New interview with Paul Wedgwood


(ToonarmY) #1

:smiley: Sorry if its a repost

http://www.gamerzines.com/pcgzine/issue-2/enemey-territory---quake-wars-interview.html


(ayatollah) #2

Yes…Yes it is…

http://www.splashdamage.com/forums/viewtopic.php?t=12809&start=240


(ToonarmY) #3

hmm weird everytime i click that topic it says there are no posts


(ayatollah) #4

Go back a page…Page 18 is a black hole of information. What is contained there is actually the meaning of life…Shame noone can see it though.


(ParanoiD) #5

The interview says: 30th of March, 2 months left if that would be true, so that would mean we could face a public beta soon before it goes rtm :slight_smile:

Ofcourse if tha date would be true and SD is giving a beta…


(Rahabib) #6

We also have 8 production testers on high spec machines who are all clan players and have ex-pros, experts in the likes of Tribes and Battlefield.

This worries me. BF2 player love the spray n pray :(. Just had to say that. However, it cant be worse.

recoil > cones


(Dangles91) #7

Pfft, spray and pray my ass.

Maybe if its your first time playing Battlefield then yeah.


(madness) #8

ah they’ve said numerous times that infantry plays like W:ET. I wouldn’t worry about it.

The Battlefield players probably help more with vehicle combat or something :slight_smile:


(Zarkow) #9

BF2 is a joke when it comes to spray and pray. In BF42 there was some skill (or even BFV), but in BF2 they increased the spread (cone-size) of all firearms while at the same time removing the visual connection between the crosshair truly showing how much it was spreading - by enforcing multiples aswell as visual min and max-points, while the weapon was spreading outside of these bounds.

In short, it was a joke.

Recoil > Cone
( <advertisement>As per SH1.1 for BF42, http://www.silentheroes.se </advertisment> :wink: )


(einer) #10

Keep Battlefield players in the Battlefield games! We need ET:QW :quake: and not BF :disgust: .


(Rahabib) #11

Well I am willing to give SD the benefit of the doubt. As long as when I am in iron sights I can hit what I aim at and not just ‘maybe’ hit what I was aiming at.


(]UBC[ McNite) #12

Who the hell does play with drawgun1 anyways? To keep a decent arcade style, you better don’t use ironsights but just a crosshair.

What worries me a lot more than BF players among the testers is the fact of the random spawns for Stroggs. I really don’t know how you are supposed to design a balanced map when you can’t plan travel distances for attackers and defenders and adjust the spawntimes of your map accordingly.

Just imagine a map similiar to oasis with a spawn for allies right behind the guns…

Its probably a gadget they thought of as “hey cool nobody else has that feature” but well, I m not convinced about that being a good idea gameplay wise until i see that it doesnt make maps unbalanced.


(darki) #13

i do. never noticed drawgun 0 making me 1337… all this config whore shit is annoying :S


(einer) #14

Drawgun 0 or 1 depends on personal preference.

Sights or not, i for my self say “sights not”, we are playing esports, its not always only about simulating real life.

For me as an ex-soldier, it is most important that the game has power. Power for me means arcade, it begins in movement and goes all the way to the bullets spray/spread/recoil!
Like Counter-strike (not source) or even Quake and UnrealTournament! Not the sleepy Battlefield and Rainbowsix games,… witch at the end don’t really have so called or merchandised “real” bullet spray/spread/recoil and movement. It’s true not everybody is in the same fitness shape, but under adrenaline-full situations is much more possible than you would think of.

Also don’t forget this is only my personal preference, but the competitive games are more like the ones i mentioned above.
Why are they played? They are fun, and you need talent and have aim and must spend training to get better, gain skill. You must train team play but also yourself. Like the famous phrase: “the team is just as strong, as it’s weakest part”.

Lucky we have so much different games, that everybody can find his game. But here comes the conflict if some of us want for example et:qw to be arcade and some simulating.
Offtopic at all, i know, or even not!

:nag:


(Dazzamac) #15

[quote=]UBC[ McNite]Who the hell does play with drawgun1 anyways? To keep a decent arcade style, you better don’t use ironsights but just a crosshair.

What worries me a lot more than BF players among the testers is the fact of the random spawns for Stroggs. I really don’t know how you are supposed to design a balanced map when you can’t plan travel distances for attackers and defenders and adjust the spawntimes of your map accordingly.

Just imagine a map similiar to oasis with a spawn for allies right behind the guns…

Its probably a gadget they thought of as “hey cool nobody else has that feature” but well, I m not convinced about that being a good idea gameplay wise until i see that it doesnt make maps unbalanced.[/quote]

It’s a single use spawn, I don’t think it’ll have that big a difference in balance. I am well aware that in intense firefights an extra player makes all the difference, but I’m also aware that in a situation of intense firefight, nobody in their right mind will try to create the spawn point. It would be like an engineer planting a mine in a firefight.


(]UBC[ McNite) #16

Did I read it right that it said in that interview the maximum playerload for servers is 24? :shock:


(madness) #17

:roll:

No, you didn’t read right. read again!


(kamikazee) #18

It says “Players: Up to 32” at the start of the article, but that’s wrong.

To quote page 2:

You’re always on the frontline too, which means the game feels as if many more players are engaged, even though we feel battles of 24-32 players are ideal. Incidentally, I have no doubt players will make use of the room on the maps by setting up 128-player games down the line.
With other words: the sky is the limit.

EDIT: Madness said it sooner.


(iwound) #19

128-player games

As big chief sitting bull put it. How! :?


(SCDS_reyalP) #20

:nag: <-nagman knows!