Nerf proxy mines, before its too late.


(MTLMortis) #21

[quote=“Jostabeere;154361”]
Wanna see you “killing 90 HP Proxy” in a heavy firefight in the Underground OBJ room through the ceiling with bullets and explosions everywhere. [/quote]

It’s called situational awareness son.

They are called proximity mines for a reason


(Sorotia) #22

[quote=“Amerika;154504”]If you die to a proxy running in and throwing mines then you’re simply not playing the situation correctly. Not only do you see a Proxy run up with no gun out and not firing (a big tip-off for what they are planning to do) but then there is the long throw animation and then the time it takes to switch back to a weapon. Even if, somehow, you don’t notice or kill them before they can finish you can always do the extremely highly advanced technique of…standing just in front of the mine before it’s armed and blocking the bullets with your body as you continue to shoot/kill the proxy. Also, fun fact, mines don’t explode under you if they arm while you’re still there. The only explode if you move or somebody else moves near.

This literally takes whole seconds to accomplish and if you’re not reacting in that amount of time, well, you now have a new project to work on for personal betterment.[/quote]

Trouble is that is in a ideal environment…I’ve been trying to listen more for them and sometimes before I can even shoot one some idiot blazes by like they’re trying for first place in a marathon and gets blown up.

Or on several occasions I’ve had someone shoot it with no regard of me being there, before I can move out of the blast radius, that I hadn’t tripped yet, probably so they can get there free 25 points.


(ProfPlump) #23

[quote=“HoakinBlackforge;24587”]Really, i am so done with proxies. And yes, this is a rage rant.

Though i have never played with her, i know how shes supposed to be played. Quick and fast, repair and disable objectives quickly, and avoid combat as she is a glass cannon.

But, no, peope just go berserk with her, throw a mine at you, and blow it up at your feet before you can react.

And you will just say: Oh, but people can play her the way they want.

Do you think its fair a fucking supposed ground trap explosive deals even more damage than fletcher? And its detonation time its extremly short so you cant jump away at time before the explosion gets you, not even another proxy. It deals 150 damage, a explosive that detonates nearly instantly. The damage is stupidly high.

Its supposed to be a explosive trap, right now its like this: “Oh, a mine in the middle of the ground, i will just longjump away from it and detonate it at the same time.” It doesnt fucking work because its too fast.

As if it wasn’t hard enough to notice the damn things. The hitbox is damn small.

She is not another fletcher for fucks sake. Nerf just her damn mines, thats all i ask because they are damn overpowered. They are meant to punish unaware players and avoid enemies sneaking up through routes on the map. Not throw the mine at your enemy for an easy kill because of godamn 150 damage with barely any damage falloff.

Im just tired that all proxies i see REPEAT OVER AND OVER the same strategy and the worse thing it works and we get fucking spawncamped.[/quote]

If you’re allowing an enemy proxy to push up into a range that allows her to toss her mine at you and still be alive long enough to SHOOT it as well, then that’s your fault as a player. Sure, that distance is irrelevant when you’re playing in tight spaces, but that’s her forte - she’s supposed to be good in close ranges.

I can see how she’d be annoying for new players, but experienced players know how to avoid those kinds of strategies - you just have to learn to counter how she plays: keep her from getting too close to you, and if she does get really close, turn around, long jump and escape BEFORE (or as) she tosses her mine - that way, not only are you out of range of her mine’s blast radius, but often she’ll be standing very close to that mine, so you can shoot it and give her a taste of her own medicine.


(Amerika) #24

[quote=“Sorotia;154687”][quote=“Amerika;154504”]If you die to a proxy running in and throwing mines then you’re simply not playing the situation correctly. Not only do you see a Proxy run up with no gun out and not firing (a big tip-off for what they are planning to do) but then there is the long throw animation and then the time it takes to switch back to a weapon. Even if, somehow, you don’t notice or kill them before they can finish you can always do the extremely highly advanced technique of…standing just in front of the mine before it’s armed and blocking the bullets with your body as you continue to shoot/kill the proxy. Also, fun fact, mines don’t explode under you if they arm while you’re still there. The only explode if you move or somebody else moves near.

This literally takes whole seconds to accomplish and if you’re not reacting in that amount of time, well, you now have a new project to work on for personal betterment.[/quote]

Trouble is that is in a ideal environment…I’ve been trying to listen more for them and sometimes before I can even shoot one some idiot blazes by like they’re trying for first place in a marathon and gets blown up.

Or on several occasions I’ve had someone shoot it with no regard of me being there, before I can move out of the blast radius, that I hadn’t tripped yet, probably so they can get there free 25 points.[/quote]

It’s not an ideal environment. It’s just situational awareness and training your brain to always react in those situations. It’s like always trying to gib a Phoenix if I see one go down in my area regardless of me killing them or not. How I will always jump away from a Nader on death without hesitation and I am always mentally aware of them even if I am not directly fighting them. If I see a Fragger but they aren’t firing at anybody yet…I know they are cooking a nade. So if I see a Proxy running in and they aren’t firing I know exactly how to react and how much time I have and based on that knowledge dictates my reaction which tends to work out favorably for me most of the time.

