NERF ( OP sniper ) revive gun


(B_Montiel) #21

You’re quite true. But the fact is that most of the people here and in other games since a couple of years, everyone screams “op, nerf it” without thinking of the possible outcomes. When I read some future important balance changes made on snipers will be done, I can not spin my mind out of the fact that she has to be counted into this. A balance change, if done badly, will inevitably change the playing habits. Considering that she’s taking a considerable space in the sniping purposes, the removal of insta gibs will give her further more efficiency in this field.

I play her quite often, I’m not a good sniper per say, but when doing your work properly, aka reviving and then dealing some good damage from afar, she’s already pretty damn effective. And you absolutely don’t need massive sniping skills to achieve this.

Currently, in a situation where people chose their mercs wisely, with 2 medics in a team, she’ll be second after sawbonez most of the time, except some places where Aura can also shine, because she’s the definite best reviver merc in every situations. Add the fact that she can handle the sniper work in the meantime, you get a swiss knife merc that horribly reduces variety in the game.


(watsyurdeal) #22

Montiel fucking nailed it

At this point she’s more of a Recon and Medic class in one merc.

Honestly it wouldn’t be so bad if there were other hybrids like this, Vasilli even would be good if they found a way to balance the gibbing headshots in a way that feels fair. And with Phantom, I don’t even know, honestly I wouldn’t mind if they made him an Objective Specilist and Assault and kept him in the Recon group. Stealth to get behind enemy lines and plant, and a backstab mechanic that doubles damage of attacks from behind, meaning it’s possible to gib everyone up to Rhino with an attack from behind.


(avidCow) #23

[quote=“Szakalot;96807”] imo spark got over the board annoying since the patch that made her basically never run out of battery power, which was allegedly a bug fix; as a result a significant buff

sparks should not be able to fully charge-prefire every corner[/quote]

Right, so that was it. I was away for a few months and didn’t catch this. It’s obvious now since I came back and all the sparks players I see are focusing on killing rather than supporting. It’s RTCW Rambo medic all over again.


(B_Montiel) #24

[quote=“Watsyurdeal;97220”]Montiel fucking nailed it

At this point she’s more of a Recon and Medic class in one merc.

Honestly it wouldn’t be so bad if there were other hybrids like this, Vasilli even would be good if they found a way to balance the gibbing headshots in a way that feels fair. And with Phantom, I don’t even know, honestly I wouldn’t mind if they made him an Objective Specilist and Assault and kept him in the Recon group. Stealth to get behind enemy lines and plant, and a backstab mechanic that doubles damage of attacks from behind, meaning it’s possible to gib everyone up to Rhino with an attack from behind.[/quote]

There you come on an other interesting topic : I consider that Sparks, Phantom and to some extent Rhino are out of the regular merc class flow, and everything to comes with, like base chances of winning a fight medic vs assault for example. Thus making them incredibly hard to balance. And it will be very hard to obtain something satisfying with those three. Actually, when comparing them, I feel like Sparks is more on the right spot than the two others currently are.


(Matuno) #25

I play Sparks a lot of usually dominate public games with her revive gun at any range.
Even though I feel that a good player can do a decent enough job at competing with her at range, any distraction giving her free potshots is enough for her to both keep the frontlines alive as well as doing some serious damage at range.

Much as I love playing her, I definitely agree with her being overpowered. She’s already OP as just a medic, the damage portion makes it more so.

Won’t be answering your poll though, because the options are retarded.


(Dawnlazy) #26

Why is everyone complaining about Sparks when she is only used in certain situations whereas Sawbonez+Fragger is used for everything everywhere every time and goes untouched? Leave Sparksicles alone, she’s had to wait for months just to be rid of so many bugs that were hindering her.


