Nader, Fletcher or Fragger?


(harmoniousReplay) #1

Hello everyon

I have been playing the game for quite a bit and already got two merc to play with, I am now thinking about getting a third one but can’t decid yet.

I would love to have a merc focused around explosive, specificly grenade. So I looked around for nader, fragger (currently free to try, he is alright but wish he was a bit more speedy) and fletcher as they are merc that use grenade like ability.

I already unboxed a silver loadout card for fragger, even thought his speeds and machine gun (good killing potential, but I prefer normal rifle or shotgun) hold me a bit back

I heard nader is either lame or op, her ability seemed cool, I come from tf2, not sure what to expect here. I do guess she may be a “lighter” version of fragger.

Fletcher seems great with his shotgun and trap oriented sticky grenade, Don’t know a lot about him thought, but I expect him to be a fast paced character who quickly deploy traps to detonat them.

That’s my expectation, please correct me if I’m wrong on any points and what character I should focus on getting first.

Thanks you for reading this post


(Szakalot) #2

Fragger is the powerhouse. Lots of HP, lots of DPS, amazing grenades.

Nader is the spam-house. Lots of nades, but its hard to score direct hits (and you need to score direct hits to deal lots of damage). Very effective against entrenched positions.

Fletcher is the close-combat nader. His stickies can be used to make traps similarly to Proxy, but he actually excels at using his grenades Fragger-style


(harmoniousReplay) #3

[quote=“Szakalot;26551”]

Fragger is the powerhouse. Lots of HP, lots of DPS, amazing grenades.

Nader is the spam-house. Lots of nades, but its hard to score direct hits (and you need to score direct hits to deal lots of damage). Very effective against entrenched positions.

Fletcher is the close-combat nader. His stickies can be used to make traps similarly to Proxy, but he actually excels at using his grenades Fragger-style [/quote]

So If I want a slow but powerfull fragging character I should get fragger, fletcher is more close combat oriented and nader is able to throws a lot of grenade at a time?

I noticed Fletcher and nader have the same speed and health, I kinda wonder which one of the two is more polyvalent or useful for the team. Fletcher can copmplet objective faster than nader but I already have proxy for objective rush, so does nader provid better fire backup than fletcher?


(scrub_lord) #4

Fragger is the best slayer in the game currently and his ability is much more potent than the others. Cooked grenades are unavoidable and one shot most mercs.


(harmoniousReplay) #5

I noticed that killing doesn’t seems that important in this game thought, I’d like to have a character like fragger but that have more use for the team than killing stuff. Fletcher would be the obvious choice I guess as he is objective specialist, but nader looks good to the jobs too as she have more grenade to destroy more deployable and denial area temporaly.

plus the fragger’s speed is kinda bothering me, I liek fast merc with which I can go back in action fast and easy and have use of the parkour in game.

For now it seems fragger is the best choice if I want to kill people. But can his ability help to other things than killing?


(Aazhyd) #6

Fragger’s role is to protect others while they working on the objectives or reviving friends. You clear out defenses with your grenades, you can take out other mercs at medium range, because of your health (150 is really high), you make sure nobody can easily passs through chokepoints.

Yes, he’s good at killing, but it serves a purposes.


(Szakalot) #7

[quote=“harmoniousReplay;26782”][quote=“Szakalot;26551”]

Fragger is the powerhouse. Lots of HP, lots of DPS, amazing grenades.

Nader is the spam-house. Lots of nades, but its hard to score direct hits (and you need to score direct hits to deal lots of damage). Very effective against entrenched positions.

Fletcher is the close-combat nader. His stickies can be used to make traps similarly to Proxy, but he actually excels at using his grenades Fragger-style [/quote]

So If I want a slow but powerfull fragging character I should get fragger, fletcher is more close combat oriented and nader is able to throws a lot of grenade at a time?

I noticed Fletcher and nader have the same speed and health, I kinda wonder which one of the two is more polyvalent or useful for the team. Fletcher can copmplet objective faster than nader but I already have proxy for objective rush, so does nader provid better fire backup than fletcher?
[/quote]

I’d say pick Nader first. Fletcher is little harder to learn to use well, and he is ONLY fun when used well. Nader is a lot of fun to use regardless of how accustomed with the game you are.


(harmoniousReplay) #8

[quote=“Aazhyd;26828”]Fragger’s role is to protect others while they working on the objectives or reviving friends. You clear out defenses with your grenades, you can take out other mercs at medium range, because of your health (150 is really high), you make sure nobody can easily passs through chokepoints.

[/quote]

That’s good to know, thought I don’t really like to always kill people, most of my satisfaction come from annoying the other people to distract them from their goal, which is why proxy and vasili is one of my fav merc for now. Fragger may be a very good merc but I don’t thinks he’s for me.

Alright, then I guess I’ll choose nader then. Thanks for all those tips people I really appreciat it and I thinks I learned a lot from this discussion.

Thanks again


(ruminativeMaw) #9

Coming from Proxy i have to say Fletcher is way too weak overall. Sticky bombs have quite the delay before you throw them (you pretty much have to stand behind the wall, press q to throw, then move out from the wall and it’ll throw it). 1 sticky doesn’t 1 shot full HP, maybe only on the weaker ones.

The shotgun from fletcher is a lot weaker than the Raven Aura and Proxy get. And I find his machine gun to be weaker than the one Proxy has as well.

Sticky nades are strong in specific situations, they can really excel at times. But only at these times does fletcher really stand out. Overall, I find him rather weak.


(Szakalot) #10

protip: use ‘4’ instead of ‘q’ to throw stickies. Check my youtube video just a few posts up in this thread,

preselect sticky with ‘4’, ‘arm it’ with LMB, release as you would a fragger’s grenade, press ‘e’ to blow it up ASAP = profit.

Fletcher is imo one of the strongest mercs in the game, and definitely the most offensive of the engineers.


(irishrOy) #11

Hm, I mainly play Fletcher and I have to agree.
Fletcher takes quite some time to learn and get into his mechanics.
And yes, he is effective and fun, too, but you need to have some tactics and an already working team, because alone on his own, Fletcher is not very effective and fun to play.
Concerning tactics and timing, you need to understand how his sticky-bombs fly, that your shotgun has 7 shots, is also somewhat decent at medium-range, your SMG can also be used as a pseudo-primary-gun if you’ve got some aim and go for headshots, etc.

Overall I think Fragger more fun and useable.
Normally you get the hang of his abilites quite quickly, and his “skill-ceiling” not very low, I think. (So he’s easy to learn and hard to master, that means also a skilled player can still make him more effective).
With an LMG with a big magazine you can mow down enemies and have no need to reload in 50 years, you can pre-cook the nades and damage enemies and finish them off with the LMG.
He also get’s some pretty damn good side-arms. I, for example, love the S&W .40 revolver.


(Jojack) #12

I keep hearing that Fletcher is just a weaker version of proxy because you have to manually detonate your bombs. lol. If you are playing Fletcher as strictly a trap character like Proxy, then yes. However, his bombs are powerful weapons to use mid fight. It’s nice to be able to set a trap and blow it once in awhile, but if that’s all you are doing then yes, Proxy is better at that.

The video above is great. Fletcher is so fun and so good once you get used to using his bombs and WHEN to use them. It’s easy to get too pre-occupied with the bombs and trying to use them too much just gets you killed. The more I play, the better I get at using them. They shine in situations where you surprise a guy and can lead with a bomb or if you can force a guy behind cover and leave a surprise for when he pops back out to finish a fight. Don’t try to use them in every fire fight.

Also, long range protection of planted c4 is great. The bombs respawn so fast you can keep a c4 plant covered in stickies for pretty much the whole 50 second count down.

Haven’t played Nader yet, so no comment there. Fragger is a lot of fun, but his nade cool down is a bit long for my liking. If you like spamming nades, Fletcher is more fun. Fragger is a nice bullet sponge and killing machine though and you can’t go wrong with selecting him. He’s a valuable member of any team.


(scrub_lord) #13

I noticed that killing doesn’t seems that important in this game thought, I’d like to have a character like fragger but that have more use for the team than killing stuff. Fletcher would be the obvious choice I guess as he is objective specialist, but nader looks good to the jobs too as she have more grenade to destroy more deployable and denial area temporaly.

plus the fragger’s speed is kinda bothering me, I liek fast merc with which I can go back in action fast and easy and have use of the parkour in game.

For now it seems fragger is the best choice if I want to kill people. But can his ability help to other things than killing?

[/quote]

Of course kills are important. You can’t protect or complete an objective if your enemies are alive. Just because he can’t do objectives faster or heal doesn’t mean he can’t help the team. I usually swap to Fragger when my team is having trouble (or refusing) pushing or defending objectives.

You only really need one Objective Specialist on the team anyways. Just keep them alive to do the objective which, ofc, you need medics and slayers to be able to accomplish that.


(00Swag) #14

I actually had the same question! I ended up going with nader, because of her damage output and viability in almost every situation.


(Grave_Knight) #15

If you don’t have an Engineer than get Fletcher. Otherwise it’s a choice between “high skill and powerful” (Fragger) vs “low to moderate skill and moderately powerful” (Nader).


(September11th2001) #16

How about bleach?


(SaulWolfden) #17

Fragger I’d say is the best of the three solely because he can cook grenades which are excellent for clearing out groups of enemies (can be used both offensively or defensively) though otherwise Fletcher if you don’t already have an objective specialist.


(LANshark) #18

meh. the anime was ok. there are better out there.

I personally prefer nader because 2 grenades can kill the majority of classes in 2 direct hits and she can spam nades at objectives to stop full holds (bridge generator room). think of nader as the loch and load demoman from tf2 with an SMG and you have a pretty good idea of what nader is.


(Hexa) #19

Get fragger, he’s OP… why take character that has bad primary(fletcher), nades that actually need to be planned(nader) if you can just cook your nade and get easy kill/damage each time you throw it?

It boggles my mind why people keep claiming that this character is not overpowered…


(LifeupOmega) #20

Join the Fletcher brigade, your stickies are your primary, make sure you get the Empire-9 secondary, your primary is down to your preferences. He’s so rewarding, incredibly fun, and I can’t begin to say how nice it is to have an engineer that can be so aggressive and in-your-face at all times.

Ignore people who claim his primary is bad, it’s not his primary, it’s your back-up. 100 damage a sticky on an 8 second cooldown is nothing to scoff at.

If you want to be a powerhouse though, pick Fragger first. Cookable 150 a pop nades are unparalleled in killing power. I personally don’t find him as thrilling to play though.

You’re honestly playing him wrong. 4 > Q, always have your stickies primed and ready to throw.

His Shotgun is a finisher. His Empire-9 is your pseudo-primary before the shotgun. Your stickies are the true damage dealer of the three.