My thoughts and opinions in video form... [LONG]


(PixelTwitch) #41

yeaaa buddy :smiley:


(onYn) #42

All the meatgrinding, meaningless kills as well as slow map progression have some simple reasons: A) Its pub: not everyone focuses on objectives and the number of players per team is much hihger then it would be in a competitive format (like 5v5) B) The teams are mostly uneven and in case of drafts mostly verry low skill in therms of organisation and tactics. Once you see equal teams, at smaller numbers, with people who know how to play as an organized team, oppening frags will be super important and maps also much quicker. Trust me :wink:

I understand your spawn timer perfectly, I still will never agree on it, not because I dont like it but because:
-Like I said the attackers will be much stronger once everything gets into smaller teams, with organized teamplay and they don´t need an extra “easy mode window” created by spawntimers, that can be easily abused
-You can´t respawn if you need a different class (sometimes you need 2 classes that defuse fast in order to defuse a plant in time and there are thousand of scenarios where the possible short respawn timer can save you the game as attacker or defender and I guess that´s exciting to watch when person A swaps to class Y with only 1 secound left on the spawn timer, rushing to the objective as fast as he can, while 4 of his team mates are trying to hold off the next attacker wave)
-Also I have NO problem with predicition, I really liked it, to be able to throw those nades. You only had verry few, and it was a certain skill you had to aquire in order to predcit how to throw them, where, at which time. But it was awesome to watch, a lot of joy when your team did it, and a lot of frustration when someone predicted you like that

Don´t bother about balance, gameflow, importance of picks and all that stuff, it´s impossible to say how this will work out in organized competitive games and knowing how much faster the objectives fall once the teams numbers are smaller, and the team organized it shouldn´t be an issue that needs to be solved. However, if this happens, if the grind will still be so huge, even on competitive games and the objectives hard to take - I would NEVER change the gameplay in order to fit such specific points. I think that´s something that should be solved with better maps. After all you don´t develop the maps first and then make the gameplay fit, it´s the opposite way, I think :slight_smile:

I must say, I wish I could just flow with the game how it is, and base of my feedback from what´s currently in the game and where it´s heading. Thats verry smart, but for me not doable.


(PixelTwitch) #43

-You can´t respawn if you need a different class (sometimes you need 2 classes that defuse fast in order to defuse a plant in time and there are thousand of scenarios where the possible short respawn timer can save you the game as attacker or defender)

See this is one of them issues where ET/ETQW guys and noobies like me bang heads…
You do not even question that maybe making sure you have the correct team composition from the start is what you could/should do and take completely for granted that you should be able to change when ever you feel like it. You do not even treat it like that should be up for debate…
Also I did mention this in my full post about the suggested spawn system (different thread somewhere) that Self Kills would have a much reduced spawn timer BUT not be classed as the team spawn timer.

Example would be self kill would be 10seconds OR the team spawn timer… witch ever is faster…
But if you self killed before anyone on your team dies… you will respawn in the 10seconds but anyone that dies within that 10seconds will need to wait the full team respawn time. To prevent suicides to respawn rather then wait you would have to have not taken damage for 5 or 10 seconds before the self kill.

Actually think about it like a RECALL in LoL…

Also its important to note that I have now spectated around 10 - 15 scrims and around 20 draft matches and I can assure you that so far my concerns are still valid even in “comp” play…

Come on Saturday to the USA vs EU matches we have running. I will be casting the games even :slight_smile:


(onYn) #44

Yeah, we wil bang alot about this ability to respawn with the right merc/class, and yes I have thought about it when you talked about everyone just being able to play 1 picked merc.

After all, it´s a “fast paced” game, things are happening fast, from the start to the end, maybe not when you have to wait until your last guy respawns and you can continue the push but in general there is allways action. This action is not only dependet on your and the enemies team composition but a lot about the current situation you are in, the objective you are defending, and the position where you are defending this objective. These are so many points to consider, that it is impossible to make a good lineup of single mercs. Every team, is stronger on a different objective, and because of that you may have to defend or attack different on every objective and point in the game. All those aspects, need to be considered and accordingly adjusted all the time, live in the game. With the ammount of mercs, you can make this adjustments even in more detail and I can see teams being so good in those “merc rotations” (because they swap to the right mercs, in the right secound, right before the spawn timer goes to 0, wasting as little time as possible) that they win against teams that have the same lvl of team play, but much better aim. You can decide, if you want interesting last secound decisions, and adjustments to the flow of the game is, mac rotations and tactical adjustments during the game or one single draft mode? You can still include some pick and bans, but I think, in general everyone should be able to play every general class and a given amount of mercs.

