New Competitive Ladder System, thoughts?


(Rosskii) #21

(bontsa) #22

[quote=“Rosskii;211691”]

Well I hoped nobody would notice :smiley: [/quote]

We see anything and everything :wink:


(Armuh) #23

Looks promising, I’ll sign up c4rnage :slight_smile:


(X-aited) #24

looks nice.
I hope this will get some attention and “make DB great again”.

If you are messaging with SD/Nexon I would ask them to get featured in one of their Dev-Videos to draw attention to your project. I think chances are high if you create a YT-Video explaining the Website and its System in it @shoe will mention it.


(The_N00Ba) #25

I personally would wait for a lot of advertisement until Rosskii has more things set up and we have some teams test everything out first.

I don’t think it is wise to release too much chaos until we have a stable foundation to work off of first.

The final say of course is with SD/Nexon and even Rosskii. I respect that. :slight_smile:


(Rosskii) #26

so maybe you guys can help with the rules then.

For custom rules that can be optional during the challenge, I am thinking:

  • Freindly Fire (on by default)
  • Server Region (Europe,North America, Asia,Australia)
  • Teamsize: 3v3,4v4,5v5,6v6,7v7,8v8
  • Banned Mercs? (So for example you could select that nobody can use Thunder), half considering banning him completely until they do something about the stupid flash’s…

Should there be a single ladder, or should there be a seperate ladder for each region? I am thinking seperate regions because its impossible to play a fair match with bias pings. Also should we fix the ladder to say 5v5?

For mandatory, I was thinking:
+No merc stacking (e.g. Cant have more than one of the same merc).
+No using explosives to launch up on roofs (Should be patched in next update anyway)
+1x (5min max) pause per team per match, not including internet problems which can allow an additional 5 min pause).

Also, another thing to consider is entering the score. Since stopwatch is a time and not a score I was considering ways to put a score in. Either write the time out so 8mins 30secs could be “830”, if the opponent doesnt finish last obj then they get 0… ? Oh wait a quicker time is less points, so that wouldnt work. lol…
Or just 1-0 for a win, 1-1 for a draw, 0-1 for a loss… ?

Oh and just for information purposes, the way we will prove results is screenshots. So its a case of if you play a game and dont take a screenshot of the scores at the end, then an opponent could say cancel match using a conflict, so if you get trolled like that, you will want a screenshot to prove to admins you actually won. After a few games people should get in the habit of taking an SS.

If anyone can give any good arguments on these or good ideas for anything then that would help out. Thanks


(Armuh) #27

My suggestions:

  • I don’t think its a good idea to split regions fully atm, maybe you could do something like an NA/EU ladder and an Asia/Aus ladder. The competitive playerbase is far to small to split each region seperately.

  • Intentional bug abuse should of course result in a forfiet.

  • The score should just be by wins/draws/losses, otherwise top teams could farm points vs weaker teams imo

  • The ladder should definitely be 5v5, the game is supposed to be balanced around that and all competitive gameplay right now is in the 5v5 format

  • Crashing should also result in a free pause because as we all know this game is not very stable on many PCs

  • You could probably use the DBN format for banning purposes where each team bans one merc, but I think you should add something original. Maybe just have each team vote on mercs/weapons that should get a ladderwide ban?


(AlphaUT) #28

One thing I have to say is I asked shoe before if it is possible for us to selected both EU and NA regions at th same time, and he said it should work that way ( can’t tell exact the words, but meaning is the same ). However, as you know, we can only select one region at a time. This question was in a thread long ago, not so sure if I can dig it up.


(bontsa) #29

I don’t know, a 3v3 ladder could be interesting too if there just was enough interest towards it. Did that one cup Sagan_on_Roids set up once ever catch air under its wings? I cant remember.

But yea, while experimenting is fun, 5v5 is the bread and butter of DB. So is Friendly Fire (and thus friendly collision), so that should be mandatory too.

Merc bans…I think DBN’s ban format is good, it gives a chance to make each game even against same teams in same maps a quite different experience. Not a fan of ladder-wise bans to be honest. Then on other side no bans at all would result in certain mercs being ran almost 24/7 (like retarded broken Thunder now)


(Blubehriluv) #30

Do you think there could be a way to store post game information somewhere on the site, someway similar to the say Smite, or CS:GO does. Just a generalized score keep, at the top of the game tab it’d have badges won and such and it would contain all those that played in the game’s scores as well. (Also of course showing if the game was a win or loss.