I still get hit by stuff because you’re supposed to get hit by stuff sometimes. The abilities would be awful nobody if ever got hit by anything.

I simply believe that people need to work on their situational awareness a bit more. If they do then all of a sudden things like Proxy’s running in and throwing mines and shooting them becomes a non-issue. Same with always trying to listen for mines…especially when it comes to common areas.


(pinkOrchid) #25

I die to proxy mines maybe once in say 20hrs game time. Seriously, take more care where you walk, it will help you against all enemies. Especially if you know there is a proxy on the opposing team. You mentioned underground, people rush to the objective without looking over and over. You complain that the proxy players employ the same strategy over and over. Of course they do when you fall for the same strategy over and over.


(CCP115) #26

Proxy shouldn’t be able to place them down and shoot them so quickly.

Simple, add in a 1-2 second delay when you cannot shoot, reclaim, or detonate the mine through any means. After this delay everything is fair game.

Right now Proxy is pretty damn strong, and I feel dirty when I play her.


(Naonna) #27

It’s scary seeing CPP and Wats agreeing on something this stupid…

Proxy, after playing against her, is a little annoying, but she only really excels at close range or around corners: similar to Fletcher. If one has a decent pair of headphones, the mines are also almost as loud as phantom’s shield. (I’m using my old Ipod shuffle headphones from 4 years ago. I can hear mines from the courtyard of Terminal first point if the mines are on the MG)

Something odd I’ve noticed is that in DB, people LOVE to chase when a fast or explosive merc runs away. This will almost always result in death.
Don’t chase so often and you’ll live longer.

The only way a proxy (outside of her mines) can attack you is by going all in due to her shotguns. If she fails to kill you, but makes it around a corner, don’t hunt her down. (The hochfir SMG sometimes an exception at mid-range, even then, most fragging classes outgun her. )

Also, Fletcher 1shots her without a second though: removing her mines with a single sticky. Hard-counter.


(WaffleMonster) #28

I love it when noob proxy’s come along and try and throw their mines, i just rail them down or shoot the mine instantly killing them. The only disappointment is not getting kill credit but it’s worth it to see proxy go flying.


(Sir_Slam) #29

Proxy is so damn useless right now its amazing. Any half decent player is going to read her like a book.

Youre going to get one or two kills with her while the enemy learns (very quickly) that enemy team has her in rotation. After that just looking down usually solves the problem. If anything I’d want mines removed for the exact opposite reason. They aren’t OP, just mildly annoying and sometimes frustrating to deal with.


(RedBeard) #30

Oh my people find something annoying because you refuse to learn how to deal with different mercs; Just ask for a nerf instead. How about increase the polling to stop people dying from behind cover, not to mention the bullets that go through walls.


(RADICALEWOK) #31

[quote=“uprightCrossbow;154107”]How about NO? If you fail to kill 90hp Proxy or run away from her/her mine when she:

  1. Equips prox. mine.
  2. Trows it at your feet (this thing flies like a brick so she has to be very close to you).
  3. Switches to a gun.
  4. Aims a gun at mine and blows it.
    Then you just need to git gud.
    [/quote]

It takes a lot to run around and pull this off and if you do manage to get caught out by a Proxy it’s because the person playing them has some skill. If you think it’s easy then try it yourself before making a rage post.

Also they have recently nerf’d Proxy. Her mines take a longer time to throw and they don’t go as far. It’s a shame, I loved playing her so much and she feels sluggish now.


(The_N00Ba) #32

@RADICALEWOK I believe the issues with throwing are actually part of a bug. I just forget which thread this is stated in, sorry. :frowning:


(CCP115) #33

It seems people think I am a scrub who can’t detect mines.

I’m not dumb, usually I only die to mines thr first 3 times, and then I learn. I agree that this is why Proxy is not effective against higher level players, at least ability wise. But then again, not all of abilities can scale well into higher level play.

My issue is when a Proxy places a mine down in a populated area. Everyone can see the Proxy place it down, and everyone knows it’s there, but what can you do? You can;t reclaim the health and ammo station placed there, or you blow yourself up. You can’t shoot the mine to get rid of it, because then you… blow everything up.

I just think there should be a period of time where an enemy engineer can quickly rush in and defuse enemy proxy mines that aren’t yet active. This stops suicide bombing Proxies from being, literally, unstoppable.

It happens too often, a Proxy comes in, plops down a mine, and then my potato teammates walk all over it, proceeding to blow up the little health pool we had going. And there is nothing anyone can do but just blow it up, removing a health station or ammo station, or both, in the process.

Yea Proxy probably could use a buff, but that isn’t what this thread is about.


(WaffleMonster) #34

[quote=“CCP115;156747”]It seems people think I am a scrub who can’t detect mines.

