[quote=“WaffleMonster;156798”]
It’s your fault if a proxy can get close enough to throw a mine in the middle of a group, she should be dead long before she gets there.
You always have time to get out of the radius of the mine. If you die to it, then it’s your fault for reacting super slowly and staying super static as a team. Explosives are meant to discourage bunching up and super static gameplay. Proxy is probably the riskiest and least rewarding ways of clearing out groups using explosives.[/quote]
My fault?
This doesn’t always concern me, in fact it concerns my team most of the time. i see a Proxy come in and plop a mine down, so I kill her, and step back. Guess what, my team dies.
Yes Proxy is the least rewarding and riskiest explosive classes out there… but why does she even have the ability to do this? These are proximity mines, not sticky bombs. She should place them down, and they should be area denial, not suicide bombs.
[quote=“Ritobasu;156799”]@CCP115
How is a Proxy mine running in and suicide dropping mines on deployables and chokepoints any worse than a Fragger, Fletcher, Nader, or Stoker doing the exact same thing safely from a distance with little risk to themselves?[/quote]
I never said it was any worse. As a matter of fact, I find the amount of one shots in this game to be the most frustrating aspect. I indeed dislike playing against a good Fragger greatly.
But Proxy is evidently not meant to be able to do this, yet she still can, and with too much effectiveness at least against pub players.
Again, even if this isn’t changed, fine. It’ll work against potatoes for the rest of time, while me and every one else with half a brain will dodge it.
But we have enough explosive mercs already, as you have kindly pointed out. Why add more? Make Proxy better at Proxying. Not suicide bombing.