It is also annoying to go deaf in real life.
New footage
Anyone else already sick of the term “brothers”?
The noise was a little off putting yes, I guess you get used to it or so.
I didn’t mind the blood splatters too much, they appeared to be hit indicators also telling you which direction you were hit from rather than just a simple blood screen effect.
[quote=Mustkunstn1k;280372]Grenades explode… it makes your character deaf.
Makes sense to me.[/quote]
As mentioned previously, it seems to be any damage.
When people die in-game they should be killed in real life because it’d be realistic and realism is awesome.
I’m personally not a fan of that muffled noise, especially since I’m used to it happening in games after being hit by a nade. It just happens too often for my liking, and seems kind of gimmicky.
I mean, I can appreciate the idea of wanting to lower any information a player taking damage receives but, it just seems too jarring to me.
But then again, that’s just my opinion based on the video so… we’ll see in 3 weeks, 10 hours.
Don’t be silly. If my character dies in-game, then I suffer the consequences for that problem. I can’t play for some amount of time.
If my character goes deaf in-game, then we don’t have to make me deaf in real-life, we can just have the game stop making sounds. See, it’s called simulation, it’s this thing where… well, never mind. You’re too clever for that.
@linsolv and if you get shot you in-game your health bar goes down. Also killing sound seems like a questionable aesthetic choice as bad as jellying the screen up. I also don’t agree with it in terms of gameplay but I think that’s being discussed elsewhere.
[QUOTE=BioSnark;280391]As mentioned previously, it seems to be any damage.
When people die in-game they should be killed in real life because it’d be realistic and realism is awesome.[/QUOTE]
It seems to be both damage and grenades. Since in the video you also go deaf when a grenade doesn’t hurt you put goes off near you.
ic, and I agree with amazinglarry that playing with sound levels to that extent seems gimmicky. Like some other decisions, I hope it makes more sense while playing then just watching.
Am I the only one to whom it looks like the game is in slowmo and all players play really bad?
That’s your prerogative. But don’t act like it’s crazy to suggest that you might want realism, possibly. It’s a choice with positives and negatives, but it’s a choice to be made.
At one point there was a heavy sprinting and the player was also sprinting. The player did not overtake the heavy so i am HOPING LOTS! That the player was also a heavy (didn’t look like it from the gun he was carrying) otherwise its looks like the sprint speeds need to be faster.
@linsolv I thought your reasoning for killing sound while getting shot was a cheap shot so I reciprocated.
I don’t think realism is a point on a sliding scale opposite of fun. I also don’t think the decision to drop sound levels from damage and explosion proximity has much to do with realism so much as it is a damage indicator and penalty to the recipient that I find excessive.
I’m hoping that game speed is higher on PC than on consoles like it was in UT3 and that Splash Damage and Bethesda are just afraid to anger anyone by acknowledging the platform differences. I’m also hoping to live to see double rainbows and world peace so I could be a dreamer 
edit: regarding brink’s jelly, this I don’t have any problem with at all as it’s a hit direction indicator and not a huge screen whore.
I think that’s Radho’s, not to big a fan of it myself.
Splash Damage and Bethesda are just afraid to anger anyone by acknowledging the platform differences
…or acknowledging the lack of them.
