I feel and have heard from other that her ability is VERY weak. I think that the aoe damage it does is ok but the direct hit should be 1 hit kill on all mercs except a fragger. Because if a shotgun and snipers can 1 shot why shouldnt a hard to aim lobber as well?
Nader BUFF
She does feel somewhat weak , i can’t decide if its her noobcannon which makes her feel weak or something else, her SPM is laughably low atm compared to other mercs imo.
Also i think the fuse time should be shortened after it hits the ground for closer range because it makes it impossible to hit since its so easy to dodge.
They are perfectly fine as they are. A direct hit is very powerful. In most cases if they aren’t dead a quick switch to smg will finish off everyone but a fragger, thunder or rhino before they can kill you. Those 3 mercs you can fire a 2nd nade and hit them the majority of time without even having to even adjust aim.
I like Nader where she is personally. If she was more powerful then she would be overused and the game would be extremely spammy and you’d die to more random luck grenades than anything else.
Her main ability is area denial. For example, on Bridge, she’d be a good pick to help take the barrier room since you can easily spam the common defensive spots and disrupt the people in there from either the back side of barrier or the front door. She completely removes the ability to dig in during a lot of defensive setups. That makes her a good pick for situations but probably not a great pick for a whole map. However, I am fine with that because I don’t want this game turning into nothing but spammed projectiles you barely have to think about and aim to get kills (and even worse in the hands of somebody who is good).
ya while playing her i noticed that, she is really about AOD not Fragging, got my first 50 assist badge with her.
Im happy that she isnt overpowered, but i cant find a reason to use her over fragger. He have better guns, more hp and overpowered grenades. Also it kinda bothers me that fragger throw his grenade farther and they fly faster. Why did splash damage decide to make fraggers nades so overpowered and unlogical is beyond me.
As a guy who played baseball from the age of 5 to 22 I find comments like this kind of hilarious. Yes, the nade launcher should be firing them out faster but have you ever seen a baseball player throw a baseball? I’ve actually thrown a mock grenade. They can go a long long ways and go pretty damn fast if you want them to (you are not taught to do this though). Much faster and further than in DB actually. The only oddity is that the physics of when the grenade hits is way off as without a bunch of arc the grenade would hit most surfaces and keep on going a ways.
This isn’t real life and the game should definitely be balanced around being a game first but it is funny reading comments from people who probably do not have a lot of experience throwing or have not seen a grown man throw a small heavy object and how fast and far it can travel.
You do bring up an interesting point though why the fuck can fragger through nades FASTER then a “cannon” can launch them?
more 1hit kill? no thanks…
i think you need to practice that merc more. Find out where to hit etc…
i doubt you mastered her already after 24hours, i even doubt you played 24 hours 
i expected her to have some more hp though, as shes meant to be an assault merc (but imo its fine and fragger needs -10)
Where did i write anything about it not being possible to pull in real life ? Grenade laucher grenades WILL, in real life, fly farther and faster than things thrown by hand. You didnt even said anything to add to the discussion, would you kindly refrain from such posts in the future? Thank you.
1-hit kills? Really? Personally, I think she is just fine. Her ability is on a short cooldown, but the problem is that I see Naders just waste their entire clips on NOTHING. Save your shots until you can direct hit or when you know that your roller spam will do damage so your other teammates can finish them off. Don’t waste them!
Also, in 1vs1, always switch to your SMG after you score a direct hit. It’s incredibly easy to finish people off this way. Also, practise on the aim. I’m coming directly from the Demoman class in TF2 so I have no problem predicting my shots.
I could agree that she needs a bit more HP (125 maybe?) Because Fragger still outperforms her and they’re both combat-classes. Also, Martyrdom is really bad. Like, people never fall for it. I’d rather have something else…
I for one think 100hp for an assault seems a tad low, she is the spammiest and highest when comes to indirect fire and aoe damage, but her health isn’t really all that high. somewhere between 120-130.
Proxy is 90, Aura is 80[/quote]
Correct and bushwacker has 100hp AND he is an engi class not an assault.
Really would want something other than martyrdom. Mainly because it’s sort of un-inspired, ripped off from CoD but also because it’s so easy to play around in DB especially when you go into 5v5 vs opponents who are communicating.