My Return Review of the game.


(ValyrianKaos) #1

I have not been playing the game for prob well over a year now. I quit shortly after Phantom was added as i felt it didn’t suit the game what so ever and it drained the enjoyment out of the game for me. But after playing new games ect and getting bored. I thought i would give Dirty Bomb another try seeing as i did enjoy it a great deal and maybe they had made some improvements now?

Well im sorry to say but the experience still wasn’t a good 1. In my 1st few matches i was really getting a feel for it again thinking why did i quit and maybe i should buy the all Merc pack!! but this was however when i was facing the same types of classes i was playing against before. Where the person with the better aim would mostly be the winner. But after playing a few more matches. I was introduced to the lameness which is Javelins rockets, which without any warning, would wipe you and your friend out without anything you can do about it The projectile is not avoidable what so ever ( Oh the skill involved!! ). I thought meh, maybe just because its new they try to make it OP so people buy it. But then i see Stoker 1 shotting me if i have any kind of wiff of his fire which also stays there for ages, destroying any1 and anything in its path. Again can’t avoid it if the set goal of the stoker is to drop it at your feet. You are not getting away from it. Sure you might even kill him if you are lucky but that doesn’t save you your friend or any equipment around you from the fire shortly after.

I think this game has gone from a skill based game to a casual OP abilities spamming game where people are just waiting for cooldowns to guarantee there next kill. I am rambling so i will just leave it there. I’m sure people will just say i need to get used to the new classes but tbh, i don’t think i have the patients for it, re-spawning into another rocket or grenade to wait 22 seconds again.


#2

Javelin has been nerfed to the ground to be honest.

She was the definition of cheese upon her release, there is no doubt about that. However, since then a visual cue has been implemented to the rocket and the charge time has been steadily increasing - 1.5 seconds at this point of time. Within these one a half seconds you either continue to shoot and take her down before the rocket is fired or you decide to dodge by performing a long jump.

I more or less agree on the Stoker part, though. Panic molotovs are not a pleasant experience and I’d certainly appreciate some changes in that regard. Note that it’s possible to dismiss the fire with the usage of explosions and smoke, you could also try chaining a long- with a wall jump to bypass the affected area.

By the way, I have written a fairly in-depth explanation of the spawn timer here.


(Chris Mullins) #3

Welcome back! And thank you for your insight. It’s interesting to see how you feel about the game, especially for being away for so long. Javelin has been iterated upon and balanced a few times since her release and is in a much better place now, but surprise rockets can be a bit…surprising still.

Stoker’s molotovs are very strong, but they’re designed to be specifically so they can be used for area denial. Having them do less damage over time was considered, however that would go against the core design of the ability.


(bgyoshi) #4

We’re pretty happy with panic molotovs now, considering that Stoker spent about a year after you left having no ability effectively. The molotov was so weak that you could run through it more than once and still be alive.

Tip: You can shoot the the glowy part of the rocket launcher and guarantee blowing up the jav with her own rocket

Tip: Disengage more often, you don’t always have to go headfirst into the enemy especially when they have abilities up

Tip: Play more FF On, people spread out more and there’s less spammy explosives


(Muddy Muddy Mud Nade) #5

@bgyoshi said:
Tip: You can shoot the the glowy part of the rocket launcher and guarantee blowing up the jav with her own rocket

I didn’t even know you could do that.

Anyways, Jav’s rocket aren’t completely undodgable and Stoker’s fire is inconsistent as hell but don’t always guarantee a kill.
There is a warning before Javelin’s rocket fires, there’s a line that shows where she is aiming as well as a pretty loud activation sound.
Sounds like you just need more experience with the game, bud.


(bgyoshi) #6

@MuddyGrenade said:

I didn’t even know you could do that.

Clarification: It’s not easy but it’s doable


(geefunkster) #7

While the changes to Javelin have made her much less OP to play AS, imho it hasn’t changed the experience of playing AGAINST her nearly as much. The delays etc help but a surprise rocket around a corner or into a choke is still a surprise rocket. Why would they care though when arty is making ww3 in ev maps and proxy is throwing small nukes halfway across the map?


(ValyrianKaos) #8

@bgyoshi said:
We’re pretty happy with panic molotovs now, considering that Stoker spent about a year after you left having no ability effectively. The molotov was so weak that you could run through it more than once and still be alive.

Tip: You can shoot the the glowy part of the rocket launcher and guarantee blowing up the jav with her own rocket

Tip: Disengage more often, you don’t always have to go headfirst into the enemy especially when they have abilities up

Tip: Play more FF On, people spread out more and there’s less spammy explosives

Tbh, im just not too fond of 1 shot abilities with such huge AOE range. At least with a sniper they need to get you in the head with a non aoe bullet. So some1 like Nader i also despise tbh lol ( im not including Skyhammer / Arty / Kira in this ofc as i see them more as special abilities with a lot of signals warning whats coming )

It’s a hard task to kill a Javelin in 1.5 seconds especially if they are not being stupid and standing still in the open :smiley: Alot of them just use it in close - mid range so they just can’t miss it really ( i wouldn’t say shooting the rocket out the sky is realistic either ). Stoker i really can’t see how you can avoid his grenade in close quarters, Just throw it in the general direction and no matter what you’re dead.

I play Aura alot so with 80 HP, I dunno how much a fire tick does but it looks like it does at least 80 damage or ticks damage extremely fast. Then again im not seeing Rhinos do much better vs a rocket or Fire too. Both are insta gibs too unless you are extremely lucky and die right on the large AOE edge.

I wouldn’t say i rush in headfirst ever really. I’m a very defensive player playing any FPS game or any class. Fight when you know you can win and retreat if the % of winning is small. Ofc as Aura and the heal station it’s the only way to play really. You can see in my Aura vids on my channel when on defense that Health station is my baby and i insist i stay at full HP.

I will have to try to get my bro back playing and play some ranked then. I guess less stokers will play in FF games but who knows. Also he would be complaining about the same things i do.


(Xenithos) #9

@ValyrianKaos said:
I think this game has gone from a skill based game to a casual OP abilities spamming game where people are just waiting for cooldowns to guarantee there next kill. I am rambling so i will just leave it there. I’m sure people will just say i need to get used to the new classes but tbh, i don’t think i have the patients for it, re-spawning into another rocket or grenade to wait 22 seconds again.
I don’t always claim that DB is a non skill based game, but when I do it’s because I lack the skill and experience to dodge or beat whatever is frustrating me.


(ValyrianKaos) #10

@Xenithos said:

@ValyrianKaos said:
I think this game has gone from a skill based game to a casual OP abilities spamming game where people are just waiting for cooldowns to guarantee there next kill. I am rambling so i will just leave it there. I’m sure people will just say i need to get used to the new classes but tbh, i don’t think i have the patients for it, re-spawning into another rocket or grenade to wait 22 seconds again.
I don’t always claim that DB is a non skill based game, but when I do it’s because I lack the skill and experience to dodge or beat whatever is frustrating me.

I don’t see how you are “dodging” a rocket or a grenade. I come top the majority of the time so i wouldn’t say I just “lack skill”

By all means coach. Watch my vids and tell me how my movement is wrong. Clearly you’re the expert.


(Xenithos) #11

First of all, all the videos in the playlist are from 2015, with no recent footage of Nader, Javelin, or Stoker in them. I could not at all coach your movement without a recent example of your possible failures.

However when you hear the Javelin rocket, and see the laser, you know where it’s coming from, and you should know how to do a double vertical wall jump to either get out of the way, or a long jump away from it. It’s the exact same thing whenever you’re in tight quarters and getting nade spammed from Nader. As for Stoker, you’re probably going to lose 40 hp if he hits you directly with it, but run. Don’t stand in it, don’t let it keep burning you, run.

I come top too my man, I come top too.


(Da_Mummy) #12

Okay threeThings

  1. If Stoker throws his moli only to kill you he is either a) an uneffective pick that just throws it to get single kills (which is not the idea of area denial with a 35s cooldown) or b) he is very new and you should be able to outaim him pretty smoothly if you are as experienced as you Claim (not saying you arent)
  2. If you think Jav is cheesy now… oh boy howdy the Gostclip days would have been a treat to you. Nowadays Javi is a one man takedown meaning if she found you to be a good target you are clearly doing something right because a 20s cooldown for a single Person is pretty manageble in comparison to other mercs ahem Fragger ahem.
  3. @ValyrianKaos said:

I play Aura alot so with 80 HP, I dunno how much a fire tick does but it looks like it does at least 80 damage or ticks damage extremely fast. Then again im not seeing Rhinos do much better vs a rocket or Fire too. Both are insta gibs too unless you are extremely lucky and die right on the large AOE edge.

I wouldn’t say i rush in headfirst ever really. I’m a very defensive player playing any FPS game or any class. Fight when you know you can win and retreat if the % of winning is small. Ofc as Aura and the heal station it’s the only way to play really. You can see in my Aura vids on my channel when on defense that Health station is my baby and i insist i stay at full HP.

If you are playing a merc that is flimsy in concept you should be used to getting mangled in enemy fire.
Oh and another thing: just because you play the veteran here does not mean you have to insult somebody that wants to give an old dog some instructions. Believe it or not but some people may have collected some experience with the game as well while you were gone.
And for some reason you havent even mentioned Guardian or Turtle yet which are also pretty new.


(ValyrianKaos) #13

I’m not here to dick measure so I tried to choose my words carefully. But needed to say I’m not just some noob who needs to “L2p” which I knew people would start saying to me. If my last vid was 2015 then it has been even longer than 1 year it seems. Me saying “I come top a lot” was just me saying I’m not completely useless at the game. I’m not saying I always do and that i don’t get wrecked in some games. I also don’t remember insulting anyway. Maybe a bit defensive. Some people just don’t like others insulting there game. As if it’s perfectly balanced.

I didn’t know you see a laser so there’s a start. I would also say I dislike stoker a lot more than javelin too. The reason I haven’t mentioned Turtle / Amie / Pheonix / Thunder / the Korean girl / and maybe even more that I don’t remember. None of those were in the game either, but they seem to fit quite well in the game and I haven’t found them frustrating to play against. I guess PHeonix took some getting used to with his revive and self heal but nothing major. Might even try that class out myself.

Aura feels definitely nerfed from when I played. The station healing for less ofc ( which I feel is fine ) and is the revive range shorter? That could be in my head though.


(Chilled Sanity) #14

Honestly Ability spamming was the meta of the game for a looong while now

*But hey, I’m not mad, It forced me to play snipers and actually improve my aim. Bonus.


(K1X455) #15

It’s true that this game is no longer about better aim. SD has brought together one of the most conflicting concept of fast paced shooter and long TTK so they have ingeniously introduced “horizontal recoil” to add random effect per shot on popular weapons of choice like the Stark, Dreiss and BR-16 whose damage output is so high, it’s the go to choice of seasoned players. As for the rest who are stuck on the spray-n-pray tactic, they miss out and complain (and so far, that’s all they ever do). It’s the brutal cycle of “I don’t like dieing to shotguns, burst rifles, click spammers, sniper rifles, cheesy and explosive kills, or anything that makes me look like a total noob”, cause I don’t like how my feelings being violated (specially when the player is streaming his gameplay on Twitch).

However, to say that you’re disappointed because you got cheesed by Javelin is rather a petty complaint akin to being frustrated at not learning how things have changed; and not being able to escape any type of explosive ability (Skyhammer’s airstrike, Arty’s artillery barrage, Fragger’s grenade, Proxy’s mine, Fletcher’s sticky balls, Nader’s nades, Stoker’s molotov) repeatedly, I can’t comprehed why it becomes utterly frustrating and all of a sudden, your brain starts to think of only one thing. You become fixated at one problem that you no longer look at the underlying circumstances that brought you to that predicament.

You’ve been there before, and you know what it is. Why complain now? You could have gained better credibility if you had said that she has the weakest ability as she is the only fire support merc than cannot earn a Rain of Fire badge on the EV because her rocket is so piss weak, it’s only used for cheesing 1v1s. You could have also complained that she’s the only fire support that can go in dire need of ammunition because of how her context action of supplying ammunition works. Yet, the developers say that she’s in a “better spot” right now… or is it because they’re not receiving any complaints???

Here are better reasons for your frustration (just because I’m a bit generous at educating ppl like you):

  • Did you know that Stoker’s molotov has intermittent problems (particularly in Underground) that sometimes, it fails to explode or does not register?
  • Or that Arty’s artillery barrage and Kira’s laser has indexing problems because of the way SD has limited the map indexes at which they can be placed or focused?
  • Or how about how unbalanced CMM can go when on 10 matches, 9 of them places you on offence with a team of practising RECONs and don’t know how to play objective?
  • How about the netcode issue where you client side registers a hit but it isn’t qualified by server?
  • Do you even notice how severe aim punch is, if your latency is above 80ms?

I really don’t know what kind of players are coming on board the game right now, but I was once a noob too… and no one took showed me the ways of this game and I had to learn them the hard way. I’m pretty well seasoned now and there’s a few things I know about the game that makes me stand out. YES, I chose to stand out because I leverage my knowledge and others can be amazed at how I can become top scorer with a very high latency; to the point that it is sometimes humiliating.


