New Brink Interviews on Games On Net and gamesTM


(badman) #1

A new story entry has been added:
[drupal=635]New Brink Interviews on Games On Net and gamesTM[/drupal]

Brink’s Creative Director Richard Ham continues to make the virtual rounds, with his latest stops being British magazine gamesTM and Australian gaming website Games On Net.
If you’ll remember, Games On Net turned to the community a few weeks ago, asking their readers to submit their burning Brink questions. These turned out to be about player collision, anti-cheating measures, persistent character advancement, and the in-game developer console among other things - head on over to Games On Net for Richard’s replies to all of these!
Elsewhere, British gaming magazine gamesTM has a lengthy new interview with Richard as well, addressing things like anti-social behavior, fair matchmaking, and how Brink will get players to work together as a team. Both of these Q&As are interesting reads, so be sure to have a look as you run off into the weekend.


(Slade05) #2

They mistook release slot in the first one.
And VAC means F******CK. :slight_smile:


(Senethro) #3

Its no worse than punkbuster.


(Nail) #4

yes, it is imo


(darthmob) #5

I like the idea of automatically spotting enemies. I didn’t play much BC2 but in the short time I already always spammed the use key or whatever is to spot enemies. I just hope the automated messages won’t be too annoying. Good example of doing it wrong would be spotting land mines in ET. :smiley:

Btw, as long as you can properly ban players from your server VAC should be okay I guess.


(Senethro) #6

I have absolutely no use for Steam, as an alternative distribution method, it’s great, but if it’s required I’ll just play something else.

I refuse allowing a third party dictate what I install on my computer, I allow punkbuster, because I can monitor what it reads and it doesn’t affect my ability to use the software I own licenses for

I have multiple external hard drives, I can keep copies of all my game disks on 1 and always have access, if Steam validation servers go down (which has happened) I can still play, Steam players can’t (in most cases)

sorry if that might offend some Steam fanpersons

No need for you to post here anymore, see ya.


(3Suns) #7

darth, the manual enemy spotting in BC2 is one of my favorite features of the game and I consider it a huge innovation. Perhaps it is because on the controller, you almost have to make a sacrifice, do I forego shooting a round or two to spot this guy, or do I try to take him on all by myself and risk not killing him and him getting away “unspotted”. Regardless, a spotting system of any kind, is better than no spotting system.

On the Games On Net interview:

  1. PvP hosting on the consoles! YES! Dedicated servers for XBL games are WAY over-rated, and either force the company to create server farms all over the world, or force players from continents on which there are no servers to be at perpetual disadvantage. If the netcode is decent, then a PVP game amongst friends (hosted on a good connection) will work just fine.

Note to developer - if an overwhelming “host” advantage is insurmountable (as it is in both Gears of War games), then adjust accordingly by simply making the host weapons 20% weaker or something. Don’t just leave a Gears of War-like host advantage in the finished product.

(Note to PC gamers - you need not even reply to this. Console gamers have to make all sorts of concessions to even the playing field and when crap like the GoW host advantage is left unaddressed, the game becomes unplayable - even in a frickin’ LAN situation. It really is THAT bad. Unreal Engine 3 is a disaster for MP gaming, and even casual games like Fat Princess become unplayable. Electronic Arts has dropped its use of UE3 for the MP component of the new Medal of Honor game, and have gone with DICE’s BC2 Frostbite engine instead! They are developing on two different engines! Bwahahahahahahaha Epic UE3 MP = EPIC FAIL! )

  1. Hardly an interview goes by where Rahdo doesn’t mention the efforts SD is going to to minimize grief-age.

“What about…”
“Yes”
“But did you think of…”
“Yes”
“But…”
“Yes, we thought of that, too”.

Gamers makin’ games. I love it.


(coolstory) #8

wow that Games On Net interview and replies were fkin awesome.

This game sounds amazing. Also the dev’s sound like they know how to make an epic game.

Cant wait.


(LyndonL) #9

But why?

I’ve never had an issue with VAC. If someone is causing a problem, go to another server. Pretty easy. It’s also damn easy to set up your own server to play with only the people you want. That’s what I do a lot of the time and no problems :slight_smile:


(darthmob) #10

[QUOTE=3Suns;223961]darth, the manual enemy spotting in BC2 is one of my favorite features of the game and I consider it a huge innovation. Perhaps it is because on the controller, you almost have to make a sacrifice, do I forego shooting a round or two to spot this guy, or do I try to take him on all by myself and risk not killing him and him getting away “unspotted”. Regardless, a spotting system of any kind, is better than no spotting system.[/QUOTE]I don’t know. It doesn’t seem to require any thought, skill or practice on the PC. You see a movement and you spam the key. It’s just tiresome and unnecessary in my opinion.


(kilL_888) #11

not much new there in the interviews. but what i was wondering about the auto chatter system. this sounds good to a certain extend, but i ask myself if there is still some sort of the manual chatter system that we know from wolf et and etqw. this was one of the things that really stand out in wolf et and it was a lot of fun also, hearing some guy with a german accent scream “i need a medic!” and “danke!”. :slight_smile:


(murka) #12

VAC has 0-tolerance, so when **** anti-cheat fails you must buy new game(or games if you have more games on 1 account, which seems unwise).


(LyndonL) #13

They also have an appeals process. If it does it incorrectly then you can appeal and they’ll reset it.

If you WERE cheating… then get stuffed, you deserve the ban.


(AnthonyDa) #14

Spamming a button to unlock temp wallhack is innovation now ? You can try netcoders.cc, will gives you awesome games to download!


(murka) #15

They only appeal when a lot of people get banned. Just read some VAC ban cases where ban wasn’t lifted.


(Nail) #16

“VAC2: The single-player Half-Life modifications Paranoia and Half-Life FX, which made changes to the engine’s renderer that propagated to multi-player games. This still triggers a ban and no bans caused by it have been reversed.”


(Senethro) #17

The button isn’t spammable. If you miss with spotting it becomes unavailable temporarily. Try to be informed before commenting.


(Senethro) #18

So 2 less than optimally programmed mods I never heard of is the one incident in how many years of operation thats caused real problems and didn’t have reversed bans? Like I said, no worse than punkbuster. Anyone remember when some people managed to spoof PBUIDs etc as others to get them banned instead of themselves?


(Nail) #19

lol. you never heard of, I imagine there’s lots of things you’ve never heard of. Oh well, for some, ignorance is bliss


(Senethro) #20

Absence of evidence is not evidence of absence but it certainly doesn’t look like theres reasonable cause to be scared of VAC, which is what you were telling us we should be.