My thoughts and opinions in video form... [LONG]


(titan) #21

tl;dr you don’t have to reply to everyone this is a group discussion not pixels personal message board


(spookify) #22

Pix, in your video at the end you mention ET players and our mindset. I am totally an old school ET player but my ET play style transfers to every game I have every played. The big games like CS, COD and BF my ET play style crushed those games… I dont think its the ET mindset that is making us butt heads with other players and SD I think its just the spot this game is in the development right now…

ET Gamers or any other skilled FPS’er player has second instincts while playing the game. Basically muscle memory, other senses and feel.

DB doesnt have these in place yet in-order for our senses to take over or at least I havent seen it… I am still wounding where my bullets are going or wtf did that guy come from or just random stuff like that. Almost all other games I have played I can feel there might be a guy coming or I fired 13 bullets out of my gun or that I have been hit my and Engy with and AR for approximate 45% with out even looking at my HP bar… These things are missing…


(Ashog) #23

Oh well, nice then.

F1 car will ALWAYS win with a decent driver… Does not mean its more fun to drive though…

Naaaaah, it does mean :slight_smile:

I do feel like I am going to need to do a full complex video on the concept of my draft mode idea in the near future.

Yeah, perhaps you should. You softened the blow so much that I completely missed this version :wink:

Now im not going to really comment much on this statement but rather point out a inconsistency in your thoughts and opinions (not a personal attack lol just this is something I see a lot and it confuses me)
Now what interests me is that if the concept falls away from the ET/ETQW style its a stupid idea and its to much like CoD/BF or even LoL/Dota. I have witnessed an awful lot of people saying… “this game needs to be unique and not just another CoD!” yet people seem so reluctant to not just make this another ET/ETQW after even saying themselves they need to move on and change from the original ET/ETQW formula . I am not actually making a “point” here just an observation that still boggles my mind because I honestly don’t think people realise they are even doing it >.<

Well, what I meant is for sure, moving ahead and stuff is right, but don’t axe the core gameplay that has been proven to work so nicely. At least don’t axe it in such a banal way as by just mimicking the CoD instakill gameplay. Moving on should be achieved by inovation and a new story - Brink was trying to achieve this but was rushed by Failovision/Actifail. Just blend the good from the old and cool from the new, but remember that franchises are not built up momentarily nowadays, at least not with free2play games. This game installation will still in any case be a niche one, with player ranks at best far away below the mainstream overhyped ****games. By totally axing ET gameplay the game will only lose the old supporters, while the gains of new supporters isn’t guaranteed, especially with steep learning curve like most SD games.

cc_ powah!


(PixelTwitch) #24

[QUOTE=Ashog;498248]Oh well, nice then.

Naaaaah, it does mean :slight_smile:

Yeah, perhaps you should. You softened the blow so much that I completely missed this version :wink:

Well, what I meant is for sure, moving ahead and stuff is right, but don’t axe the core gameplay that has been proven to work so nicely. At least don’t axe it in such a banal way as by just mimicking the CoD instakill gameplay. Moving on should be achieved by inovation and a new story - Brink was trying to achieve this but was rushed by Failovision/Actifail. Just blend the good from the old and cool from the new, but remember that franchises are not built up momentarily nowadays, at least not with free2play games. This game installation will still in any case be a niche one, with player ranks at best far away below the mainstream overhyped ****games. By totally axing ET gameplay the game will only lose the old supporters, while the gains of new supporters isn’t guaranteed, especially with steep learning curve like most SD games.

cc_ powah![/QUOTE]

I get that and I do not think it should be moving away totally from its ET and QW routes…
Just remember that no matter what % of the old school guys do stick around to play Dirty Bomb its still going to be a tiny drop in the ocean compared to the potential new players… if this was not the case there would not be a need for a new game what so ever.

As an outsider it really does feel that the majority of the people here are actually hoping for a modernised ET/QW (and I think thats cool also)
It just seems that people make their mind up on ideas/concepts based on ET and QW and not Dirty Bomb itself.

I could be completely wrong though :slight_smile:


(Rex) #25

Poor Pixel doesn’t understand our view.


(onYn) #26

Ok so here is my mental crap :slight_smile:

Storry: Everyone on those forums is asking for bigger maps, with many ways to go for example to sneak objectives, with usefull side objectives - as well as spawn hosts that can be captured.

Kills doesnt mean anything: Well you are mostly playing in bigger teams as well as on a “pub” server, where it´s about having fun and goofing arround (for me at least). Competitive games will be 5v5 (at least thats what I got told, maybe it´s wrong) - cosnidering a higher interest in winning the game and higher game understanding a kill will be verry huge. It will actually decide if the push can continue or not, as well as set up the behaviour of the deffense.

Length of games: For this you need to get proper maps first, I think we all agree on that one :D, and also see how the game and the maps work out in an competitive way. Like I said the playing we do on this game so far, is mostly just pub and I don´t expect pub play on larger lan events. Also I think that every “important” match, will be between teams that are somehow equal, so you shouldn´t worry too much about games taking only 3 minutes then :wink:

Spawn timers: Well you seem to be someone who is more experienced then me in the gaming genre overall, and if you think that this is a good idea that will help the game to be popular, stick to it maybe SD will hear you :). For me it´s just useless and limiting feature. Every good team will find ways to find out the enemy spawn and estimate it to a certain level, making the pushes as coordinates as possible, making all the kills so usefull ;). Also an objective doesn´t allways need to get done in one swoop sometimes it´s 2 or 3 waves of succesfull attacks that can lead to a finished objective, thats the beauty of close games.

Limit mercs a single person can play: Nonsense, depending on the objective that needs to be done or defended, everyone should be able to play everything. If you have 4 people who managed to get an objective back, and you are the only one dead you should be able to pick the fastest class for taking or defusing the current objective, without forcing or weakening your defence, that will probably still have to withsteand an attack (or well probably not when the spawn times will work like you want them to). Also for different spots on the map you may need different mercs, like a sniper for wider range, or shotguns the fighting focuses on smaller buildings, as well as different abilities to top mcp´s or what ever. Limiting certain mercs that are playable at once in a team (in comp play) should be a possibility tho, but on pub play it doesnt matter. As much as I enjoy mobas myself, and understand how important and interesting drafts can be - this is supposed to be an FPS in the first place, with some moba flavour. It´s fine if it adds something, but it cuts out way to much of the fps tactic point of view. You can still do some bans, and pick some specific mercs away, but in general every class should be available for everyone at every point.

Buff attackers: Yah well, again, there is no way to say if the attacking or defending needs a buff or not. An attack should take in a 5v5 10-15 minutes with everything less or more being allready an indicator of high difference in skill.

Map focus: Yeah, it´s a joke ^^

Mercs roles & importance: Like I said, this is supposed to be an fps, by this I think mercs are rather tools to play arround enjoy and allow everyone to do what he preferes most. Giving them actually a lot of value will draft away a lot into moba, taking away fps aspects again. Maybe it´s good to make an unique game, but I personally like an FPS to be an FPS, but that´s just my personal preference and if it helps the game to become succesfull, even if in this case I wouldn´t bother playing it, I would totally agree with it, I wish SD just the best :slight_smile:

ET/QW: LoL. Well, don´t know if you know it, but what this game was supposed to be, according to some developers forum posts some time ago, this was supposed to be an fast paced objectives based fps (thats also why I am so much aggainst adding too much moba elements into it). This is what I, and most others you see here, expect from this game to turn out. There are many things in QW that I actually miss in DB, but I don´t point it out, because I don´t think it fits and because I don´t think it will make the game more succesfull. I think others are the same, they don´t want this to be QW2 (of course we want^^, but we accepted it that it´s not the best you can do), but they have experience in these exact type of game this was advertised and supposed to be (maybe that has changed) and give specific feedback, backing it up with experience they gathered in this specific type of game.

