n00b to Radiant...concerning the author of the manual :)


(TheRogueEvangelist) #1

:banghead:

I’ve mapped for Half-Life with Worldcraft in the past, so I know what brushes, entities, and those kind of basics are. I’m just trying to get started with Radiant. So I opened the manual to the “Map building basics” section. Whoever wrote that section (hoping I don’t get kicked out if he’s a moderator :smiley: ) is a dumbass. Read below:

First of all, it started by describing how moving around worked, so I wanted to first get aquainted with movement through the world. Only one problem: How can I practice movement if there’s not a brush or some point of reference?!? It’s just a gray screen, so I don’t know know where I’m moving!

So I decided to try to make a simple brush in the world as a reference point. I skipped way down in the manual to where it described building basic brushes (in this section, you were probably expected to have gotten aquainted with simple movement, but I don’t see how!) So the manual started by telling me to have some certain wiews open (like XY, YZ, etc.) or quad view. I get what that is and all, but how the hell do u get them open? I searched all the menus and crap never finding it. Under View/Toggle I could open up the camera view…but nothing else was opening when I clicked on it.

So I went back up to the Map building basics section to see if it told me how to open views…no. Only told me how to zoom in on the damn views! Well how will that help if I can’t open the stupid things?!?

Bassically, I need to know how to open views, like XY or quad. That way I can follow the instruction on making a brush and use that brush to get aquainted with moving around in the world…then I can accually start reading the manual (hopefully).

P.S. I hope the author of the Radiant manual will not be helping me resolve this problem. :bored:


(ziege) #2

Press P for preferences, go to Layout.


(TheRogueEvangelist) #3

Ah. And I have to do this every time I want to open/close a view, you say?


(ziege) #4

No, that’s where you can permanently set the ‘quad’ view - unless I misunderstood what you’re after (which is fairly likely at 3.30am…)

There’s a BRILLIANT long video tutorial (about 12 of them actually) at 3dbuzz.com - It’s all about using Radiant and working with brushes and selections and stuff for the newbie. I recommend downloading and watching those (you need to register first, its all free)


(TheRogueEvangelist) #5

Thanks.

edit: Wait a f**king sec! 3dbuzz.com doesn’t have Radiant tutorials!!! It’s a computer animation site! What the hell are you talking about?


(ziege) #6

Are you always this easily excited? Sheesh :slight_smile: It has GtkRadiant tutorials, I watched them a couple days ago. You’re not looking hard enough (are you even logged in?).


(G0-Gerbil) #7

No, it’ll remember it next time you open it.

What you need to do really is find which set of window layouts suits your style of working.

I go for the quad layout (IE a 3D view, top, front and side view), because it’s what I’m used to from other programs, although I must admit it gets bloody annoying opening up the texture windows etc and having to rescale them virtually every darned time cos radiant forgot my previous layout position :confused:


(TheRogueEvangelist) #8

Yea, unfortunately I’ve already figured this all out. Thanks for your help, though. I do have one more question: What directory should I save my ET maps to?


(G0-Gerbil) #9

etmain/maps/


(TheRogueEvangelist) #10

Thanks! Now I swear this is my last question (then watch me post another question :smiley: ) This is accually a problem…I saved my map, compiled it, ran ET, and put in all that /sv_pure 0 and \devmap test1 crap. It said it couldn’t find a map named test1.bsp. Well, it IS just test1.map, but I thought compiling it was supposed to make it a .bsp.

edit: And why the hell did a file named “~” suddenly appear on my desktop?!?

edit2: I did a different bsp compile and it worked…sort of. But it said the map wasn’t a valid campaign starting map (or something like that), and it told me to set the gametype to 2. How do I do that?


(TheRogueEvangelist) #11

OMFG!!!

I set gametype to 2 and finally got the map to run. So it starts, and I start out as a spectator. Well, I open up the limbo menu to join the game as a player, AND IT LOCKS UP ON ME!!! I couldn’t do anything! I had to manually press the power button on my comp 3 times, I had no other choice. WHY THE HELL DID IT LOCK UP ON ME???


(MindConfusion) #12

Thats your mapcoordsmins and mapcoordsmaxs you must set these up (worldspawn).

This Tutorial helped me out with this problem, http://www.hummerdesign.com/tutorials/ed_start.html and this one http://etmapping.andityler.com/
in my personal opinion these two tuts are the best one’s to help any newbie get started.

Good luck with it all.


(TheRogueEvangelist) #13

That first link didn’t work but thanks for the second one!

edit: I don’t understand it. The tutorial says this:

Select any of your brushes, and press N to open the Entities dialog box. ‘Worldspawn’ should be already selected at the top.

We’ll, it’s not. Certainly this doesn’t mean I have to select each entity and select worldspawn at the top! SOME MAPS HAVE 5,000 ENTITIES!

:angry: :angry: :angry: holy shit im so confused :angry: :angry: :angry:


(bsimser) #14

First off, calm down. Either you’ve missed your medication for the evening or really enjoy aggravating everyone in the forums by baiting people with your complaining. Stop screaming like a chicken with your head cut off as if Radiant reformatted your hard drive.

Breath. Click on the READ ME FIRST link at the top of the forum. Follow the basic tutorial on making your first room. Follow all the steps. All the information is there and easy to follow.

Blaming the creators of the manual for your lack of understanding of something that needs some familiarity with mapping doesn’t do anyone any good. Yes, the manual is not a big dummies guide so you need to get your feet a little wet before you can make effective use of it.


(MindConfusion) #15

Ok I’m gonna go out on a limb and try my best to explain, I’ve just started myself.

What I done is create another brush that is the 64 units larger then the orginal floor brush, from there I wrote down the mapcoordsmins (top left) and mapcoordsmaxs (bottem right). Pressed N and click on worldspawn enter the (Key = mapcoordsmins and Value = -3096 3120) hit enter. Click worldspawn again (Key = mapcoordsmaxs and Value = 3096 -3072).
Remember 64 units up and to the left when your doing the top left (mapcoordsmins) and 64 units down to the right for the bottom right (mapcoordsmaxs).
Once you have entered all of that in correctly, you may delete the brush you created.

Note: your spawn points, try keep em off the floor and a few units away from the wall, and your mapcoordsmax and min must make a perfect square for it too work.

If ya don’t understand that I will draw up a quick tutorial with images explain each bit step by step.


(TheRogueEvangelist) #16

Oh, uh, yea, so I finally understood that tutorial.

You were late. I’m sorry. :frowning:

Well, I obviously need some rest so let’s just lay our little asses down and knock ourselves out. Sound good?

Good.


(ziege) #17

Sorry, I should have made that part clearer. You can also just scroll down to Worldspawn manually, as you’ve prolly found out. I don’t know why it didn’t automatically select it for you.


(DeAtHmAsTeR) #18

You really need to calm down and use some initiative to search the forum first rather than bellowing out your petit problems on advanced mappers who could be working on their map rather than repeating what is on the forum.


(Grimmy_EFG) #19

Umm… it did last time I looked. Look under Quake 3 VTMs :wink:


(kevinski) #20

I’ve been to 3dbuzz.com a couple times, and I’ve searched the site for these supposed Quake VTM’s. I honestly can’t find them. I go to Tutorials, then search for all Quake level editing tutorials. I come up with 7 results, all of which are in normal HTML format. Where is the Quake VTM section? I honestly can’t find it. :confused: