Engineers:
PROXY
Proxy is an engineer. Like all engineers, she is able to repair, plant and defuse very fast.
With 90 HP and 450 speed, she belongs to the second fastest mercs ingame.
Proxy has the following shotguns to choose from: The Hollunds 880 and the Remburg 7.
Alternatively, you can also choose the Hochfir.
Shotguns are very powerful at close range.
Two well placed shots from a shotgun (varying from the shotgun itself) are enough to kill most mercs, sometimes even one shotting light mercs.
Now let’s see why Proxy is so good overall.
Her ability are two mines.
Uncareful people will net you many, many kills as they continue dying to your mines.
Players are normally in a hurry to defuse the C4 for example and don’t really look at the bomb. They only think about one thing: To defuse this.
And this is the moment your mines come in play.
Place one at the bomb and see people trying to run away once they noticed what’s going on.
The rather short defuse time will kill them and thus you have successfuly defended the bomb. You can also put them at side objectives, at ammo crates or behind a corner.
In these situations, the mines are used defensively.
However, they can also be used attacking.
Run into a group of enemies, start shooting and then randomly deploy a mine.
They most likely haven’t noticed it.
You have two options now.
You continue shooting at them and the mine will trigger after your death or, you shoot the just placed mine when they are somewhere near it.
A good numbers of mercs can’t survive a direct hit of a mine.
Just be careful when your mines get blown up as they damage you too.
Proxy is a wonderful addition to the team.
She easily does the objectives while defending them too.
Aaand… she only costs 30k credits.
FLETCHER
Welcome to Fletcher.
Like Proxy, Fletcher is an engineer. He is able to repair, plant and defuse very fast.
With 110 HP and 420 speed, he is good to go.
Flecher uses the Hollunds 880 and the Ahnuhld-12 as shotguns.
He can also choose the Blishlok if he likes.
While Proxy has mines, Fletcher has something else to contribute on the battlefield…
…sticky bombs.
He also has a second abilitiy, the detonator.
It’s being used to explode stickies.
Now as their names indicate, sticky bombs stick.
You can stick them on the ground, on walls and on the roof.
How about you stick them on players, too?
And here is how to be succesful with Fletcher.
Being accurate is the key here.
People have literally no chance to escape your stickies if they are on them.
It’s important that they are very near your enemies when they explode.
They are not done for random hits, do not treat them like Nader grenades.
Their splash damage is just too low.
A direct hit from a sticky bomb deals up to 100 damage though!
Don’t forget that they have no time limit when to explode.
You decide when they do.
Having this knowledge in mind, you could theoretically stick a bomb to someone, run away and explode it twenty seconds later.
Obviously that’s not a very efficient way of killing, but a fun joke.
Use all your three weapons.
With that I mean your primary, your sticky bombs and your secondary.
It happens quite a few times that your sticky bombs damage your enemy almost to death.
Almost. In this case your secondary comes to play.
They are fast firing weapons allowing you to definitely hit your enemy until his death.
I forgot that several times and died because I missed with my primary
When you are flanking your enemy, use your stickies first.
Then you can clean up the rest with your primary (or secondary).
All three are good in different situations, so use them!
Fletcher is a really fun and deadly merc to use.
He requires a bit of practice though and costs 50k credits.
Note: Various players have reported a bug with the stickies randomly disappearing.