Nerf proxy mines, before its too late.


(HoakinBlackforge) #1

Really, i am so done with proxies. And yes, this is a rage rant.

Though i have never played with her, i know how shes supposed to be played. Quick and fast, repair and disable objectives quickly, and avoid combat as she is a glass cannon.

But, no, peope just go berserk with her, throw a mine at you, and blow it up at your feet before you can react.

And you will just say: Oh, but people can play her the way they want.

Do you think its fair a fucking supposed ground trap explosive deals even more damage than fletcher? And its detonation time its extremly short so you cant jump away at time before the explosion gets you, not even another proxy. It deals 150 damage, a explosive that detonates nearly instantly. The damage is stupidly high.

Its supposed to be a explosive trap, right now its like this: “Oh, a mine in the middle of the ground, i will just longjump away from it and detonate it at the same time.” It doesnt fucking work because its too fast.

As if it wasn’t hard enough to notice the damn things. The hitbox is damn small.

She is not another fletcher for fucks sake. Nerf just her damn mines, thats all i ask because they are damn overpowered. They are meant to punish unaware players and avoid enemies sneaking up through routes on the map. Not throw the mine at your enemy for an easy kill because of godamn 150 damage with barely any damage falloff.

Im just tired that all proxies i see REPEAT OVER AND OVER the same strategy and the worse thing it works and we get fucking spawncamped.


(Jostabeere) #2

I totally agree. They should really nerf the tossing range. it’s an ambush weapon, not a grenade.


(I-Fell-Tower) #3

I have Proxy. Pretty much never use the suicide mine strategy but yeah, I could totally get behind an idea of them nerfing the damage output to let’s say…
110?
Then they could change the way the mines operate so that the mine:

  • Has a smaller blast radius.
  • Arms slower.
  • Reacts faster to an enemy presence AFTER the slow arming time’s up.

I hate the fact that Suicide Proxies even exist. In my opinion Proxy’s there to punish unaware flanking enemies and be the best Engineer merc out there.

I hope they do at least some changes.


(grandAnemone) #4

I think that Splash Damage should allow players to long jump over the mine.Right now it kinda is just a confirmed instant death to the face


(uprightCrossbow) #5

How about NO? If you fail to kill 90hp Proxy or run away from her/her mine when she:

  1. Equips prox. mine.
  2. Trows it at your feet (this thing flies like a brick so she has to be very close to you).
  3. Switches to a gun.
  4. Aims a gun at mine and blows it.
    Then you just need to git gud.
    People should stop with this NERF THIS NERF THAT crying, you just said you haven’t even played as Proxy and you are asking for her nerfs, seriously?

I played this game for only 130 hours total and I rarely blow up on her mines because they are easy to avoid, you just need to pay attention, listen closely to the sounds and be careful around key points. Also I hardly remember last time I was killed by suicide proxy. On the other hand with nader in free rotation I getting killed by her nade spam on daily basis and this is thing that is sometimes hard to avoid but I don’t complain because it’s just class working as intended.


(Ritobasu) #6

Proxy is already suffering from a bug in this latest update, and people still want to grind their heels into her neck until she suffocates out of existence

It amazes me how people get salty over suicide and frisbee tossing Proxies, when Fragger, Fletcher, and Nader exist with way less opportunity to counterplay their abilities


(BananaSlug) #7

the best way to avoid that is to jump on her or run away when she thrown mine, she will be aiming on the mine soo if you jump on her easy kill
btw placing mine and shooting it takes some time and with that bug she is throwing mines on her foots
she is already weak, compare her to fletcher and say that again


(Dawnlazy) #8

[quote=“HoakinBlackforge;24587”]
Do you think its fair a fucking supposed ground trap explosive deals even more damage than fletcher?[/quote]

Yes, yes I do.


(HoakinBlackforge) #9

The explosion range is still absurd. And the detonation time too.


(Sinee) #10

I would tolerate mines a lot more if they detonated when you stepped ON them rather than AROUND them.

There’s an invisible bubble double the size of the mine that surrounds the mine, so that when you step close enough near it, it trips, without you ever actually hitting it with your feet. A lot of times I’ll run near a mine and not ON it, and it trips anyway and blows me up. :#


(Vaasref) #11

@Mercy : That is why they are “proxy” mine.


(Sinee) #12

I’d prefer…foot-steppy-explodey mines then! :stuck_out_tongue: Or if bomb squad highlighted the invisible diameter that you shouldn’t step on. Still not entirely sure how far around one you need to go before it trips.


