great update, i was really hoping for the ping and the new server browser looks much better and it’s good to know that you’re working on weapon adjudments, as everyone said this is a step in the right direction, now start sprinting and give us some demo recording
New Brink PC Update Released
In-game VOIP works except for the fact that you can’t tell who is talking. Your name should pop up when you are talking don’t you think? It’s kind of important to know who is talking to you in a cooperative game.
And you might as well have removed Adrenaline from the game, I have yet to see it used effectively in a public game. How are you going to base your changes on competitive matches, that’s why this game isn’t any fun.
I don’t know if that question is supposed to be sarcastic and rhetorical or neither. If it was a serious question, then I sure hope the answer is no. Text chat is such staple in online PC games and so easy to do right that it’s pretty much unforgivable for a PC game not to do it right these days.
It’s pretty simple: In general, PC gamers want to be able to chat via text easily and effectively at any point during the online gaming experience. In Brink, there are too many moment when you can’t chat via text at all even though you are connected to a server with other players. And when you CAN chat via text in those servers, it virtually never feels effective.
Plus, everyone who plays this game on PC presumably has a keyboard. Not everyone has a mic, and those that do have a mic might not feel like using it in-game for whatever reason. VOIP is also important, but I don’t really think it should be conflated with text chat. Each needs to be supported properly in its own way.
finaly hack objs are not a drag
btw badman, is your ingame name badmanSD by any chance? (PC)
played with someone with this name on one of the US servers, he had a bad ping…
Definitely step in the right direction.
In my opinion most important suggestions:
1)VIOP, Chat anytime, option to remove videos/commentary/congratulations screen
2)Vsays
3)Demo recording + first person view
4)Allow more console commands for us to mess around with
[QUOTE=MorsTua;334493]to chat during intermissions get down consolle and type
say and whatever u wanna say
[/QUOTE]
Perhaps. But this isnt enough and its not convenient.
Also the problem is the warning messages which spam many lines and cause havoc in the console.
+first person spec
+demos
- More server variables for spawn times etc
- Different crosshair selection.
And of course sdk.
[QUOTE=rushzone.com;334573]+first person spec
+demos
- More server variables for spawn times etc
- Different crosshair selection.
And of course sdk.[/QUOTE]
+hitsounds head and body
+improve gameplay sound or narrow the directional hit indicators.
+increase headshot multiplier and increase lateral speed
+include the hyperblaster as a heavy weapon in the upcoming DLC cough
@zicogja421 Mostly sarcastic… obviously, I want text chat. However, I also don’t find the lack of it to be a huge deal since VOIP is solid, works between rounds and the servers on which I play and/or care to communicate with it use VOIP regularly.
Indicators of who’s talking do show up on the scoreboard, by the way.
VOIP has always worked… the only problem w/ VOIP was that the volume was turned down (db negative values).
I do fault SD for not including volume sliders, but any PC gamer worth his salt knows how to type s_volume[TAB] to fix this.
VOIP has been on for nearly every dedicated server I’ve joined, so while there may be a server admin that turns it off here and there, as long as you have your client volume settings adjusted, you’re golden.
That does not mean it is working. The default volume settings being set to -6 effectively negate it entirely. So basically nothing has changed in terms of VOIP… great.
EDIT: Speaking in terms of the general server population being able to use it, not for specific persons who tweak it. In my experience VOIP is rarely if ever used on regular PUB servers.
[QUOTE=solidpillow;334520]
And you might as well have removed Adrenaline from the game, I have yet to see it used effectively in a public game. [/QUOTE]
Really? I use it regularly, escort a soldier going for a plant, an engy for a disarm, the passcode carrier on sectower, and Adrenaline is easy to apply and almost guarantees success. For pushes you can just slap it on the guy in front of you and hope it helps.
haa, this update is a good step into the right direction, we’re close to a real Gold status
still tons of things to fix/add (text chat is really missing), I hope more patches will come
Well Done SD, some major awesome changes in there. Mostly I love the server browser fix and the pings as numbers. Awesome job.
Now if only we get an SDK your game will skyrocket and be alive to show your grankids what awesome game you made without being nostalgic.
IMO the first thing to add is a proper aftermath table. With both teams scores and a proper text chat (read. working with normal text chat buttons).
[QUOTE=legend123;334552]Definitely step in the right direction.
In my opinion most important suggestions:
1)VIOP, Chat anytime, option to remove videos/commentary/congratulations screen
2)Vsays
3)Demo recording + first person view
4)Allow more console commands for us to mess around with
Perhaps. But this isnt enough and its not convenient.
Also the problem is the warning messages which spam many lines and cause havoc in the console.[/QUOTE]
i know… but at least u can chat
waiting for chat during intermissions
[QUOTE=Ark_peasant;334612]haa, this update is a good step into the right direction, we’re close to a real Gold status
still tons of things to fix/add (text chat is really missing), I hope more patches will come :)[/QUOTE]
Lot of fixes here, but lot of glitches remains.
Voip sucks. No text chat.
I want a light HUD
Etc…