… also, ‘free game’? An illusion, it’s definitely pay2win. $10 per character or 50,000 coins? This will make you money in the short run but also detract more players from joining or continuing to play the game in the long run.[/quote]
So far, you can buy the mercs or… you can get them by playing. It was easier to buy them (mercs and cases) when the payment system work properly (I’m no getting the credits for complete the contracts) so, in a very strange way, still is a F2P game… and what do you spect whith Steam involved?
As far as I remember, In previous patches, she had 5 grenades, 6 with the proper augment (Spares)
I also think they should limit classes per team so you won’t face like 5 the same mercs. It doesn’t make sense and it won’t help the team based style of playing.[/quote]
Well, I think more than limit the classes per team or nerf Nader even more, we should appeal to common sense. Sadly, the lack of it can’t be fixed up by devs
I do have a question for others, though: I mentioned wonky grenade physics earlier. Anyone else notice anything like that? Grenades don’t seem to behave as you’d expect them to. They feel like they lose a lot of momentum when they bounce off walls, and the direction they bounce in seems unpredictable to me. [/quote]
Maybe the delay in the explosion (when you don’t hit an enemy or deployable directly) is contributing to that feeling (?). It’s seems to work fine for me.
I really like nader, but I hate all that senseless GL spamming