Need help with map


(Paul) #1

Hello,

I’m trying to build a very simple map(i’m a beginner)
This is my .map file:
http://yourempire.eu/tut.map
I can load the map in devmode but if i press L from the limbo et crasht and stuck.
Can please someone help me;
If you want to personel help me this is my mssn:
paul [at] yourempire [.] eu

Verty thanks


(switchii) #2

I think that you dont add a “Worldspawn”
I have a link.
http://www.pythononline.co.uk/et/tutorial03.htm


(Paul) #3

I have a wordspawn; check the .map file i also made that first map with that tutorial :wink:
But why if there isn’t a wordspawn et crasht if you try to open the limbo(before that the map works?)

Edit:
Maybe someone else has a very simple .map file for me so i can test?


(murka) #4

update your mapping ET to 2.60 or above.
or apply mapcoords.


(Paul) #5

Can you explain that?
And if i test the map with et 2.55 and i compile the map + put it in the .pk3 file does it works then?


(murka) #6

in et ver 2.55 the game crashes when you haven’t set any mapcoords(and you shouldn’t bother as thats not needed in the start of mapping), just update the ET to 2.60 and the crashing will be gone.
and NO, it does NOT work under 2.55 IN ANY WAY if mapcoords AREN’T set…


(Darkix) #7

In GTKRadiant, click on a brush (Not an entity), then press n.
Then add these keys:
Mapcoordsmins 500 -500
Mapcoordsmaxs -500 500
.
Compile it, run it in et under devmap mode, but when you get to the game, before going to limbo, do:
/developer 1
/generatetracemap
Then wait.
/developer 0
.
Then press L for limbo and you should beable to run it :wink:


(Paul) #8

[QUOTE=Darkix;175184]In GTKRadiant, click on a brush (Not an entity), then press n.
Then add these keys:
Mapcoordsmins 500 -500
Mapcoordsmaxs -500 500
.
Compile it, run it in et under devmap mode, but when you get to the game, before going to limbo, do:
/developer 1
/generatetracemap
Then wait.
/developer 0
.
Then press L for limbo and you should beable to run it ;)[/QUOTE]
If i do that
Need valid mapcoords in the worldspawn to be able to generate a tracemap

Hmm i don’t understand; i have added that mapcoord things :S

Edit:
@murka10
Thx, but i will that the map works under 2.55


(Darkix) #9

You don’t need valid right now.
Just put in that, then do the generate, then it’ll work :slight_smile:


(Paul) #10

I did that but then i get that error + if i opened the limbo menu it crashes


(murka) #11

just UPDATE your ET to 2.60, its that simple and you don’t have to deal with the crashing or making mapcoords.


(Paul) #12

I know but i want that if i made the pk3 file we can use the map for servers with 2.55


(Paul) #13

I heard that sw_oasis only works with 2.60 and that there is a fix from etpub so it works under 2.55
Do anyone now what problem that is? Because i make the map mostyly for an server with 2.55 and etpub


(Darkix) #14

I make all my maps for 2.55 and I’ve never had to download a patch or anything.
All you need is the mapcoords and generatetracemap.
Ok?


(Paul) #15

I tried to use that map coords you give me and i did /generatetracemap (while i got that error from it) and then when i tried to open limbo it was again; (are you dutch?)


(Darkix) #16

what error?
english


(Paul) #17

Not an error; just freeze


(Darkix) #18

Ok, do this.
In your map, do you have a worldspawn?
If so, then good.
Do BSP (Meta).
Then go to et.
Do:
/g_gametype 2
/sv_pure 0
/devmap (Mapname)
then when you get to the view do:
/developer 1
/generatetracemap
/developer 0
Then close wolfenstein.
Open it up do the:
/g_gametype 2
/sv_pure 0
/devmap Mapname
Then press L for limbo :slight_smile:
It should work.
Post any error!


(Paul) #19

Nop it still freezes
but when i do /generatetracemap i see
Need valid mapcoords in the worldspawn to be able to generate a tracemap

More error’s aren’t there


(Darkix) #20

Ok, now I know what the prob is.
In GTKRadiant, do you have a pink blob?
I recommend downloading:

It’s like 2kb.
It has 1 spawn for each, and a world spawn.
http://www.pythononline.co.uk/et/tutorial/players.zip
Ok, if you use that, delete all your spawns and your world spawn for a second.
Then import that.
On the middle pink rectangle blob, click on it and press n. That should take you to the entity window.
Then add
mapcoordsmins
500 -500
mapcoordsmax
-500 500
If you already have a world spawn, click on just a regular brush and press n.
Then add that.
Then in et developer 1 generate blah blah
then run it :slight_smile:
It should work.
Remember, a worldspawn is a rectangle pink blob.