New Brink PC Update: Stopwatch Tweaks, MOTD, and more


(badman) #1

A new story entry has been added:
[drupal=845]New Brink PC Update: Stopwatch Tweaks, MOTD, and more[/drupal]


We’ve just deployed a new game update for Brink to Steam, containing several improvements for Stopwatch mode and spectators, support for custom server info messages, and a few other goodies.
Notably, defending teams in Stopwatch have had their spawn timers increased by 10 seconds across the boards (plus you can customise your own bias here), while a new spectator HUD with objective progress, team colors, and player health bars makes it easier for those shoutcasting matches to keep up with the action. There’s also a significant balance change in this update, with de-hacking being decreased by another 33%.
As before, all you have to do to receive this update is being signed into your Steam client, which then does the rest.
Alongside the client update, we’ve also got new dedicated server files out, allowing you to set custom welcome messages and a few other bits of information for clients connecting to your server. If you run a server, we recommend that you update it to the new version as soon as possible if you haven’t already.
You can find the full changelog including all the new cvars after the break.


(FireWorks) #2

Thanks for patching the flashbangs! Will check now:)


(Spendlove) #3

Gahhhh no servers! I need my Brink fix!


(TheG4mer) #4

Too late to fix the beta. Maybe 5 players will return.


(MrFoxer) #5

Will this update be released along with the dlc for consoles?


(Spendlove) #6

The 33% less dehack will definately change things. Great stuff for both teams.


(Seiniyta) #7

I have just this for you TheG4mer: STFU and begone.

Ontopic: good changes, I espeically like that in stopwatch mode the defenders spawntime is adjustable now :slight_smile:


(bluefoot) #8

Fixed Flashbangs? Am I blind or is there no mention of them?


(SinDonor) #9

As per the blog post:

Fixed player nametags disappearing despite not being affected by Flashbang


(Kurushi) #10

Nice patch! I’ve not tested it yet but this looks like a big step in the right direction, thanks!


(FireWorks) #11

BUG REPORT:

The covert ops in disguise have the wrong color in name tags. So they are easy prey…


(gooey79) #12

Is that in-game or as a spectator?


(yuval152) #13

DAMMIT,again the PC is getting better privileges than console

:imadface:


(BioSnark) #14

in time for quakecon.


(gooey79) #15

[QUOTE=yuval152;358112]DAMMIT,again the PC is getting better privileges than console

:imadface:[/QUOTE]

Absolutely not true. Any changes that aren’t PC specific should make it into the console updates when they arrive.

Speak to Sony/Microsoft on their policies on how they handle patches.


(AnthonyDa) #16

[quote=FireWorks;358107]BUG REPORT:

The covert ops in disguise have the wrong color in name tags. So they are easy prey…[/quote]
Why would you disguise without a “back stab” feature implemented on the game anyway ? :slight_smile:


(R_Shackelford) #17

PS3 player here, but still nice to see the adjustments being made, many that will likely be forthcoming with the console patch.

Thanks for the info.


(yuval152) #18

[QUOTE=*goo;358117]Absolutely not true. Any changes that aren’t PC specific should make it into the console updates when they arrive.

Speak to Sony/Microsoft on their policies on how they handle patches.[/QUOTE]

waiting for PC Elitismenrs(cant find translation) to say PC is better


(R_Shackelford) #19

[QUOTE=*goo;358117]Absolutely not true. Any changes that aren’t PC specific should make it into the console updates when they arrive.

Speak to Sony/Microsoft on their policies on how they handle patches.[/QUOTE]

I hate to go “negative Nelly” in what is otherwise a positive development, but if these changes have just been implemented for the PC, and are also going to go into the console patch, wouldn’t that mean that the overall patch is different than the one that was supposedly already submitted to MS/Sony 2-3 weeks ago? Was a re-submittal required? Is this the answer to why the “certification process” has taken so long?


(gooey79) #20

What relevance does this have to the conversation? Honestly, it feels like you’re trying to create a problem in order to call people out once you get the response you’re looking for.

The simple fact is, Sony and Microsoft need to certify updates on their systems before they can go live. It’s easier to deploy onto PC as this restriction doesn’t exist. That’s really all there is to it.

Happy to help.

:slight_smile:

P.S. I play on PC, too.