(B_Montiel) #27

Sawbonez is the definite core merc of the game. He’s good at his purpose which is needed in every game : great straight healing abilities. And he’s just average compared to all other 100/110/120 hp smg merc in a duel situation, not to say weak because he’s not. Phoenix is just a mobility rambo medic variation of him. And there’s a lot of mechanics preventing him being OP, like the fact that his packs heal himself or other medics slower than any other class.
Fragger is an other discussion, but things have clearly improved on him. Nader can now face him with good chances of wins in a couple of situation. We’ll need Thunder to judge this later.

Nevertheless, Sawbonez and Fragger have pretty much always been there and received tons of balancing iterations. Sparks has been missing quite a lot of time in closed beta and did not receive this thorough balancing process. The recent changes on how the charge bar behaves was from my point of view a weird choice. She was already a top tier merc and this made her further more strong.


(Dawnlazy) #28

It was a bugfix, Quick Charge was draining it faster than normal.


(avidCow) #29

It was a bugfix, Quick Charge was draining it faster than normal.[/quote]

And yet it seems many people didn’t even notice she was “bugged” (I certainly didn’t). It was an obvious trade off for her awesome multi-revives at range. Funnily enough, the collision on her med packs was a problem and is still a problem.


(Szakalot) #30

It was a bugfix, Quick Charge was draining it faster than normal.[/quote]

if a bug is affecting merc balance it is not just a bugfix, but a balance change as well. lets not discuss the name but the consequence: and the consequence is that sparks NEVER rans out of battery anymore. I was amazed myself when I tried Sparks, you can hold fully charged shots forever


(ShadowDemized) #31

@1AGRESSOR said:
Its being abused like hell as the most OP sniper rifle ever in any game >:)

and it has unlimited ammo… Come on now…The game is like Cs-Go on Crack :expressionless:


(B_Montiel) #32

It was a bugfix, Quick Charge was draining it faster than normal.[/quote]

At least that was an interesting trade off that made loadouts without quick charge viable. I knew it was unintended but this forced you to do compromises. Now the 383 loadout is far superior on every front.


(Grave_Knight) #33

You’re quite true. But the fact is that most of the people here and in other games since a couple of years, everyone screams “op, nerf it” without thinking of the possible outcomes. When I read some future important balance changes made on snipers will be done, I can not spin my mind out of the fact that she has to be counted into this. A balance change, if done badly, will inevitably change the playing habits. Considering that she’s taking a considerable space in the sniping purposes, the removal of insta gibs will give her further more efficiency in this field.

I play her quite often, I’m not a good sniper per say, but when doing your work properly, aka reviving and then dealing some good damage from afar, she’s already pretty damn effective. And you absolutely don’t need massive sniping skills to achieve this.

Currently, in a situation where people chose their mercs wisely, with 2 medics in a team, she’ll be second after sawbonez most of the time, except some places where Aura can also shine, because she’s the definite best reviver merc in every situations. Add the fact that she can handle the sniper work in the meantime, you get a swiss knife merc that horribly reduces variety in the game.[/quote]

I will give you that Sparks will probably need a re-balance due to the changes in the gib mechanic, but too many of these threads suggest a nerf to her damage as the only fix.[quote=“B. Montiel;97774”][quote=“Dawnrazor;97626”][quote=“B. Montiel;97613”]The recent changes on how the charge bar behaves was from my point of view a weird choice. She was already a top tier merc and this made her further more strong.[/quote]
It was a bugfix, Quick Charge was draining it faster than normal.[/quote]

At least that was an interesting trade off that made loadouts without quick charge viable. I knew it was unintended but this forced you to do compromises. Now the 383 loadout is far superior on every front.[/quote]

Actually adding that unintentional bug back in wouldn’t be a bad idea. I was wondering why my 383 loadout seemed more efficient. I wouldn’t mind the quicker charge at the cost of efficiency idea.


(Pecka) #34

The damage is not the problem here, really.

The problem is the revive strength.

It should not be possible to revive team mate to 100% health so quickly, without having opponent even a chance to gib him.

