Need help for a mod


(MorsTua) #1

I write Here cause i understand that somewhere else i won’t find a real help
I hope some of sd guys will read and give a hand to this poor christian :stuck_out_tongue:

I have a little project with quake wars engine.

I want to make a double human side (one same colors as vanilla and the other one black as nazi) keeping same gameplay and classes and change a bit the physic to recall rtcw and et physic.

maps played will be volcano, salvage, quarry and island.
6on6 ABSOLUTLY NO VEHICLES.

Pratically i want to make a “modern wolfenstein” mod.
The BIG problem is: HOW DO I REMOVE THE STROGGS AND ADD ANOTHER HUMAN SIDE???
(there will be one more problem then. how do i allow black guys to pass strogg shields??)

I thought that make double gdf files and rename them with strogg names and overwrite existing original files would be sufficent but i was wrong…

Well i haven’t found much in wiki.
Splashdamage guys!!! NOONE???

Thank you …


(shagileo) #2

You might want to ask this question in the ETQW forums, maybe you’ll have more luck there.


(MorsTua) #3

well i had no more luck…


(twt_thunder) #4

well…don’t think it would be so hard
if you took the models of the humans and renamed them the same as stroggs probably would work
but i am not sure, coz i’ve bearly looked at this game


(MorsTua) #5

[QUOTE=thunderpwn;199666]well…don’t think it would be so hard
if you took the models of the humans and renamed them the same as stroggs probably would work
but i am not sure, coz i’ve bearly looked at this game[/QUOTE]

i tried

it won’t work that way
something is wrong


(twt_thunder) #6

[QUOTE=MorsTua;199673]i tried

it won’t work that way
something is wrong[/QUOTE]

the 3d models? and moved them over?


(MorsTua) #7

nope doesnt work :expressionless:

the only thing that worked (and partially) was to change the path of de md5.mesh of the oppressor


model models/players/strogg/oppressor {
	inherit													models/players/gdf
  	mesh												models/characters/animations/initial_edf/field_ops.md5mesh
}






}

entityDef player_strogg_oppressor {
	"inherit"								"player_base"

	"model"									"models/players/gdf/fieldops"
						
}

result


(twt_thunder) #8

i don’t have this game installed at this new machine yet, but are there a .skin file or something… and the problem with the texture is that the paths to this is inside md5 model i think… (never worked with md5 only md3)


(MorsTua) #9

but anyways i think am trying to do it on the weakest and longer way

probably there is a better way (like a script but unlucky am not a programmer) that eliminates the stroggs and tells to the engine to load a double human size


(twt_thunder) #10

[QUOTE=MorsTua;199797]but anyways i think am trying to do it on the weakest and longer way

probably there is a better way (like a script but unlucky am not a programmer) that eliminates the stroggs and tells to the engine to load a double human size[/QUOTE]

probably… C or someone who knows coding can you help him out here?


(MorsTua) #11

would be cool … but i doubt they will do it

everyone thinks own business