[QUOTE=krokodealer;502771]lets speak more concrete.
What are the options to deal with Balconies/Windows/Escalators. or other Defensive positions. If i play non-grenade mercs?
I mean literaly, what should i do?
[/QUOTE]
Write up plays and utilize the information you know on the field to dominate the situation. While I’ve been with Hubris I’ve started spending time drawing up a movement plan, strategies, and an essential playbook. So far it seems to yield success on breaking situations which normal seem to cause strife for many teams. So the real question is why do you keep pushing chokepoints without having a more essential goal?
Also most of the mercs already have abilitis which somewhat accomplish similar feats of hand grenades:
Skyhammers ability can be used as a grenade
Arty’s strike can be fired into some buildings and covered positions
Stoker has a firebomb
Fletcher can throw his explosives into almost any room, direct hits are instant kills
Thunder is self explanatory
Fragger’s grenade needs a radius buff, but is the essence of a grenade
Proxy can drop the mine and fire at it or isolate the camped location by using the mines
Bushwacker can drop his turret in the middle of the room and use it as a decoy.
Vassil and ruin all camping locations with his motion detector
Redeye can smoke out a defender from their location or use his vision to assist.
The point is, ask yourself why you are pushing the choke points or trying to claim the position and if there is another way around the situation. Why would you want to just push a location for the sake of controlling it. Rather then just fighting because their are enemies in the location, you should always strive for making the opponent come to you when you control the pacing. It’s an essential part of competitive play, which in most situations can be equally applied into public play.
HOWEVER, I fully agree this spawn system sucks and needs to be re-written into something outside of ET lifecycle. This cycling wave is the worst system, even with more time it just adds more random chance. Tf2, dystopia, or something else make something new that works. Because this current system is zzzeasy