A new story entry has been added:
[drupal=740]New Brink Dev Diary Sounds off on Audio Design[/drupal]
Splash Damage’s Audio Director Chris ‘peaceful warrior’ Sweetman tackling sound design in a brand-new Brink developer diary. Chris reveals how Brink manages to keep its myriad of sound effects readable even when there’s tons of them going off at once. There’s also a lot of information about how Chris approached weapon audio for Brink and why it’ll sound like nothing you’ve heard in a Splash Damage game before. Here’s a slice:
<blockquote>
Having played many single player and multiplayer shooters, there was one thing that always concerned me - sonic space. In other words, how do you overcome the problem of having too many sounds all playing at the same time? When you have music, gunfire, dialogue, Foley, explosions, and ambient sounds all going off simultaneously, you