When I play lol, I am fine with picking a specific role, for my team, and I have no problem sticking to it until the end, but in a game where the circumstances can swap every 20 secounds, or even just 1 secound in case of a sneaky ninja, a “locked” roster, will just cut off all kinds of fun and excitement. In lol it´s verry rare to have an issues with a specific champion pick, if it´s an issues it´s with something you haven´t banned or a bad team composition (or just the proper execution of your composition). In DB it will feel like you have picked the wrong merc 1/3 of the time at least, what can´t be the ultimate solution.

Shorter respawn timer will either be useless because too high (it´s not rare that secounds decide if the objective is done or not, and in some cases it´s the reason why teams win/loose), or too short and be unfair and too easy to be abused.

And yeah draft matches… where people all think they are awesome (including me :D) and what not, in a game where there is no competition at all. You can´t compare those scirmishes, to competitive games, where teams prepare tactics, everyone has positions and everyone is pushing at the same time, it´s a totally different storry. Even in case it´s still not working out, it´s still more rational to adjust the maps, then change up game play. Especially when we all agree that the maps are the biggest weakness of the game, adjusting the gameplay, to broken maps, is the worst scenario possible I think…


(PixelTwitch) #45

[QUOTE=onYn;498304]Yeah, we wil bang alot about this ability to respawn with the right merc/class :slight_smile:

After all, it´s a “fast paced” game, things are happening fast, from the start to the end, maybe not when you have to wait until your last guy respawns and you can continue the push but in general there is allways action. This action is not only dependet on your and the enemies team composition but a lot about the current situation you are in, the objective you are defending, and the position where you are defending this objective. These are so many points to consider, that it is impossible to make a good lineup of single mercs. Every team, is stronger on a different objective, and because of that you may have to defend or attack different on every objective and point in the game. All those aspects, need to be considered and accordingly adjusted all the time, live in the game. With the ammount of mercs, you can make this adjustments even in more detail and I can see teams being so good in those “merc rotations” that they win against teams that have the same lvl of team play, but much better aim. You can decide, if you want interesting last secound decisions, and adjustments to the flow of the game is, no mac rotations and tactical adjustments during the game but one single draft mode? You can still include some pick and bans, but I think, in general everyone should be able to play every general class and a given amount of mercs.

When I play lol, I am fine with picking a specific role, for my team, and I have no problem sticking to it until the end, but in a game where the circumstances can swap every 20 secounds (whats half of the deathtimer in LoL endgame), a “locked” roster, will just cut off all kinds of fun and excitement.

Shorter respawn timer will either be useless because too high (it´s not rare that seconds decide if the objective is done or not, and in some cases it´s the reason why teams win/loose), or too short and be unfair.

And yeah draft matches… where people all think they are awesome and what not, in a game where there is no competition at all. You can´t compare those scirmishes, to competitive games, where teams prepare tactics, everyone has positions and everyone is pushing, it´s a totally different storry. Even in case it´s still not working out, it´s still more rational to adjust the maps, then change up game play.[/QUOTE]

No but I can compare these games to ET and ETQW games that very few people find interesting to watch and where the vast majority of kills and deaths remain feeling meaningless and even more so to the people that do not understand all the nuances.

You are right we are not going to come to an agreement because you do not even back up your points with any more information than stuff you expect everyone to take for granted… You say that locking mercs take away fun and excitement… I can give dozens of reasons why I think you are incorrect in this assumption… Yet it would make no difference but ETQW BEST GAME EVER apparently >.<

Believe me when I all these things you think I have not considered… I actually have and I have made a accepted the pros and cons and still come up to the conclusion that I post.

There is no overall ruling that says “OK… So… In this game we HAVE to ensure that you can change Mercs at any time to do this objective”.
As far as I am aware all this should still be up for debate…
You even make a statement that kinda shows the issue with preconceived ideas…

“but in a game where circumstances can swap every 20 seconds”
This happens in Moba games also…
“Dang I have 2 ranged in my lane… better switch to ranged”
“Need a tank to deal with dragon… better switch…”

The difference is that you do not EXPECT that to be allowed however its the exact same situation you talk about in Dirty Bomb.
Would changing champion every few min be a good idea in LoL?