My personal conclusion and reason why this could be the last major feedback post I ever did on those forums:
This game could be so much more then it is. And yeah, it is improving, but while it´s improving it´s geting worse at the same times. Some maps are geting better while some maps are geting worse. The same goes for specific parts of the same map. The movement is geting better increasing the pace of this game while the objective game play (every class can do everything and what not) is geting worse. About every single change SD has done or not done in this game - you can find thousands of forum posts, not only from “oldschool guys” and stating dumb QW peoples stupid wishes, but talking and discussing it into a lot of detail with tons of examples of situations and what not (for maps even with paintings and stuf). And no one really cared. I never had the illusion this will be QW2 (what I obviously would loved), but I thought they still want to do this “fast paces objectives based” game. That´s what all of us expect. To be honest, right now the only thing I expect is SD to make an succesfull game (what I don´t belive tho), just for the sake of the company, and because of how much joy I had while playing there games. The next step in the development of my oppinion of this game, and I can see it coming verry clearly, is that they are actually standing thesmelves in the way. They focus so much more about how to make money then on making the game itself fun to play that it´s simply insane. Of course money making is important, but when it stands in the way of a good game it won´t make money anyways, so it´s quiet a dilemma. Actually some of the things that have changed in this game (to the worse) were changed in order to “assist” the money making and just screwing the gameplay. At the same time we see so many mercs coming out and features about them what not, but how much as the game improved? Yeah well… it has a little, while it got worse again at the same time, there is no conclusion in the game it self, decissions are being made in rnd directions, and instead of building up of good points in the game and finally coming closer to a finish product (whats the case for many maps), they are just being removed, making all the improvements pretty much meaningless.


(PixelTwitch) #27

lol I actually really do… I was the exact same when moving to Shootmania from Quake recently.

I just feel that some people forget that while ET/ETQW had/has a decent player base its no where near big enough to support a new FREE TO PLAY game. On top of that they seem to also brush over the fact that both ET and ETQW had a huge issue with audience retention overall.

Thats not mentioning the fact that following certain design choices from both of these games would render certain design choices already present and in development for Dirty Bomb no longer functioning.

This would not be an issue if at least the current active playerbase/community had a wider demographic…
Its like asking 100,000 Muslims if all meat sold in the UK should be Halal…
compare that to asking 1,000,000 people of differing religions you would get a more accurate view on the real correct answer :slight_smile:


(stealth6) #28

People don’t know what they want, just make a game and shove it down their throats with marketing.


(PixelTwitch) #29

lol TRUE STORY!


(onYn) #30

I just feel that you forget that while ET/ETQW playerbase isn´t the biggest, just saying that everything we like, and apparently was part of the ET/ETQW games won´t be apreciated by anyone else is quiet irrational. By that, a game that is liked by any given playerbase doesn´t mean that anyonelse won´t like this game if there wasn´t anything like it in the past 7 years or so. On top of that it seems that ET is from a time where gaming wasn´t as popular as it is these days and ET:QW had major issues with lag as well as not being finished uppon release. And because we talk about future playerbase, there is no way you can predict, even if you have your youtube channel and stuff^^, how a playerbase of a polished and improved ET or ETQW for that matter would looke like. Not saying that I expect this from SD, just trying to show how poor the argumentation is when someone is saying “we can´t satisfy you because you aren´t enough” or “it was like this in ET:QW and ET:QW wasn´t succesfull enough, that´s because it won´t work - completely ignoring how many different reasons there were for the game not becoming succesfull”.

But if I am honest, releaseing an improved and polished version of ET or for that matter ET:QW (including free to play features like purchasable mercs and skins for whatever) would have given SD probably the same chances of generationg a new player base, in addition to the old playerbase of one if not both games. After all there hasn´t been something like this on the market for quiet a long time, and previous SD games suffered a lot uppon release, unleashing there true potential far too late in order to become truly popular. Anyways, when I came into this seeing how the game looks like, and how much work was allready put into it, I understood that won´t happen, even tho it would have been the rational decission in order to make the most money with the least effort.

It seems like the “optimal” feedback is being declined by: has he played et or et/qw? if yes -> was there something similar in this games? -> if yes -> ignore even if it makes sense and is being thought out verry well, and supported by many examples and specific beneftis (these days prolly not as specific and detailed because every subject has like 10 threads allready dealing with it)

You can´t be serious about that :slight_smile:


(Rex) #31

It’s funny, because we once had this discussion with SD itself. To a certain point I agree, but it’s not like we haven’t had any people from different games here. ‘Had’ being the operative word. Now make a guess who is still around?

ETQW yes, ET not.

That’s not our fault and I have no idea how to achieve this when all new players just run away…
On the other hand you will always encounter the core player base from past games if you join the development of a ‘successor’.


(PixelTwitch) #32

[QUOTE=Rex;498278]It’s funny, because we once had this discussion with SD itself. To a certain point I agree, but it’s not like we haven’t had any people from different games here. ‘Had’ being the operative word. Now make a guess who is still around?

ETQW yes, ET not.

That’s not our fault and I have no idea how to achieve this when all new players just run away…
On the other hand you will always encounter the core player base from past games if you join the development of a ‘successor’.[/QUOTE]

yes ‘Had’ is the operative word… Rather then looking at who is still around how about we look into the reasons why the others are not?

Fair point on ETQW vs ET retention… However I would be interested to hear from you who you think were the bulk of the ETQW community… The ET guys by any chance? Guys that then went back to ET because they felt that ETQW was an inferior game?

I totally agree that its not your guys fault that new players “run away” from Dirty Bomb.
The way to fix this would be to allow in both a LARGE number of new players and players from a wide range of games.
Then at the same time make sure you have your matchmaking ready and working to avoid players getting “stomped” from the word go…

Its a shame really but these days the idea of losing to better guys and improving your own skills has kinda gone…
People get frustrated… Blame external factors for their lack of skill and then leave for greener pastures…

Sure I would expect people from the previous games to jump to the new iteration of a game that holds the same core mechanics.
However Dirty Bomb vs ET/ETQW is slightly different to how this normally works and has worked in the past due to the fact that rather then small iterations year after year or at least generation after generation this time we have a 2/3 generation gap… That means the ET/ETQW guys are much more concentrated as well as being expected to make bigger leaps forward to “more modern” design and mechanic principles than would usually be expected of them.


(onYn) #33

Ok nvm, I can´t help here anymore. We are just typing/talking the **** out of us, trying to deliver the best and as objective as possible feedback and still clearly talk about different worlds. Well, I guess there is no reason in trying to talk sense, when everyone has it´s own oppinion and view anyways and on top of that no one really reads it or makes it matter.

In hope that this game will be succesfull - no matter if because of it´s interesting game mechanics, inoviative and unique style, noob friendliness, competitive aspects or great marketing,

peace out DB, see you at release :slight_smile:

PS: almost no feedback in the past year, especially that from ET/ETQW players has been taken into account, and the game also doesn´t and never had the feeling like any of those game, so maybe stop the hate towards there players feedback or mechanics from those games, they aren´t the reason for the current situation


(PixelTwitch) #34

[QUOTE=onYn;498289]Ok nvm, I can´t help here anymore. We are just typing/talking the **** out of us, trying to deliver the best and as objective as possible feedback and still clearly talk about different worlds. Well, I guess there is no reason in trying to talk sense, when everyone has it´s own oppinion and view anyways and on top of that no one really reads it or makes it matter.

