[quote=“LifeupOmega;70510”]Join the Fletcher brigade, your stickies are your primary, make sure you get the Empire-9 secondary, your primary is down to your preferences. He’s so rewarding, incredibly fun, and I can’t begin to say how nice it is to have an engineer that can be so aggressive and in-your-face at all times.
Ignore people who claim his primary is bad, it’s not his primary, it’s your back-up. 100 damage a sticky on an 8 second cooldown is nothing to scoff at.
If you want to be a powerhouse though, pick Fragger first. Cookable 150 a pop nades are unparalleled in killing power. I personally don’t find him as thrilling to play though.
You’re honestly playing him wrong. 4 > Q, always have your stickies primed and ready to throw.
His Shotgun is a finisher. His Empire-9 is your pseudo-primary before the shotgun. Your stickies are the true damage dealer of the three.[/quote]
everything omega said!
Fletcher can be extremely strong when you practice your throws with the stickies, he does have a glaring weakness of very poor long range capabilities and vulnerability in the open. Give Fletcher an indoor corner to hold, and he becomes an unstoppable machine. Helps a lot if you learn the trickjumping techniques, he gets even better: fast merc that throws bombs while walljumping like crazy? yes, please!