I don’t see why having to ensure you have a balanced team setup at the start of a match is such a bad idea…
Sure your not going to have an “optimal” setup at certain point… but you make do with what you have… You adapt…
I feel this will INCREASE both fun and tension in gameplay and INCREASE fun and tension when watching…

Finally on the spawn time thing…
All I am saying is that mathematically the current spawn timer adds a large luck factor AND lots of time where gameplay means nothing… Even if my system sucks (and lets say for arguments sake it does) it does not change the fact that so does the current one.


(Ashog) #46

[QUOTE=PixelTwitch;498301]See this is one of them issues where ET/ETQW guys and noobies like me bang heads…
You do not even question that maybe making sure you have the correct team composition from the start is what you could/should do and take completely for granted that you should be able to change when ever you feel like it. You do not even treat it like that should be up for debate…[/QUOTE]

You see, it’s not negotiable :slight_smile:

Seriously, this is exactly one of those few things that make ET playstyle unique. Remove it and you are a huge step closer to the gray undistinguishable mass of the generic mainstream shooters. Once you get a full experience of this feature you will cherish it like nothing else. To me, nothing is sweeter than to be able to turnaround a match completely by deliberately swapping a class/char and using an unexpected tactic or just use a certain time opportunity for a certain class to make an crucial move on an objective. Frags, acc. and k/d ratio are just irrelevant and come as a nice to have ballast, just as an additional asset. Being able to change a char every spawn to suit immediate team needs and see an actual effect of this almost immediately is something exciting and so stimulating that it makes you attached to the game. Just try to understand it and live with it. It’s just the way this game should be played.


(PixelTwitch) #47

ahh seriously… uninstalling… RAGE QUIT! GG NO RE!!!


(onYn) #48

May I ask, which games you have been watching?

And I said, that you - by that I mean everyonelse who wants to participlate in this discussion - can decide what he preferes. Sounds pretty much like I am leaving it as open to debate as possible.

And yeah, I understand where all of this is comming from, but if you want to get better examples: a sneak plant, can happen EVERY secound (and on maps with 2 objectives or 3, this would be an insane ammount of progress that you have to give up for free), while in lol those key moments are much more rare. In mobas specific champion picks works, because you know who you are going to face (and if you dont like to face them you can try to lane swap), and can, to some degree, predict more advanced (in case of a sim moba like lol probably even most advanced) tactics like lane swapping. You know where you will fight, against who, and most of the monster objectives (dragons/barons/buffs) are predictable as well. You can decide if you want to fight for them or not and wait for a power spike, or maybe gain advantage by tping at the right time, our rotating and what not. Come on, let´s try to not fight over an objective in DB or try to get an advantage in numbers with a good tp or rotation…^^ Even if your laneswap fails because your enemy predicts it, you can adjust to your lane, wait for power spikes, build accordingly, or wait for your jungler to come. It´s also verry easy to stall the game, and by that compensate wrong picks with lets say weak early game, or compensate weak teamfighting ability with split pushing. In DB you don´t know **** (besides what they picked), you just know that the enemy will come at you until they finish your objective. You can´t run away, you can´t lane swap - the enemy will just get into your face. You can´t wait for your jungler to come, or a friendly tp to help you to get the lead in your lane as a melee. You can´t splitpush. Maybe sneakplant, what would be actually OP with stealth abilities, without the ability to get the right class instantly because your main defuser is dead with the MAX possible respawn timer and your whole team gets wiped out becauses they needed everyone to defuse it with the wrong class in order to get it in time - and guess who killed them? One of the attackers, who instead of leting himself get killed ran away with low life, hit the respawn button, and was there again because he had almost no spawntimer, without even having to time anything.
LoL really is a horrible example for a game to import “mechanics” from - it´s not only a different genre, but also much slower, in many cases not progressing for several minutes - without any kills or any action going on. That´s why it´s forgiving picks that are wrong because you can stall a game if you have to. You can´t stall in DB - you will be just wiped within an instant.
Sure the picking will be interesting, and teams can decide if they want to have a more general lineup, or focus on a specific objective and stuff like this. I have taken this into account. But in my, only my oppinion, a simple pick and ban phase, without forcing the people to play only one merc, would add some draft feeling into it - while still giving the teams enough possibilities to adjust to the live game. You can keep discussing it, insist to only see your option as “thought out well, smart, exciting and open minded”, agree on my suggestion to merge the draft mode, while still having a variety of mercs (what I think really is great an Idea) or just keep telling me that I am not open to debate stuff, while you are rage quitting yourself. (sadly)

//EDIT: And yeah thy, that is actually proving, that discussing oppinions is almost inpossible. Everyone things of what he says is the right way, and I trully belive that we just want the best for the game. We just made up our minds, and it´s done. So discussion won´t lead to an agreement between us, and I doubt any developer will actually read this, or if take it seriously. Just imagine this now with a lot of new testers, from different games, that all will try to implement there favourit game in DB as much as possible. It will be a so far unseen mass. That´s why core gameplay needs to be fixed, no matter how it is going to turn out, and then we can build up on this.


