darth, the manual enemy spotting in BC2 is one of my favorite features of the game and I consider it a huge innovation. Perhaps it is because on the controller, you almost have to make a sacrifice, do I forego shooting a round or two to spot this guy, or do I try to take him on all by myself and risk not killing him and him getting away “unspotted”. Regardless, a spotting system of any kind, is better than no spotting system.
On the Games On Net interview:
- PvP hosting on the consoles! YES! Dedicated servers for XBL games are WAY over-rated, and either force the company to create server farms all over the world, or force players from continents on which there are no servers to be at perpetual disadvantage. If the netcode is decent, then a PVP game amongst friends (hosted on a good connection) will work just fine.
Note to developer - if an overwhelming “host” advantage is insurmountable (as it is in both Gears of War games), then adjust accordingly by simply making the host weapons 20% weaker or something. Don’t just leave a Gears of War-like host advantage in the finished product.
(Note to PC gamers - you need not even reply to this. Console gamers have to make all sorts of concessions to even the playing field and when crap like the GoW host advantage is left unaddressed, the game becomes unplayable - even in a frickin’ LAN situation. It really is THAT bad. Unreal Engine 3 is a disaster for MP gaming, and even casual games like Fat Princess become unplayable. Electronic Arts has dropped its use of UE3 for the MP component of the new Medal of Honor game, and have gone with DICE’s BC2 Frostbite engine instead! They are developing on two different engines! Bwahahahahahahaha Epic UE3 MP = EPIC FAIL! )
- Hardly an interview goes by where Rahdo doesn’t mention the efforts SD is going to to minimize grief-age.
“What about…”
“Yes”
“But did you think of…”
“Yes”
“But…”
“Yes, we thought of that, too”.
Gamers makin’ games. I love it.