In hope that this game will be succesfull - no matter if because of it´s interesting game mechanics, inoviative and unique style, noob friendliness, competitive aspects or great marketing,

peace out DB, see you at release :slight_smile:

PS: almost no feedback in the past year, especially that from ET/ETQW players has been taken into account, and the game also doesn´t and never had the feeling like any of those game, so maybe stop the hate towards there players feedback or mechanics from those games, they aren´t the reason for the current situation[/QUOTE]

OK…

Well I was actually just having some food and was about to create a post about this exact same thing…

What I was going to say was…
What makes giving feedback as an outsider so difficult is the fact that so many of the guys that have come over from ET and ETQW take every single little thing as a personal attack… I have absolutely no hate towards ET or ETQW players and I actually respect both the games tremendously. Sure, I maybe word my posts a little bluntly and I know I do not always explain myself perfectly.

Also maybe as someone that has played a lot of ET and ETQW you may see the differences much more than others… However, I can assure you from a casual ET / ETQW player I can see and feel the influence in Dirty Bomb from them games.

I also totally believe that the old school guys are not responsible for the current situation…
However, I also believe that a little more willingness to open up to new/different ideas and giving independent feedback removed from the bias of previous games OR including bias from other games with examples of why something is better/worse. Would actually help the developers more as well as the people that do not know as much about ET/ETQW as you do…

I cannot count the number of times in threads on these forums I have suggested something or read someone elses suggestions and seen the common response of… “it worked in ET” or “Its not what the game is SUPPOSED to be like” (what ever that means) lol


(onYn) #35

Ok, so because I like you I will make on more post about that :stuck_out_tongue:

I don´t take you personally (at least I don´t try to), it´s just that you aren´t the first one who has “issues” (and i say this because I don´t know a better english word for what I actually mean) with ET/ETQW players who argue with aspects from those past games. I actually appreciate all kind of new ideas, that have the goal to make this game better, but in many cases those ideas are mixed with a text like “what all the et people say is dumb, thats how modern game has to work” as well as coming from someone who hasn´t been in the situations we have been in, and doesn´t understand how many possible funny and interesting game situations this or that takes away. I know on the other side it´s usually the “go play COD or BF kid” not accepting that there are maybe better solutions then ET or ETQW have provided… and even if it´s not ment like this, the fact that it´s personal oppinions makes it kinda hard to stay objective. So yeah, it´s a tricky situation.

Of course there are some things that are influenced by ET or ETQW but tha same goes to almost every shooter game. After all it´s about objectives, about shooting, with constantly respawning people… there has been some stuff that is similar. However, there is a ton of stuff that is different. For QW it would be spawnhosts, different amo/healthsystem, way different class balance, vehicles, specific sniper mechanics, shields, radar and other stuff you could deploy, movement etc … And this are just general non genre specific points from top of my head that you usually don´t see discussed. I enjoyed ALL of them, and loved every single one of those aspects, as well as how of them worked together. Every single of of them gave the game some spice and unique gameplay, so yeah… it really is something different.

Like I said, I appreciate everyones opinion, I guess we all just want a successful game, and some just want a game they like. For me it´s just that I have been in countless situations of playing as well as watching objective based gameplay. I knew the tactical options I had as a member and as a captain of my team, and can imagine pretty fast how much different tactics you can create and execute with every single aspect of the game that is being added or removed. That´s of course just from a medicore players/watchers/contentcreators perspective, but still. For example your idea about the spawntimer: I can see how it is supposed to work (at least I think that I understand it) but I can tell, that experienced players will throw a nade into an entrance knowing exactly when you will be there, estimating you spawn like they calculated it. This ability to estimate your enemies spawn allows to execute every single tactic that you explained and was supposed to benefit from your way of managing the spawn timers. On the other side I can see how many things won´t be doable anymore, while some still will remain in the game but a little bit changed. So even if I try to be humble and allways remind myself, that there maybe something I miss out, “Maybe the spawn system wasn´t as good? Maybe thats really better?” it makes you a little mad, when someone suggests something, that only cuts the fun and doesn´t add anything of value, or only is being made in order to not make people who spent money for the game “uncompfortable” while screwing up the gameplay. This are the things that really matter to me, and some other people who really care about the game becoming succesfull (while others only mind there business, and want this how they imagine it). It´s general aspects of the “fast paced” objecitve based gameplay, that compared to other solutions - as objective and humble I try to seriously think about them - are just superior in every aspect. And if there are better or at least equally good solutions it´s completely fine. Example for this would be the movement. So everyone wanted an advanced movement system. Even tho everyone was asking for it, there wasn´t anything like this for almost a year I think, and then they added something. It´s not like it was in ETQW, it´s different but it has some quality, it fits into the “fast paced objective” genre and offers many unique abilities. And maybe they add even more, Thumbs up SD, that´s really what we are lookign for. But that´s almost the only thing that has been replaced with a different, but still working mechanic. Most of the “core mechanics” that are different, has either been removed comepletely (because this game is being considered as “art” and the developers want it this way, or they are afraid of people who pay for the money to be angry or whatever) or changed in a way that it cuts a lot of the tactical options you had in ETQW and don´t have now.