They should change it to revive the person with let’s say 50% health, and heal the rest over time in the same way as Sawbonez med pack (so cancelled if the person is hit).

That’s what would make sparks balanced. At least from my point of view.


(Grave_Knight) #35

[quote=“Pecka;97842”]The damage is not the problem here, really.

The problem is the revive strength.

It should not be possible to revive team mate to 100% health so quickly, without having opponent even a chance to gib him.

They should change it to revive the person with let’s say 50% health, and heal the rest over time in the same way as Sawbonez med pack (so cancelled if the person is hit).

That’s what would make sparks balanced. At least from my point of view.

[/quote]
While changing the Charge Up perk so it sacrifices efficiency for quicker revives wouldn’t fix this, it would make it so reviving someone a bunch of times would be near impossible. What will give out first? The REVIVR or the enemy?


(platinumOverride) #36

still needs skill to hit the head and has low hp herself.


(Rosenkreuz) #37

I’ll let my vote choice speak for me.

And I do not even own Sparks, or have played her.


(The_Enema_Bandit) #38

Yeah, there is a reason for all those “nerf Sparks nao” discussions and it’s not only cause of salt overdose.

[quote=“B. Montiel;96785”]Personally, I think Sparks’s having too much space to be efficient. Revivr is the definite best reviving tool of the game and just as good as semi-autos as a sniping weapons. I’m convinced that Red-Eye is underused because of her. Smoke and IR goggles are a bad trade compared to a revive gun that can revive to full health OR 1 hit to kill on headshot a 120 hp merc with 0.2 s charge. And this will probably be the same with the removal of insta-gib for bolt-action snipers.

My biggest problem remain her reviving capabilities. She forces you to carefully gib, unless you’ll meet an army of full life zombies. And that’s a big problem with all the mercs who have none to poor explosive abilities. She can ruin all your effort by just spamming the revivr mindlessly on her downed team mates. No other medic in the game allow you to do this. Not to mention that it is possible from afar with pretty much no charge at all compared to usual defibrillators.

So, in my mind, they have two choices, because she’ll definitely take more space on snipers than she’s already doing with the next patch : Reduce revivr damage or its reviving capabilities. Thus making her a sitting duck sniper or medic. Currently, she has pretty much best of both worlds.
[/quote]

That. She excels in both reviving and sniping. She can hip-fire her SNIPR Revivr, without the visibility penalty of a scope, she is the fastest merc out there, and she can heal herself pretty easily, cause she’s two long jumps away from safety and has instantly healing med packs. Even tap-firing the Revivr seems better than a Dreiss at long range with Dreiss’ massive recoil. Her Revivr does 65 on a body shot and 130 on a headshot. Empire 9 is pretty strong at close range, and she has lots of strong augments in her loadout cards.

Yes, she has only 80 HP, but that’s only 10 less than Kira, 20 less than Vassili and Phoenix and the same amount as Aura, but they’re not 2 mercs in 1.

Vassili and Redeye are cool, but there are a lot of people trying hard, looking for maximum effectiveness. Why would they choose to snipe with Vassili or Redeye, when they can do it with Sparks? They will get a lot more XP, they’ll often be at the top of the scoreboard by hip-firing the SNIPR with unlimited ammo, heal themselves AND be an awesome medic that keeps teammates alive, winning games basically.

My issue is not Sparks’ reviving capabilities, but her killing capabilities.
Yeah, a good player is a good player, but it seems to me that once you get used to killing with Sparks, she is too powerful.

I personally think that Sparks’ REVIVR should have less killing power than it has now, or at least less range.
Maybe tweak the charge rate?


(Blobsire) #39

Can I just say that I pretty much main Sparks these days and with a little practice the MP400 out performs the other two SMGs by a long way, the headshot DPS is crazy. So effectively Sparks can beat any other merc as long as they hit the REVIVR shot (preferably in the head) and take around half the health of the opponent merc with the REVIVR.


(Szakalot) #40

im pretty sure empire9 has highest DPS