New Map: et_carentan


(Manwhore) #1

Hi guys,

After releasing the Kha Ran Than map, Shagileo and I finished the public (non-Vietnamized) version of Carentan for Enemy Territory. Please read the readme file for more information.

Some screenshots




Lots more to be discovered in the map!

Readme

------------------------------
I.	A brief history
------------------------------

This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS. 

The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.

In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.


------------------------------
II.	Creation
------------------------------

Main mapper: [SLUT] manwhore
Scripter: [SLUT] Shagileo.
More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk

In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.

The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009. 
IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.

Map structure and idea by [SLUT] manwhore
Shaders and (re-)texturing  by [SLUT] manwhore
Scripting by [SLUT] Shagileo

Mapped on a:

	Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
	Radiant : 1.4


------------------------------
III.	Map & objectives
------------------------------

1. Setting:

As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.


The map features the original CoD town of Carentan, together with a small beach and a town plaza.


2. Objectives 


	- Attacking team: US Easy Company

	Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.


	- Defending team: Germany

	Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen. 


3. Map and spawn times

Time limit: 30 minutes
Allied spawn time: 12 seconds
Axis spawn time: 15 seconds


------------------------------
IV.	Credit
------------------------------

Credit goes to:

- Sage for the -vis improvements, misc editing and great support
- Menzel for his car model
- Pegazus for his helicopter model and great support
- Necromancer for his skybox pack
- VS Monkey
- UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
- Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
  models that come default with the game)
- the original CoD Carentan creators
- Rayban for the treeline texture and shader
- whoever we forgot to mention here


------------------------------
V.	Thanks
------------------------------

Our thanks goes to:

- the [SLUT] clan
- Monkey for testing the first versions of the map and the helpful feedback
- a particular, very kind inhabitant of a place called The Delta Quadrant
- the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
- Pegazus and Sage from S&M mapping
- UJE Niek and UJE C
- all mappers, in particular on the splashdamage forums, who helped us in any way
- everyone who tested this map or brought an added value to the map
- you who are reading this and will (hopefully)  play et_carentan 
- our Nintendo Wii for entertaining us during compiling times (... long times it were)
- our PC for hangin' on


------------------------------
VI.	Contact
------------------------------ 

For suggestions, recommendations, comments,... you can contact the map creators via:

slutmanwhore@gmail.com
slutshagileo@gmail.com

http://www.slutclan.tk
http://www.slutforum.tk

or via the Splashdamage forums (infra)


------------------------------
VII.	Further links
------------------------------

http://www.slutclan.tk
http://www.slutforum.tk
http://stefanpiot.googlepages.com
http://et.splatterladder.com/?mod=claninfo&idx=153264

http://www.hot.ee/smmapping
http://wharmy.bgdn.net
http://www.splashdamage.com/forums
http://www.ETnam.org
http://www.ujeclan.com

------------------------------
VIII.	Extra and known issues
------------------------------

- The creators of this map acknowledge that, in an already more distant past, many previous versions of Carentan have been released for ET. Despite this fact, they still hope this version may be appreciated for its truthfulness as well as for its innovative approach.

- The tank movement is sometimes rather shaky. This could be fixed in a later release

- Hall of mirrors effect through some fences

- func_explosive window frame to be fixed in next release

------------------------------
IX.	Copyright
------------------------------

Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009  
All rights reserved.

Helicopter, Huey, copyright. Ownership of SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
All rights reserved.

You are BY NO MEANS allowed to 
- decompile this level 
- modify the et_carentan.pk3 file
- copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
- use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models. 
  Contact the respective owners for usage.

By downloading et_carentan.pk3 you are deemed to have agreed to all of these conditions.
If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit a request there. 

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CONNECT TO 79.170.193.52:27960 AND ENJOY THE ORIGINAL VIETNAMIZED KHA RAN THAN VERSION AS WELL!


Download link

http://www.sendspace.com/file/pb9j7p

We like to thank everyone who helped us out in any way! Hope you guys enjoy!


(Pegazus) #2

I like the new release, I’l take a deeper look into the map once i am back at home. :wink:


(Avoc) #3

You really should use tinypic.com for hosting pictures, they dont have the same annoying features that imageshack have ;D


(Paul) #4

Great! My server will be online after my travel week to cambridge (sunday-friday). Then i set up my server :smiley:
I know what map is going to be the first map on the server :’)


(macbeth) #5

going to play it on our server today


(-SSF-Sage) #6

Congrats! A nice map! Looks even better when played. I’m glad that you got it released into the public rather than hiding it in a small, dark vietnamese cave… :tongue:


(shagileo) #7

@ Avoc: Alright, we’ll keep that in mind, thanks!

@ Scary: great! Have a nice trip to Cambridge

Thanks for that :wink:
Though, the Vietnamese version has its charm too :cool:


(zbzero) #8

I have tested your map today its a really good map but i noticed a fps problem on this map i had my fps droped from 125 to 50 in the first stage of map (near at allies spawnpoint) and some fps drops in others areas too. Keep your good work:)


(Manwhore) #9

Thanks!

FPS might prove to be a b!tch at times, indeed, but it should remain adequate in general.


(nUllSkillZ) #10

Isn’t that a CoD map?


(Pegazus) #11

It is , but they made all the brushwork by themselves, and credited CoD too. :slight_smile:

Originaly posted by Credits
the original CoD Carentan creators


(nukits) #12

Very good map and good job !! I love this map in CoD series too :stuck_out_tongue:


(Cambodunum) #13

… nice work mangileo :slight_smile:
… some fps-problems there (already mentioned)

greetz Cambo

(btw my mates like your map)


(Manwhore) #14

@ Nukits: that is exactly why we made it: just love that map :smiley:

@ Cambo: Tell your mates we are very honored :slight_smile:


(shagileo) #15

Thanks guys!
We’re very glad you tried out the map

and lol at mangileo :smiley:


(Sunny) #16

I lkie the map, but I hate one thing:
the helicopter!!! Thats nothing that belongs to ET. We play ET not CoD or something else…


(shagileo) #17

[quote=Sunny;198269]I lkie the map, but I hate one thing:
the helicopter!!! Thats nothing that belongs to ET. We play ET not CoD or something else…[/quote]

Thanks for trying out.

The helicopter was a last element that was taken from our first version which was Vietnamese: Kha Ran Than.
We didn’t change the objective all too much, because we noticed the helicopter made it pretty (cool and) harder to complete the objective for allies. True, a helicopter is not something you see daily in a WWII or ET scenery for that matter, but we figured it would be nice to include it in the public version too.

It’s also not taken from CoD, actually. The whole beach landing and ‘town’ plaza were added by us (well manwhore, as he did the structural part).

Well, if the helicopter truly is too much, I’m sure we can change it with something else. But for now, this is the first feedback about that matter we got.
Thanks anyway!


(Sunny) #18

I play ET for fun, but I like it if it is realistic. And with the heli it is not. I would prefer something like a boat, like on fun_beach_final. I think that would be more realistic :slight_smile:


(shagileo) #19

Well a helicopter is not a fantasy element :slight_smile:
It’s still pretty realistic, though, but as I said, we can always rethink the design of the objective checkpoint.


(kamikazee) #20

If you want more realism, change it to a german synchropter. They were rare, but they did exist.