(Jostabeere) #13

[quote=“uprightCrossbow;154107”]How about NO? If you fail to kill 90hp Proxy or run away from her/her mine when she:

  1. Equips prox. mine.
  2. Trows it at your feet (this thing flies like a brick so she has to be very close to you).
  3. Switches to a gun.
  4. Aims a gun at mine and blows it.
    Then you just need to git gud.
    People should stop with this NERF THIS NERF THAT crying, you just said you haven’t even played as Proxy and you are asking for her nerfs, seriously?

I played this game for only 130 hours total and I rarely blow up on her mines because they are easy to avoid, you just need to pay attention, listen closely to the sounds and be careful around key points. Also I hardly remember last time I was killed by suicide proxy. On the other hand with nader in free rotation I getting killed by her nade spam on daily basis and this is thing that is sometimes hard to avoid but I don’t complain because it’s just class working as intended.[/quote]

Why are people always making such comments and act like the game is 1vs1 situations all the time and the Proxy just running in a straight line to you?
Wanna see you “killing 90 HP Proxy” in a heavy firefight in the Underground OBJ room through the ceiling with bullets and explosions everywhere. Or when you plant/deliver/defuse and both teams are in close combat shooting each other and multiple Proxies try to kamikazi to prevent you from defusing or whatever.
Also you’re wrong about the brick. It may be a bug now, but she can throw them pretty far for a mine. The game gets pretty chaotic from times to times. And such broken mechanics get massive advantages in chaos.
Either give her things like C4 charges she can throw with slightly less range than Stickies, or make mines actual mines, how they supposed to work, and not wannabe grenades.
Ever seen a game where anyone threw actual mines besides DB?


(TheVulpesFox) #14

If I remember correctly 3 patches ago they nerfed the damage, but then buffed the activation time (I think). Anyway I think proxy is fine.
We can still have jokes about noob proxy but to be honest she is a good engineer that isn’t a noob character, there are no noob characters in Dirty Bomb. Just less complex ones.


(Ritobasu) #15

@Jostabeere

I have no problems shooting or avoiding Proxy in a chaotic situation, and neither does anyone else with common sense

Again, I’m astounded that people cannot put 2 and 2 together when they see Proxy running towards them within mine throwing distance. But suddenly, they become reasonably functional human beings and run like hell when a Fragger runs around the corner priming a pineapple, a Nader shooting nades, or a Fletcher bouncing around throwing stickies. All of them with much less exposure time to fire and FAR less warning.

Is there something I’m missing here? Are people getting PTSD triggered at the sight of a bunny Proxy as they’re frozen in spot, gasping in a cold sweat and helpless to do anything while Proxy takes a full second to drop a mine and shoot it? Maybe SD is on to something with this “bug,” I mean they balanced Thunder’s concussion grenades out of concern for professional Dirty Bomb players’ wrists…


(Amerika) #16

If you die to a proxy running in and throwing mines then you’re simply not playing the situation correctly. Not only do you see a Proxy run up with no gun out and not firing (a big tip-off for what they are planning to do) but then there is the long throw animation and then the time it takes to switch back to a weapon. Even if, somehow, you don’t notice or kill them before they can finish you can always do the extremely highly advanced technique of…standing just in front of the mine before it’s armed and blocking the bullets with your body as you continue to shoot/kill the proxy. Also, fun fact, mines don’t explode under you if they arm while you’re still there. They only explode if you move or somebody else moves near.

This literally takes whole seconds to accomplish and if you’re not reacting in that amount of time, well, you now have a new project to work on for personal betterment.


(sonsofaugust5) #17

Do not nerf proxy… her ability is fine. If you run into a proxy or get close enough where the proxy can throw a mine and kill you, a shotgun would kill you just as easy. Proxy is fine where she is at.


(watsyurdeal) #18

The ONLY change I’d make to her, is allowing me to punish her for not watching her mines, like being able to crouch walk past them, or if I shoot her mines she gets a 7.5 second cooldown for her next mine.


(sgtCrookyGrin) #19

agreed @Watsyurdeal


(Ritobasu) #20

@Watsyurdeal

The whole point of her mines is to drop-and-forget, punishing Proxy for not monitoring them and allowing people to creep by is completely counter-intuitive

Proxy mines don’t need any nerfs of any sort, stop this