In my eyes this game is in a place, where it doesn´t know what it wants to be. It´s almost like Conchita Wurst. And every change that is being made, just proves this feeling. It´s not developing in a specfic direction, it has no base where you know “ok we can build on top of that”. The core gameplay itself, by far doesn´t unleash the potential that is given by the genre. And if you try to discuss about any of those points, with any of the “oldschool” guys, you will probably get some serious, almost offensive repsonse. It´s not because we don´t like the person or the suggestion itself - we just think we know it all better. We even think we know it better then the developers, giving them super detailed feedback, multiple times, for over a year now. Of course they are pros, and payed to make games, so they in general know better what they are doing. But we spent thousands of hours playing objective based games and hell we have been through it all. We raged about stupid game mechanics as much as we enjoyed the good aspects of the game and even if I can´t speak for all - I think many of us understand what is working genre specific and what was just working for ETQW or ET.
And if you ever hear about someone saying that “it´s not the way it´s supposed to be”, in general it´s about the same lvl of argumentation like “this doesnt fit for a modern FPS”. But in some cases, people (like I do verry often) may refer to the orginal statems, which have been repeatedly posted outside and inside the alpha test forums that this game is going to be an “fast paced objective based game”. So everything that makes the game slower, or less objective focused (there are so many ways for this to happen and not to happen, but I really don´t want to make this post any longer) or decrease the TTK :smiley: is something that won´t be apreciated and earn the quote “it´s not supposed to be”.


(PixelTwitch) #36

lol you are as bad as me with these long posts >.<

I think the core issue with the “community” currently is the banging of heads. Whilst the SD fans and ET/ETQW guys are fed up with hearing “omg your idea is dumb because its not how modern games work” they do the exact same to the other guys “omg it works fine play ET nab” lol. So both camps end up frustrated with each other and due to the fact at this point there are more ET and ETQW guys around you will notice a high fall off from the “outsiders” as they are very out numbered… Me… I am a stubbern git and I do not give up so easy.

Honestly the “Fast Paced Objective Based Game” stuff I completely understand… I also understand that in most “old school” games the words FAST PACED mean something completely different to what people expect now… Without a doubt I feel that in Dirty Bomb the line between “Fast Paced” and “Meat Grinder” are very blurred and could do with some definition.

When it comes to cutting the fun and adding nothing of value I do appreciate your concern… Sometimes I do feel that I am missunderstood due to people not really understanding my motives for each suggestion fully…

With the spawn time suggestion/argument I have its not actually about simply lengthing the spawn timer or making the game easier/harder. My goal is actually to nudge the balance of a typical map/objective more in the Attacker favor by opening a window at each objective for a push to be made and executed faster then the current system allows. The second reason is to make each KILL/REVIVE feel much more important because I feel it will keep the game far more exciting for spectators witch inturn will hopefully result in more people watching the game meaning sponsors are more likely to put money into the game due to them getting more eyes to see their brand/product. The progression though the map would also make the game more interesting for spectators also. When it comes to the Gameplay and like you mentioned Fun this is where it really turns into a purely opinion based argument. I personally feel that its NOT FUN to sit for 15min playing the first objective both as an attacker and/or defender… I do find constant changing areas and progression FUN… I do NOT find 10 meaning less kills fun… but I do find getting that epic important pick kill FUN. Obviously some people will be the opersit…

