EDIT: Here’s a TL;DR of the suggestions thrown out to new people reading the thread.
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Change Martyrdom to use up Nader’s grenade stacks on death. 0 means no explosion while 5 means the biggest and baddest explosion.
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Give Nader a knockback grenade that can be used for nade jumping, propelling herself, or knocking enemies off a point.
And now back to the wall of text that was my first post.
I’m going to be completely honest to start this off. I absolutely abhor Martyrdom as it is right now.
The ability rewards a player for dying, and it rewards them BIG TIME. The explosion radius is so large that a player can be rewarded by pulling their knife out, diving into an enemy team, then immediately pressing F as they go down.
There’s one easy way to fix this, and that’s to remove the “on downed” condition of the ability.
Add a wind up time of say 1.5 seconds to the ability. This allows Nader, with her decent amount of health to get into a bunch of enemies and try a last ditch effort to do some real damage, and you can see it coming.
This adds on to Nader’s already considerable crowd control while also giving her a way to make the enemy focus on her so her team can do some damage, and it stops rewarding players for dying.
I cannot express how much I hate something that rewards a player for dying. I mean, I actually used the word “abhor”.
If anyone has any other ideas to throw out there, I’d love to hear them and discuss.
TL;DR - Get rid of the on death use of Martyrdom and make it a charge up self explosion.