(PixelTwitch) #49

[QUOTE=onYn;498309]May I ask, which games you have been watching?

And I said, that you - by that I mean everyonelse who wants to participlate in this discussion - can decide what he preferes. Sounds pretty much like I am leaving it as open to debate as possible.

And yeah, I understand where all of this is comming from, but if you want to get better examples: a sneak plant, can happen EVERY secound (and on maps with 2 objectives or 3, this would be an insane ammount of progress that you have to give up for free), while in lol those key moments are much more rare. In mobas specific champion picks works, because you know who you are going to face (and if you dont like to face them you can try to lane swap), and can, to some degree, predict more advanced (in case of a sim moba like lol probably even most advanced) tactics like lane swapping. You know where you will fight, against who, and most of the monster objectives (dragons/barons/buffs) are predictable as well. You can decide if you want to fight for them or not and wait for a power spike, or maybe gain advantage by tping at the right time, our rotating and what not. Come on, let´s try to not fight over an objective in DB or try to get an advantage in numbers with a good tp or rotation…^^ Even if your laneswap fails because your enemy predicts it, you can adjust to your lane, wait for power spikes, build accordingly, or wait for your jungler to come. It´s also verry easy to stall the game, and by that compensate wrong picks with lets say weak early game, or compensate weak teamfighting ability with split pushing. In DB you don´t know **** (besides what they picked), you just know that the enemy will come at you until they finish your objective. You can´t run away, you can´t lane swap - the enemy will just get into your face. You can´t wait for your jungler to come, or a friendly tp to help you to get the lead in your lane as a melee. You can´t splitpush. Maybe sneakplant, what would be actually OP with stealth abilities, without the ability to get the right class instantly because your main defuser is dead with the MAX possible respawn timer and your whole team gets wiped out becauses they needed everyone to defuse it with the wrong class in order to get it in time - and guess who killed them? One of the attackers, who instead of leting himself get killed ran away with low life, hit the respawn button, and was there again because he had almost no spawntimer, without even having to time anything.
LoL really is a horrible example for a game to import “mechanics” from - it´s not only a different genre, but also much slower, in many cases not progressing for several minutes - without any kills or any action going on. That´s why it´s forgiving picks that are wrong because you can stall a game if you have to. You can´t stall in DB - you will be just wiped within an instant.
Sure the picking will be interesting, and teams can decide if they want to have a more general lineup, or focus on a specific objective and stuff like this. I have taken this into account. But in my, only my oppinion, a simple pick and ban phase, without forcing the people to play only one merc, would add some draft feeling into it - while still giving the teams enough possibilities to adjust to the live game. You can keep discussing it, insist to only see your option as “thought out well, smart, exciting and open minded”, agree on my suggestion to merge the draft mode, while still having a variety of mercs (what I think really is great an Idea) or just keep telling me that I am not open to debate stuff, while you are rage quitting yourself. (sadly)

//EDIT: And yeah thy, that is actually proving, that discussing oppinions is almost inpossible. Everyone things of what he says is the right way, and I trully belive that we just want the best for the game. We just made up our minds, and it´s done. So discussion won´t lead to an agreement between us, and I doubt any developer will actually read this, or if take it seriously. Just imagine this now with a lot of new testers, from different games, that all will try to implement there favourit game in DB as much as possible. It will be a so far unseen mass. That´s why core gameplay needs to be fixed, no matter how it is going to turn out, and then we can build up on this.[/QUOTE]

This is the last game I cast.

//youtu.be/zLtjrc6zUQk

I have also watched teams like SPaNK vs the USA team in a good few rounds the other day. Also a lot of the older clan wars casted by potty back in alpha.

but yea overall I have given up arguing now…
I have to accept that people do not like change and are too scared to try new things…

I think after talking to quite a few people over the past few days that I really need to think long and hard about if I am going to want to cover this game in future… or even play it lol.


(onYn) #50

I was asking for the ET/ETQW games, that were so boring to watch, with all the kills beeing meaningless.

