Hopefully this update actually brings the much needed optimization to help with framerates and shit. Bug fixes will be nice too.
But there are a few major things we need… Map overhauls are still needed. Not the lighting and cosmetic shit, but actual design changes.
Dome for example needs to be changed in a few ways. The last update to it helped, but not enough. How about removing that useless side path on the attackers’ right side for the first objective (the one in their spawn), and then opening up the center on the first objective. Those 2 buildings in the middle there could be used in various ways. Make a series of jumps to get to the top of them or design them in a way that it requires some work to get to the objective by going through them.
We also need more maps. Judging by pictures seen on Tumblr, Dockyard appears to be ruined. I’m praying that it’s not, but that could very well be the case. Rather than adding to it, every awesome route was taken away (my guess anyways). Hoping that’s not the case!
The crafting system needs to be reverted or at the very least, updated to include progression and lowered prices (prices like in the old system). The majority agree that the old system was better. There have been quite a few ideas here on the forum about how to implement both systems in one.
Fingers crossed…