[quote=“adeto;16172”][quote=“Zenity;16169”]
[quote=“Amerika;16160”][quote=“Zenity;16150”][quote=“Amerika;16086”]I like Nader where she is personally. If she was more powerful then she would be overused and the game would be extremely spammy and you’d die to more random luck grenades than anything else.
Her main ability is area denial. For example, on Bridge, she’d be a good pick to help take the barrier room since you can easily spam the common defensive spots and disrupt the people in there from either the back side of barrier or the front door. She completely removes the ability to dig in during a lot of defensive setups. That makes her a good pick for situations but probably not a great pick for a whole map. However, I am fine with that because I don’t want this game turning into nothing but spammed projectiles you barely have to think about and aim to get kills (and even worse in the hands of somebody who is good).[/quote]
Then again, while her grenades mess the defense up a bit, Fragger’s grenades simply clear out the room. And then he goes in with his BFG to mop up any survivors.
The low recharge rate of the grenade launcher means that she can provide some fairly constant suppression fire, but for everything else Fragger just seems to be far more qualified.[/quote]
Yeah, but I’d rather see Fragger’s nades nerfed even more than have Nader get more powerful. I’d rather them all be denial weapons than main kill weapons. I’m not a fan of spammy gameplay.[/quote]
I’d love to hear the dev’s thoughts on how they see the balance and purpose between Fragger and Nader. I recall them saying something about Nader being the one who’d go in closer to the objective, but that seems so backwards to what she’s actually like. I guess they said this because of martyrdom but it’s useless, so…
Making frag grenades more of a suppression type deal would make the differentiation between them even less clear (aside from being false advertising :)).
One thing Nader got over Fragger is that her grenades don’t require cooking, which makes it easy to quickly throw one out while already aiming the SMG at another head. I really like her design from the few games I’ve played so far, and maybe she will become more effective with practice.
I just have a hard time seeing her ever rival Fragger as a killing machine, and that seems a bit odd considered that she’s a low health assault and some dev recently said on a stream that Fragger is actually supposed to more of a tank than a killing machine.[/quote]
Fragger = Damage+Entry Fragging (Attacking chokepoints)
Nader = Crowd/Map Control (Holding chokepoints)[/quote]
Yeah that seems about right. I actually forgot about the in-game profiles, which do give some information about intend. Fragger is the frontline guy (defense and offense), whereas Nader pops in and out of cover to spam the chokepoints with explosives.
Playing her a bit more, I realise how valuable it is to have a constantly recharging grenade launcher at hand, which does not rely on ammo boxes or fire support. It doesn’t do too much, but it does something and it doesn’t cost anything.
I like her more and more. Only martyrdom is pretty dumb IMO, and I hope that it will be changed again not to cancel on gib. Right now the only thing this ability seems to do is make sure everybody gibs you immediately on publics, so it’s kind of an anti-ability.