Well, it´s human nature, to be verry carefull about change. However I think change is fine, but changes that you ask for within one post, are more then this game has changed since the first stages of alpha. We have been waiting for more then a year, in order to get some sort of advanced movement - while you want to redesign half of the “genre” of this game. Well maybe they are good or not, we will see what SD makes out of it :slight_smile:

[QUOTE=PixelTwitch;498311]
I think after talking to quite a few people over the past few days that I really need to think long and hard about if I am going to want to cover this game in future… or even play it lol.[/QUOTE]

At least in the end, we find something we can agree on :wink:

EDIT: BTW. you know what you are talking abut in this game you just posted, you should notice yourself that the attackers are far away from being coordinated. And something else: CHUMP IS THE BEST :smiley:


(PixelTwitch) #51

[QUOTE=onYn;498312]I was asking for the ET/ETQW games, that were so boring to watch, with all the kills beeing meaningless.

Change is fine, but changes that you ask for within one post, are more then this game has changed since the first stages of alpha. We have been waiting for more then a year, in order to get some sort of advanced movement - while you want to redesign half of the “genre” of this game. Well maybe they are good or not, we will see what SD makes out of it :slight_smile:

At least in the end, we find something we can agree on :wink:

EDIT: BTW. you know what you are talking abut in this game you just posted, you should notice yourself that the attackers are far away from being coordinated. And something else: CHUMP IS THE BEST :D[/QUOTE]

Yea I know they where not organised.
The games that I watched from ET/QW where the Nations Cup from 2013 and SAGE ET.

//youtu.be/fYSCbJtxMNw


(stealth6) #52

tl;dw
Talks about his own background in gaming.
Watchability of the game from a third party point of view. Compares it to LoL, Dota, Starcraft, CS & Quake3.
Those games have more progression which makes them better to watch.
TTK is too fast, spawn times too short & maps too small - makes that kills don’t mean much. (Less enjoyable to watch - no hype)
Various ideas about map size & spawntimers.
Games moves too fast for shoutcasters to be able to commentate properly.
Maps should be biased towards attackers, but take a minimum of 7 minutes to finish.
Maps can take 5 or 30 minutes to complete the difference between these too is too large. Nobody will want to watch a 5 minute match (too short) + not enough time for advertisements.
Team composition is bad:

  • Option 1 Limit teams highlander style (max 1 type of merc per team).
    Tactics, strats, etc is also skill not just aim & reflexes.
  • Option 2 Dota style picks bans etc - draft mode.
    Bad time to do focus testing because:
  • Movement is still going to change (according to PixelTwitch)
  • Collision model in maps will change to open up new routes.
    Various map ideas
    Current weaponset is not very interesting. Merc abilities should be the reason you pick a certain merc instead of main weapon.
    Buff merc abilities, add more abilities. Examples:
  • Add an ability to phoenix to revive everybody in the map with a 2 minute cool down. (Makes it more interesting to pick him over sawbonez)
  • Allow Proxy to defuse a bomb from 10 feet away. Slower & an obvious tell for enemies (laser)
    Team wide percs:
  • Proxy on your team gives everybody -X time to defuse.
  • Aura increased regen?
  • Sawbonez increased max hp
  • Engineer faster repair
  • extra clip…
    There are no ET:QW or ET guys etc there are only XT guys. Hopefully new players join soon from different backgrounds.
    Try to be open to new ideas.

Might have missed some stuff.

My thoughts:

  • Would have preferred to see more comparisons to other FPS titles in regards to watchability. Would also not agree that Q3 & CS are watchable for a completely new player. I do agree that the gameplay atm is too fast paced for watchability, commentators & that kills don’t mean much which makes it hard to create a hype.
  • I don’t agree that everybody knows it’s going to be an awesome comp title. At this point it could still go any way. I can still see XT becoming another cookie cutter F2P game.
  • Like the idea of making the mercs more diverse and I’m on the fence about limiting the composition of teams.
  • As for the whole player base argument … Where are these players who are interested in XT, vocal & haven’t played a previous SD title? Seems like a dream to me.

OT: Learn to make your points concise. I’ll probably eventually get through these monster posts since I’m bored, but I don’t think others will.