(Rosskii) #31

agree, 2 ladders would be fine actually… even if the asia\aus is inactive.

agree

i understand what you mean, but the score doesnt effect table points. The table points is calculated on ELO which is win,lose,draw. The points I am talking about is to see how close the game was, so if it was on Mohaa, out of 28 rounds, you would know if it was 27-1 that they got owned, if its 15-13 then you know it was close. Since we are using time we can only really have 1-0 or 1-1, which doesnt show how the game played out. Its a shame we cant enter a time, it would require a lot of changes to the site. But just a simple 1-0 will work.

agree on both

thats interesting, both teams ban a merc? Well, the place to set that is in the challenge. If there was a list box where you could select a merc to ban, then when the other team gets the challenge and they have to accept it, there can be another box for them to ban a merc also as they accept.


(Rosskii) #32

well, it could cause a lot of arguments. Its probably best to set it in the rules of the challenge. If they dont like the fact they might have over 100 ping then they should check where the server is going to be played. They dont have to accept if they dont want high ping. Is fair enough?

Also it may be impossible for some people in europe to play west side of USA. So really its not possible for them to play eachother. Thats why I was thinking split the US and EU. Im wondering in the future will it be hard to split the league into two seperate leagues? Is that going to be a problem or is it best to split them now before the table gets active?


(Rosskii) #33

I agree, we should start off with 5v5’s then. I also think 3v3 could be fun, so if DB becomes active on this site and people ask for the 3v3 ladder then it can be added very easily.


(Rosskii) #34

[quote=“sincereFlail;211823”]
Do you think there could be a way to store post game information somewhere on the site, someway similar to the say Smite, or CS:GO does. Just a generalized score keep, at the top of the game tab it’d have badges won and such and it would contain all those that played in the game’s scores as well. (Also of course showing if the game was a win or loss.[/quote]

Im not sure how Smite works, but I am guessing its a server tracker that uses game server API to speak to the game servers and read the scores etc? That could take some time and could end up being buggy, if DB changed anything. Also not sure what protocol they use. They definately said they are not prepeared to make bespoke changes to the game code for any 3rd parties. If there is a solution in the future to automate the (score keeping) of matches, then that would definately be something of interest.


(Rosskii) #35

** update **

after a discussion with the main dev, we’ve come to the agreement that they need to temporarily disable the db ladder and also another game’s ladder, until they have made a change to the system. It could take quite a few days, (if not weeks) because it is a big change. but anyway hopefully it ties in with the new db update coming out soon, appologies if its later. The issue was with the challenge and accept forms, where different games would have differnt options, such as map picks. Some games might only have 1 map, also for dirty bomb, lets say if the challenger picks a map then the opponents should maybe pick which side to start. To be able to set those types of rules up it would require dynamic forms, with seperate forms for both the challenger and challenged, both forms need to be unique and configurable for each game. They already have these forms dynamic but part of the forms were static and to change that part it requires many more changes. But they see its a requirement if they want to support multiple other game types \ modes…

Also I have informed them about the possibility to choose different scoring systems. So for stopwatch if we can set it to Time based score instead of a Round score, then we can base the win on the quickest time and then the statistics for the matches would look a lot better.


(The_N00Ba) #36

Keep up the good work Rosskii. :slight_smile:


(Rosskii) #37

Hi guys, here are the rules so far. Take into consideration that I did copy and paste these rules from one of the other ladders (so it would be similar in format). Then I added a few dirty bomb related points. If anybody would like to have a read through and let me know if you feel anything should be changed. That would really help out. None of these are set in stone as of yet, so we can change anything around if need be.

The challenger rules will be options for the match when you challenge. e.g. Drop down lists to pick from. The Opponent rules are visible when the other team accepts the challenge, as they get some things to choose also. Then the main rules are mandatory.

Challenger Custom Rules
[spoiler]Map:
• Underground
• Bridge
• Trainyard
• Terminal
• Chapel
• Dome
Banned Merc: (Can pick 1, or none)
• None
• Aimee
• Arty
• Aura
• Bushwacker
• Fletcher
• Fragger
• Kira
• Nader
• Phantom
• Pheonix
• Proxy
• Redeye
• Rhino
• Sawbonez
• Skyhammer
• Sparks
• Stoker
• Thunder
• Vassili
Friendly Fire: (No option for off because FF will be mandatory)
• ON
Region: (EU for the EU Ladder & NA for the NA Ladder).
• Europe
• North America
Teamsize: (Only 5v5 for the moment)
• 5v5
[/spoiler]
Opponent Custom Rules
[spoiler]Side:
• Defenders “Jackal”
• Attackers “CDA”
Banned Merc: (Can pick 1)
• None
• Aimee
• Arty
• Aura
• Bushwacker
• Fletcher
• Fragger
• Kira
• Nader
• Phantom
• Pheonix
• Proxy
• Redeye
• Rhino
• Sawbonez
• Skyhammer
• Sparks
• Stoker
• Thunder
• Vassili
[/spoiler]
Rules for Dirty Bomb – Stopwatch
[spoiler]1. Introduction

Every ladder has a set of rules, please take the time to read through these rules and learn them to avoid conflicts.

  1. Match rules

A match is played over one map, the map is chosen by the challenger from the challenge form. Then the opponent team gets to choose which team they start on, either “Jackal” (defenders) or “CDA” (attackers).
Teams are allowed 1 pause per map for any reason with a maximum of 5 minutes for a pause. This does not include any unexpected player disconnects or pauses that are due to a potential breach of the rules.

Mercenary stacking is not allowed. This means you cannot have more than 1 of the same merc alive on the same team. If two of the same merc are seen in the opponent team (e.g. 2xFraggers), then the match can be paused (which does not count towards the number of allowed pauses). One of duplicate mercs must self-kill and change merc. If a team refuses to change merc or refuses to self-kill, then take screenshots as proof, then leave the server and upload the screenshots of this offence in a match conflict.

Scoring systems
After the match has finished the result should be entered into the match result as the ‘Time’ format. It is highly recommended to take a screenshot at the end of the match so you have a record of the result and you can use this as proof if there are any disputes. If the losing team does not complete the last objective then their result should be entered as 0. If neither of the teams reaches the final objective then the winning team should have a score of 1-0. In situations where the match is a draw the result should be entered as 1-1.

  1. Maplist
    The maplist for Dirty Bomb Stopwatch is currently:
    • Underground
    • Bridge
    • Trainyard
    • Terminal
    • Chapel
    • Dome

  2. Client settings
    Any commands that effect graphics such as “FogDensity” and “ColorGrading” are allowed to be used.
    Any premade graphics configs or custom UI’s are also allowed, as well as 3rd party overlay crosshairs.

  3. Server settings
    The server settings must exactly match the match details in the challenge, otherwise the match could be lost if the opponent opens up a conflict.

  4. Miscellaneous rules
    It is NOT allowed to kick any player during play. The ONLY exception to this is when a player has timed out, and is waiting to re-enter the server. Permission must first be obtained from the opposing team, and wait for the opposing team to ask for a player to be kicked if it is one of their players.

  5. Cheating and abuse
    Matches may be edited to a cancellation, no-show, forfeit loss or a win for the opponent - depending on the ladder rules and severity of the problem. A forfeit loss is the standard punishment for all violations unless the punishment is otherwise stated in the rules.
    It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss, unless otherwise mentioned specifically in the game-related rules. This includes using nade-jumps to boost into out of bound rooftops.
    Using any 3rd party programs or modified game files that give you an unfair advantage over other players is considered cheating and is forbidden.

  6. General
    If the ladder rules for a specific ladder conflict with the global ladder rules, then the specific rules have precedence.
    The proper functioning of the ladder system depends on the sportsmanship of the participating teams. We expect everybody to play by the rules, but also to be flexible when circumstances require it and to be reasonable when an opponent has problems beyond their control.
    Not knowing the ladder rules is never a valid excuse for not following them.
    Agreements and arrangements made in the challenge notes field, on the server or elsewhere are not binding. Only the official ladder rules and settings (maps, optional rules) decided on the challenge form should be followed and be considered as the correct rules. Agreements that contradict the ladder rules will be overruled in conflicts.

  7. Before the match
    If you’re more than 15 minutes late, you have to accept a no-show if your opponent insists. If you feel there’s a good reason the result shouldn’t be a no-show, you’ll have to convince your opponent of that.
    If one team is short of players or refuses to start the match with the rules agreed upon in the challenge form, the other team can demand a no-show to be filled in. Remember that challenge notes, the proposed server and agreements made elsewhere are not considered to be binding rules.

  8. During the match
    Once a match has started, its result counts, unless both sides agree it shouldn’t. Ping, lag issues or incorrect server settings are no excuse for leaving; you should have checked the server before you started playing.
    [/spoiler]


(Rosskii) #38

Good news, the scrimbase changes have been finished and the changes will be live by the time the new dirty bomb update comes out, which is on Tuesday. So we should be able to play some matches then. If any of you have teams, then sign up to the site. For searching matches there is a discord text-channel


(Rosskii) #39

Bad news, new dirty bomb update doesnt have private matches enabled. They are still working on it and could be a few more day.


(Dagasawr) #40

I mean you can get in to a private match by clicking on a friends game and “invite to private match”.
if that helps