NERF ( OP sniper ) revive gun


(Blobsire) #41

im pretty sure empire9 has highest DPS[/quote]

Yeah, the DPS is slightly lower on paper but it’s the individual headshot damage that I prefer on the MP400 (22 MP400 vs 16 on the Empire9)


(Szakalot) #42

on the other hand, by the time MP400 gets one headshot in, empire 9 could already get 2 : P

My biggest gripe with MP400 is poor accuracy


(Haki) #43

The point that irritates me the most is that apparently so many people dislike Sparks and think how “OP” she is in all categories, but how often do you really see a Sparks in public servers?
If she is THAT overpowered, why isn’t everyone buying and playing her all the time?

It seems to me that the high skilled players choose sparks whereas lower skilled players don’t bother learning her, thus nerfing sparks would only increase the skill gap and make it less inviting to learn sparks as a new player.

Let’s be honest here, high skilled players would still find a way to get around a nerf, unless she gets nerfed into a solely reviving,sometimes healing,always dying,machine pistol-medic that no one bothers to play anymore.

TL;DR
either leave sparks as is for the high level players to enjoy or nerf her to death so no one uses her I guess…?


(Blobsire) #44

[quote=“Szakalot;98871”]on the other hand, by the time MP400 gets one headshot in, empire 9 could already get 2 : P

My biggest gripe with MP400 is poor accuracy[/quote]

I feel it’s the opposite anything further than point blank range, the MP400 seems more stable to be. Also the Empire9 runs out of ammo so quickly.


(Szakalot) #45

[quote=“Haki;98877”]The point that irritates me the most is that apparently so many people dislike Sparks and think how “OP” she is in all categories, but how often do you really see a Sparks in public servers?
If she is THAT overpowered, why isn’t everyone buying and playing her all the time?

It seems to me that the high skilled players choose sparks whereas lower skilled players don’t bother learning her, thus nerfing sparks would only increase the skill gap and make it less inviting to learn sparks as a new player.

Let’s be honest here, high skilled players would still find a way to get around a nerf, unless she gets nerfed into a solely reviving,sometimes healing,always dying,machine pistol-medic that no one bothers to play anymore.

TL;DR
either leave sparks as is for the high level players to enjoy or nerf her to death so no one uses her I guess…?
[/quote]

not all nerfs have to affect low-skilled players. i.e. some nerfs would only affect very powerful spark plays.

Many possible nerfs would decrease spark power output while preserving the skill ceiling.


(Faraleth) #46

It makes me wonder how many of the people who voted for the nerf/rebalance option have actually played Sparks, and further more, done well with the REVIVR.

Also, when making polls/suggestions it’s always a good idea to present facts :s Statistically, the REVIVR has a worse damage output than both the sniper rifle’s, so calling it OP in that regard is statistically incorrect.

However I would agree that the ability to shoot faster but lower damage shots gives it further viability, but at that point it’s about as useful as the machine pistols (which both Vassili and Sparks have access to, aside from the Empire 9 which is Sparks exclusive).


(avidCow) #47

[quote=“Haki;98877”]The point that irritates me the most is that apparently so many people dislike Sparks and think how “OP” she is in all categories, but how often do you really see a Sparks in public servers?
If she is THAT overpowered, why isn’t everyone buying and playing her all the time?

TL;DR
either leave sparks as is for the high level players to enjoy or nerf her to death so no one uses her I guess…?
[/quote]

I see her played a lot. In 14/16 player games she’s golden.


(retief) #48

I’m fine with sparks as she currently is (it helps that I like to play her). That said, I see why people have issues with her. Her long range revives are frustrating, but they are also her core feature – nerfing them significantly would be like nerfing fragger’s ability to cook grenades. However, I don’t feel like sniping nearly as well as vassili (if the player is good enough) is really a core part of her kit. Getting one shot by the enemy medic from across the map is frustrating – vassili one shots make sense because his entire kit is based around sniping. Sparks seems to get sniping ability almost accidentally.

One thing I’ve been toying with is making the revivr closer to something like the dreiss – make charging the revivr not deal extra damage (though you still need to charge it to get full health revives), eliminate the min charge, cap the ROF, and fiddle with the stats (maybe add damage dropoff?). Another pseudo-dreiss user won’t overshadow existing mercs the way another sniper potentially overshadows vassili, and if you balance the new revivr properly, it won’t even be a net nerf. The additional midrange power you’d get would make up for the lower power at long range.

As I said, I’m fine with leaving sparks as is. However, if she does need to be nerfed, I’d prefer something like the above over straight neutering her damage.


(1AGRESSOR) #49

@Faraleth

so Fletcher does not have Empire 9 ?


(Faraleth) #50

@1AGRESSOR I meant in regards to Vassili + Sparks. :slight_smile:


(1AGRESSOR) #51

ahm ok


(VincentRJaeger) #52

I am actually curious as to how it would be to slap an Empire-9 on Vassili.


(Venokk) #53

Leave it as it is. That way Vasilli can move to Sparks in case he gets rejected by Aimee.


(HoakinBlackforge) #54

The main problem of this, its because people use the reviver as a main weapon for combat, and forget ABSOLUTELY that they are a medic. This shit has happened to me a lot of times, lying next to a Sparks, and she doesnt even notice me.


(Kouken) #55

Sparks is fine


(infinitePiano) #56

learning to move isnt the solution. sparks is a better sniper than vassili and redeye. PLEASE. Sparks revive gun doesnt need scopping, meaning no delay and no slow view. Its like any other gun but sniper and hipfire. Thats stronger than any sniper in the game. “Well, learn how to move then.” When you move from vassili they have a hard time tracking because they scope. Spark hipfires. Leaving sparks alone? OK. A sniper medic. Why not. The problem is the guns given to sparks. They are weak, thus relying to the revive gun. But since loadouts cant be changed because “people have used money in-game.” and SD wants to play safe, guess it wont change much.


(INF3RN0) #57

I play Sparks quite often against the best DB players and here are my thoughts…

  1. Sparks is not OP as a merc, but is OP as a medic
  2. Sparks diminishes the value of snipers
  3. Sparks is not reliant enough on her side arms
  4. Sparks is not punished enough for poor aim or timing

Some ways that this could be improved…

  1. Reload on REVIVR
  2. Damage Fall-off
  3. Lower battery time
  4. 2.5x MP for HS (reduced body damage)
  5. Recoil between shots

Again I don’t consider sparks better than other mercs, but I do think that she is too capable for the role she is intended to serve. Her reviving should be strong, but that doesn’t mean she needs the best of everything. Most people are simply annoyed on the receiving end, however I only know a few players that can actually frag consistently with her at a high level. When played more near her full potential however she is indeed in need of some tweaking.


(Sorotia) #58

If there is one thing that I would say could be nerfed, may be the damage charge ramp up, decrease the damage a bit on the lower end of the charge…making the quick charge spam less effective so maybe more Sparks will do their job better instead of worrying about being a killer :stuck_out_tongue: