Sorry if its a repost
http://www.gamerzines.com/pcgzine/issue-2/enemey-territory---quake-wars-interview.html
Sorry if its a repost
http://www.gamerzines.com/pcgzine/issue-2/enemey-territory---quake-wars-interview.html
YesâŚYes it isâŚ
http://www.splashdamage.com/forums/viewtopic.php?t=12809&start=240
Go back a pageâŚPage 18 is a black hole of information. What is contained there is actually the meaning of lifeâŚShame noone can see it though.
The interview says: 30th of March, 2 months left if that would be true, so that would mean we could face a public beta soon before it goes rtm
Ofcourse if tha date would be true and SD is giving a betaâŚ
We also have 8 production testers on high spec machines who are all clan players and have ex-pros, experts in the likes of Tribes and Battlefield.
This worries me. BF2 player love the spray n pray :(. Just had to say that. However, it cant be worse.
recoil > cones
Pfft, spray and pray my ass.
Maybe if its your first time playing Battlefield then yeah.
ah theyâve said numerous times that infantry plays like W:ET. I wouldnât worry about it.
The Battlefield players probably help more with vehicle combat or something
BF2 is a joke when it comes to spray and pray. In BF42 there was some skill (or even BFV), but in BF2 they increased the spread (cone-size) of all firearms while at the same time removing the visual connection between the crosshair truly showing how much it was spreading - by enforcing multiples aswell as visual min and max-points, while the weapon was spreading outside of these bounds.
In short, it was a joke.
Recoil > Cone
( <advertisement>As per SH1.1 for BF42, http://www.silentheroes.se </advertisment> )
Keep Battlefield players in the Battlefield games! We need ET:QW :quake: and not BF :disgust: .
Well I am willing to give SD the benefit of the doubt. As long as when I am in iron sights I can hit what I aim at and not just âmaybeâ hit what I was aiming at.
Who the hell does play with drawgun1 anyways? To keep a decent arcade style, you better donât use ironsights but just a crosshair.
What worries me a lot more than BF players among the testers is the fact of the random spawns for Stroggs. I really donât know how you are supposed to design a balanced map when you canât plan travel distances for attackers and defenders and adjust the spawntimes of your map accordingly.
Just imagine a map similiar to oasis with a spawn for allies right behind the gunsâŚ
Its probably a gadget they thought of as âhey cool nobody else has that featureâ but well, I m not convinced about that being a good idea gameplay wise until i see that it doesnt make maps unbalanced.
i do. never noticed drawgun 0 making me 1337⌠all this config whore shit is annoying :S
Drawgun 0 or 1 depends on personal preference.
Sights or not, i for my self say âsights notâ, we are playing esports, its not always only about simulating real life.
For me as an ex-soldier, it is most important that the game has power. Power for me means arcade, it begins in movement and goes all the way to the bullets spray/spread/recoil!
Like Counter-strike (not source) or even Quake and UnrealTournament! Not the sleepy Battlefield and Rainbowsix games,⌠witch at the end donât really have so called or merchandised ârealâ bullet spray/spread/recoil and movement. Itâs true not everybody is in the same fitness shape, but under adrenaline-full situations is much more possible than you would think of.
Also donât forget this is only my personal preference, but the competitive games are more like the ones i mentioned above.
Why are they played? They are fun, and you need talent and have aim and must spend training to get better, gain skill. You must train team play but also yourself. Like the famous phrase: âthe team is just as strong, as itâs weakest partâ.
Lucky we have so much different games, that everybody can find his game. But here comes the conflict if some of us want for example et:qw to be arcade and some simulating.
Offtopic at all, i know, or even not!
:nag:
[quote=]UBC[ McNite]Who the hell does play with drawgun1 anyways? To keep a decent arcade style, you better donât use ironsights but just a crosshair.
What worries me a lot more than BF players among the testers is the fact of the random spawns for Stroggs. I really donât know how you are supposed to design a balanced map when you canât plan travel distances for attackers and defenders and adjust the spawntimes of your map accordingly.
Just imagine a map similiar to oasis with a spawn for allies right behind the gunsâŚ
Its probably a gadget they thought of as âhey cool nobody else has that featureâ but well, I m not convinced about that being a good idea gameplay wise until i see that it doesnt make maps unbalanced.[/quote]
Itâs a single use spawn, I donât think itâll have that big a difference in balance. I am well aware that in intense firefights an extra player makes all the difference, but Iâm also aware that in a situation of intense firefight, nobody in their right mind will try to create the spawn point. It would be like an engineer planting a mine in a firefight.
Did I read it right that it said in that interview the maximum playerload for servers is 24? :shock:
It says âPlayers: Up to 32â at the start of the article, but thatâs wrong.
To quote page 2:
Youâre always on the frontline too, which means the game feels as if many more players are engaged, even though we feel battles of 24-32 players are ideal. Incidentally, I have no doubt players will make use of the room on the maps by setting up 128-player games down the line.
With other words: the sky is the limit.
EDIT: Madness said it sooner.