The issue you see with the spawn timer (calculating it) is already in the game so the suggested system would not make it worse. However having a simple 5seconds random deviation to spawn times would prevent the prediction nade issue in both systems… Also I would say that comes down to more map design than simple spawn timers. Actually even now in Dirty Bomb if you hold TAB you can see exactly when someone respawns.

Glad you decided to reply :slight_smile:


(onYn) #37

Haha, unfortunatelly, I am usually reedditing my post 10 times, because of couple new stuff comes to my mind :D, dunno if you read the latest version before you posted yours lol


(PixelTwitch) #38

lol you are as bad as me with these long posts >.<

I think the core issue with the “community” currently is the banging of heads. Whilst the SD fans and ET/ETQW guys are fed up with hearing “omg your idea is dumb because its not how modern games work” they do the exact same to the other guys “omg it works fine play ET nab” lol. So both camps end up frustrated with each other and due to the fact at this point there are more ET and ETQW guys around you will notice a high fall off from the “outsiders” as they are very out numbered… Me… I am a stubbern git and I do not give up so easy.

Honestly the “Fast Paced Objective Based Game” stuff I completely understand… I also understand that in most “old school” games the words FAST PACED mean something completely different to what people expect now… Without a doubt I feel that in Dirty Bomb the line between “Fast Paced” and “Meat Grinder” are very blurred and could do with some definition.

I actually feel one other issue we have with other peoples ideas is based on our own outlook and assesment of the game.
I would love a modern ET styled game so much (infact I like the look of ETQW better) but I always before deciding what to post and talk about look at the game I have infront of me and make an assesment based on things already implemented vs where I believe the game is heading… Each time we asses the position of a game we end up in different positions. Maybe its just because I am not as optermistic as some of the guys on the forums and I have already accpeted that some of the things I do want and would want are simly not going to happen… I do still feel some people are holding out in the hope of a sweeping change :slight_smile:

When it comes to cutting the fun and adding nothing of value I do appreciate your concern… Sometimes I do feel that I am missunderstood due to people not really understanding my motives for each suggestion fully…

With the spawn time suggestion/argument I have its not actually about simply lengthing the spawn timer or making the game easier/harder. My goal is actually to nudge the balance of a typical map/objective more in the Attacker favor by opening a window at each objective for a push to be made and executed faster then the current system allows. The second reason is to make each KILL/REVIVE feel much more important because I feel it will keep the game far more exciting for spectators witch inturn will hopefully result in more people watching the game meaning sponsors are more likely to put money into the game due to them getting more eyes to see their brand/product. The progression though the map would also make the game more interesting for spectators also. When it comes to the Gameplay and like you mentioned Fun this is where it really turns into a purely opinion based argument. I personally feel that its NOT FUN to sit for 15min playing the first objective both as an attacker and/or defender… I do find constant changing areas and progression FUN… I do NOT find 10 meaning less kills fun… but I do find getting that epic important pick kill FUN. Obviously some people will be the opersit…

The issue you see with the spawn timer (calculating it) is already in the game so the suggested system would not make it worse. However having a simple 5seconds random deviation to spawn times would prevent the prediction nade issue in both systems… Also I would say that comes down to more map design than simple spawn timers. Actually even now in Dirty Bomb if you hold TAB you can see exactly when someone respawns.

Glad you decided to reply :slight_smile:


(PixelTwitch) #39

I just did the same but acciedenly put it as a new post >.< I am reading yours again now :smiley:


(onYn) #40

Haha, your like another version of myself ^^