(Rokkamaisteri) #53

Having watched through it there’s lot of interesting ideas and good suggestions in general. I particularly agreed the most with making the being attacker bit easier that defender, with thinking both competitive and casual play it makes Stopwatch bit faster and more enjoyable gamemode to play rather than frustrating meatgrind. Honestly, progression in maps tends to stop like running to a brickwall too often with current state, it’s only frustrating experience when you face it very often and makes it harder to pick up the game and play again. :slight_smile:
But for Mercs, didn’t SD mention that upon initial release there would be about 40 mercs to choose from? Personally I wouldn’t see anything going wrong when picking up mercs have larger impact to a match than current state of the game. It maybe worked back in 7-9 years ago to chance class from the fly but in nowdays, especially thinking about spectating a match it’s really dull element to follow when we’ve this **** ton of mercs in the game but teams run 5 Sawbonez.

Also, I’ve no ET experience other than casually spent time what I’ve played it for sake of fun. :slight_smile:


(BomBaKlaK) #54

Like everyone here


(Glottis-3D) #55

[QUOTE=PixelTwitch;498311]
I think after talking to quite a few people over the past few days that I really need to think long and hard about if I am going to want to cover this game in future… or even play it lol.[/QUOTE]

dont go! sad face

lots of players did try to contribute during 1.5years. but SD is doing the game, not us. I myself dont want to play XT in its current state.

i mean, Pixel mate. you need to understand how frustrated are testers here.
i joined a year ago. And my main complain were:

  1. unbalanced maps (wrong attack / defence bias).
  2. some maps are too long
  3. most maps are linear. with only slight imitation of different routes. = boring.
  4. Low FPS (understandable)
  5. Netcode (understandable)

you see, the problems of the game were literally negligible for an alpha-version.

after several monthes my complains:

  1. Classless objects (much less excitement than ET/ETQW)
  2. No nades (Much less individual tactix, almost no additional options in fights)
  3. Maps cut in half, getting worse and worse everytime = i saw regress in quality instead of progress.
  4. Very boring Object-desing decicions. (more capture zones from DOmination mode)

AND everything that was before.

  1. unbalanced maps (wrong attack / defence bias).
  2. some maps are too short
  3. most maps are linear. with only slight imitation of different routes. = boring.
  4. Low FPS (not so understandable after 1.5 years)
  5. Netcode (not so understandable after 1.5 years)

after even more monthes:

1-9 PLUS

10 Terrible poinless focus testing of awful maps.


(BomBaKlaK) #56

[QUOTE=krokodealer;498343]

after several monthes my complains:

  1. Classless objects (much less excitement than ET/ETQW)
  2. No nades (Much less individual tactix, almost no additional options in fights)
  3. Maps cut in half, getting worse and worse everytime = i saw regress in quality instead of progress.
  4. Very boring Object-desing decicions. (more capture zones from DOmination mode)

AND everything that was before.

  1. unbalanced maps (wrong attack / defence bias).
  2. some maps are too short
  3. most maps are linear. with only slight imitation of different routes. = boring.
  4. Low FPS (not so understandable after 1.5 years)
  5. Netcode (not so understandable after 1.5 years)

after even more monthes:

1-9 PLUS

10 Terrible poinless focus testing of awful maps.[/QUOTE]

Yep same complains …
No nades, Obj design is horrible (aka capture zone & more) & finally Maps are uber, super, boring


(Glottis-3D) #57

enough with complains.

  1. i realy like walljump-idea. it need works to de realy fun, though.
  2. Whitechapel had an Enourmous progress. from on of the worst maps(after it got cut down) to one of two best maps (+ altbridge)
  3. some mercs are realy balanced and fun to play.

(spookify) #58

[QUOTE=PixelTwitch;498311]This is the last game I cast.

//youtu.be/zLtjrc6zUQk

I have also watched teams like SPaNK vs the USA team in a good few rounds the other day. Also a lot of the older clan wars casted by potty back in alpha.

but yea overall I have given up arguing now…
I have to accept that people do not like change and are too scared to try new things…

I think after talking to quite a few people over the past few days that I really need to think long and hard about if I am going to want to cover this game in future… or even play it lol.[/QUOTE]

Of course they played in a Euro server haha.

That video looked painful…

Was not fun to watch and didnt look fun to play… Rag-doll bodies and movement, spam, jerky, spray and pray no really good revives or skills used. I only saw one arty drop and it was like 5 minutes into the round on the last stage… Surprised no one went sniper the second stage…

Cant wait for Spawn Times to be adjusted and also the time between rounds/maps!

Come on super awesome next patch!!


(onYn) #59

You could as well wait for Santa to shave your balls. (I hope that´s not too much bad language)


(Bangtastic) #60

I think we can all agree on that we are heavily biased by our favorite game which is the prototype for the best fps in our minds. Enemy territory doesnt matter at all as every other fps.