[quote=“Vaasref;84651”] Ok so many of you don’t like the term “rewarding”.
As a Nader you can’t be melee gibbed, because of boom. So an enemy must use either bullet or ability to gib you.
On some maps ammo crates are pretty rare and teammates are easily in a not-giving-ammo mood.
So bullets can be something you don’t want to waste.
Abilities in the other hand are time limited so you could only “waste” it for some seconds. But still, you maybe want your ability to be available when there is a real threat.
The last possibility is to not gibbing the Nader.
But if it’s a corridor, then you don’t have much choice.
And if an unwarned teammate run over her, it can be a problem.
Then by leaving her alive she can also be revived.
Killing a Nader cost more than every other merc with the same life.
Because even KO you need to waste or spend either : ammo, ability charge, security, space or time.
Phoenix which have a KO ability only need to be gibbed, and can be gibbed with melee attack which is standard only cost more than other merc if you are behind your frontline.
Even is a Nader don’t use Martydom it cost to the defendant to remove to the Nader this possibility and the possibility to get revived.
And when she use it, it cost but only maybe, because a good Nader is supposed to get a kill and because good players wait for rushing few second before the respawn wave so you don’t suffer from a big delay.
That all for the resources economic part.[/quote]
you rarely ran out of secondary ammo. Pull out any pistol, a few shoots to the downed nader’s head - they are gibbed. I’m not buying the ‘what if youre outta ammo’ argument at all.
You can also tease nader into use it, ran at her until a point she activates it. If she doesn’t you are free to run past her body, gib + long jump away to safety, if properly executed you will avoid ANY damage.
Now let’s see the logic or even moral part.
If we want to, let’s say it, nerf martyrdom, why are you most using the “it only works on noob” argument or the variant : “it works well [on noobs] now why changing it ?” ?
If it only works on noobs, why is the point of keeping it ? Do you only want your noob-free-kill button ? That seem to be quite douchy or at least mean. Even more when you take into account that you get killed by a noob.
So following your logic I don’t feel that anybody should be punished for killing you. Except you maybe for being killed.
it has some use: it will hardly ever do any harm to a good player, but the fact that nader has to be gibbed can be to someone’s disadvantage. If you’re pushing, it will slow you down, if nader is on a c4; it will slow you down as well. nader can ran in to ensure destroying a deployable, or even do some damage to the EV.
Overall, its a neat trick that nobody good is bothered by cause it hardly has any influence on the game.
I’d be like getting bothered that a direct hit with a medpack gives extra hp, or direct hit with ammopack giving a cooldown regen, and calling medpack/ammo packs OP and broken because of it.