I’m not dumb, usually I only die to mines thr first 3 times, and then I learn. I agree that this is why Proxy is not effective against higher level players, at least ability wise. But then again, not all of abilities can scale well into higher level play.

My issue is when a Proxy places a mine down in a populated area. Everyone can see the Proxy place it down, and everyone knows it’s there, but what can you do? You can;t reclaim the health and ammo station placed there, or you blow yourself up. You can’t shoot the mine to get rid of it, because then you… blow everything up.

I just think there should be a period of time where an enemy engineer can quickly rush in and defuse enemy proxy mines that aren’t yet active. This stops suicide bombing Proxies from being, literally, unstoppable.

It happens too often, a Proxy comes in, plops down a mine, and then my potato teammates walk all over it, proceeding to blow up the little health pool we had going. And there is nothing anyone can do but just blow it up, removing a health station or ammo station, or both, in the process.

Yea Proxy probably could use a buff, but that isn’t what this thread is about.[/quote]

It’s your fault if a proxy can get close enough to throw a mine in the middle of a group, she should be dead long before she gets there.

You always have time to get out of the radius of the mine. If you die to it, then it’s your fault for reacting super slowly and staying super static as a team. Explosives are meant to discourage bunching up and super static gameplay. Proxy is probably the riskiest and least rewarding ways of clearing out groups using explosives.


(Ritobasu) #35

@CCP115

How is a Proxy mine running in and suicide dropping mines on deployables and chokepoints any worse than a Fragger, Fletcher, Nader, or Stoker doing the exact same thing safely from a distance with little risk to themselves?


(HoakinBlackforge) #36

@WaffleMonster
[i]It’s your fault if a proxy can get close enough to throw a mine in the middle of a group, she should be dead long before she gets there.

You always have time to get out of the radius of the mine. If you die to it, then it’s your fault for reacting super slowly and staying super static as a team. Explosives are meant to discourage bunching up and super static gameplay. Proxy is probably the riskiest and least rewarding ways of clearing out groups using explosives.[/i]

Correction: You dont.

First, shes the fastest character of all. And she uses a shotgun. Fast enough to get a full blast in your face.

Second, the mines have a stupidly fast detonation time and explosion radius, and there is too many times when you cant shoot a mine behind a corner because you dont have a proper view wihout risking yourself. I have tried MANY times to long jump away from a mine with my aura, and its fucking impossible. No other merc that doesnt have a explosive can avoid the godamn mines.

Awareness is key, i know, but its utterly bullshit that you just cant avoid it. Thats why i ask a nerf, stop defending a cheap mechanic that doesnt have any counter apart from shooting it.


(SirMurder) #37

[quote=“RADICALEWOK;156644”]

It takes a lot to run around and pull this off and if you do manage to get caught out by a Proxy it’s because the person playing them has some skill. If you think it’s easy then try it yourself before making a rage post.

Also they have recently nerf’d Proxy. Her mines take a longer time to throw and they don’t go as far. It’s a shame, I loved playing her so much and she feels sluggish now.[/quote]

This is a bug and will get fixed SoonTM


(ASTOUNDINGSHELL) #38

@RADICALEWOK Have you played Thunder? more like has anyone who mains Proxy play THunder? yeah that 160 hp many rant about is nothing it goes away very quickly and rpoxy miens can ONE SHOT YOU, you migth say, “jump over em” or “avoid em” well, if i am in the middle of a firfigth taking TONS of damage casue its easy to kill Thunder with shotguns due to his badass fatass, and hard to kill aproxy cause of their anyongas fuck bunny hoping (the update did reduce this problem tho.
Fletcher and Proxy can deal A LOT of damage, Proxy is jsut anoying, Fletcher is just plaiyng anti-fun for the enemy team.


(pumpkinmeerkat) #39

[quote=“HoakinBlackforge;24587”]

Though i have never played with her, i know how shes supposed to be played.[/quote]

The time to throw, switch weapon, and shoot a mine is more than enough to take down Proxy in CQB.


(MTLMortis) #40

[quote=“HoakinBlackforge;157077”]
First, shes the fastest character of all. And she uses a shotgun. Fast enough to get a full blast in your face.[/quote]

Actually she’s not

[quote=“HoakinBlackforge;157077”]
Second, the mines have a stupidly fast detonation time and explosion radius, and there is too many times when you cant shoot a mine behind a corner because you dont have a proper view wihout risking yourself.[/quote]

Then go another route

Plenty of us don’t have this problem, so no, not impossible.

[quote=“HoakinBlackforge;157077”]
Awareness is key, i know, but its utterly bullshit that you just cant avoid it. Thats why i ask a nerf, stop defending a cheap mechanic that doesnt have any counter apart from shooting it.[/quote]

No.

You’re entitled to your opinion, but now you’re simply ranting instead of providing a cogent argument for rebalancing Proxy mines. Thus far nothing you have said is even remotely accurate.