As many of you know, the increased weapon buff gives players an additional 33% weapon damage, which feels too high. My solution would be to decrease this to ~20% for the reasons below…
My main issue is how it slows down the game considerably, and how it often favours the defensive side…which we surely don’t need more of. It slows the game down by making the attacking team wait and buff up before even standing a chance at assaulting a heavily fortified defense with decent aimers.
If the attacking team fails the first couple pushes, it only becomes harder from thereon as the defensive team will certainly have both kevlar and weapon buff…a 53% advantage over the attacking team. Moreover, the majority of teams playing attack can only afford to run 1 engineer (with the exception of repair objectives), while the defensive team can always have 2.
It also takes skill away from the game because a 1v1 between two top tier aimers (which isn’t saying much in this game), the one with weapon buff will win almost every time. The other player should at least have a decent chance to win.
The nerf would also add some variety to engineer’s tactics as it would cancel with kevlar (which is 20% protection) and not be the usual: give everyone weapon buff first.
For those saying that it will decrease the ttk, simply give everyone a 13% or more passive buff. The exact amount is a whole other topic, but imo it should be around 20%.