[quote=“HoakinBlackforge;24587”]Really, i am so done with proxies. And yes, this is a rage rant.
Though i have never played with her, i know how shes supposed to be played. Quick and fast, repair and disable objectives quickly, and avoid combat as she is a glass cannon.
But, no, peope just go berserk with her, throw a mine at you, and blow it up at your feet before you can react.
And you will just say: Oh, but people can play her the way they want.
Do you think its fair a fucking supposed ground trap explosive deals even more damage than fletcher? And its detonation time its extremly short so you cant jump away at time before the explosion gets you, not even another proxy. It deals 150 damage, a explosive that detonates nearly instantly. The damage is stupidly high.
Its supposed to be a explosive trap, right now its like this: “Oh, a mine in the middle of the ground, i will just longjump away from it and detonate it at the same time.” It doesnt fucking work because its too fast.
As if it wasn’t hard enough to notice the damn things. The hitbox is damn small.
She is not another fletcher for fucks sake. Nerf just her damn mines, thats all i ask because they are damn overpowered. They are meant to punish unaware players and avoid enemies sneaking up through routes on the map. Not throw the mine at your enemy for an easy kill because of godamn 150 damage with barely any damage falloff.
Im just tired that all proxies i see REPEAT OVER AND OVER the same strategy and the worse thing it works and we get fucking spawncamped.[/quote]
If you’re allowing an enemy proxy to push up into a range that allows her to toss her mine at you and still be alive long enough to SHOOT it as well, then that’s your fault as a player. Sure, that distance is irrelevant when you’re playing in tight spaces, but that’s her forte - she’s supposed to be good in close ranges.
I can see how she’d be annoying for new players, but experienced players know how to avoid those kinds of strategies - you just have to learn to counter how she plays: keep her from getting too close to you, and if she does get really close, turn around, long jump and escape BEFORE (or as) she tosses her mine - that way, not only are you out of range of her mine’s blast radius, but often she’ll be standing very close to that mine, so you can shoot it and give her a taste of her own medicine.