(ValyrianKaos) #16

@K1X455 said:
It’s true that this game is no longer about better aim. SD has brought together one of the most conflicting concept of fast paced shooter and long TTK so they have ingeniously introduced “horizontal recoil” to add random effect per shot on popular weapons of choice like the Stark, Dreiss and BR-16 whose damage output is so high, it’s the go to choice of seasoned players. As for the rest who are stuck on the spray-n-pray tactic, they miss out and complain (and so far, that’s all they ever do). It’s the brutal cycle of “I don’t like dieing to shotguns, burst rifles, click spammers, sniper rifles, cheesy and explosive kills, or anything that makes me look like a total noob”, cause I don’t like how my feelings being violated (specially when the player is streaming his gameplay on Twitch).

However, to say that you’re disappointed because you got cheesed by Javelin is rather a petty complaint akin to being frustrated at not learning how things have changed; and not being able to escape any type of explosive ability (Skyhammer’s airstrike, Arty’s artillery barrage, Fragger’s grenade, Proxy’s mine, Fletcher’s sticky balls, Nader’s nades, Stoker’s molotov) repeatedly, I can’t comprehed why it becomes utterly frustrating and all of a sudden, your brain starts to think of only one thing. You become fixated at one problem that you no longer look at the underlying circumstances that brought you to that predicament.

You’ve been there before, and you know what it is. Why complain now? You could have gained better credibility if you had said that she has the weakest ability as she is the only fire support merc than cannot earn a Rain of Fire badge on the EV because her rocket is so piss weak, it’s only used for cheesing 1v1s. You could have also complained that she’s the only fire support that can go in dire need of ammunition because of how her context action of supplying ammunition works. Yet, the developers say that she’s in a “better spot” right now… or is it because they’re not receiving any complaints???

Here are better reasons for your frustration (just because I’m a bit generous at educating ppl like you):

  • Did you know that Stoker’s molotov has intermittent problems (particularly in Underground) that sometimes, it fails to explode or does not register?
  • Or that Arty’s artillery barrage and Kira’s laser has indexing problems because of the way SD has limited the map indexes at which they can be placed or focused?
  • Or how about how unbalanced CMM can go when on 10 matches, 9 of them places you on offence with a team of practising RECONs and don’t know how to play objective?
  • How about the netcode issue where you client side registers a hit but it isn’t qualified by server?
  • Do you even notice how severe aim punch is, if your latency is above 80ms?

I really don’t know what kind of players are coming on board the game right now, but I was once a noob too… and no one took showed me the ways of this game and I had to learn them the hard way. I’m pretty well seasoned now and there’s a few things I know about the game that makes me stand out. YES, I chose to stand out because I leverage my knowledge and others can be amazed at how I can become top scorer with a very high latency; to the point that it is sometimes humiliating.

You clearly didn’t read hardly any of my posts. Seeing as i clearly said i don’t have problems with Skyhammer Arty Kira AOE or any of the other new classes that came after Phantom. Im not new to the game. It’s just that my original forum account seems to be deleted when it moved to a different company. I also said Stoker is a hell of a lot more annoying then Javelin. The fact of knowing to look for the laser has helped that, but there is no getting away from a Molotov in CQC mid shooting battle and it’s damage is just far too high.

I made a video in 2015 a little highlight of how stupid aim punch was so yes i do know about that. It seems they still haven’t changed that then. Those bugs you are talking about are not meant to be in the game so i won’t even talk about them seeing as they were not put in the game purposely and hopefully will get fixed. Im just talking about my experience of a player coming back to the game. You can’t change my opinion on what i think is lame and what I dislike as that’s MY opinion and experience on the gameplay and fun of the game for me and i’m sure a lot of new and returning players would feel the same way about those classes.


(doxjq) #17

@stayfreshshoe said:
Welcome back! And thank you for your insight. It’s interesting to see how you feel about the game, especially for being away for so long. Javelin has been iterated upon and balanced a few times since her release and is in a much better place now, but surprise rockets can be a bit…surprising still.

Stoker’s molotovs are very strong, but they’re designed to be specifically so they can be used for area denial. Having them do less damage over time was considered, however that would go against the core design of the ability.

Although Stoker’s molly still doing damage after it’s disappeared is a little annoying.


(GatoCommodore) #18

@doxjq said:

@stayfreshshoe said:
Welcome back! And thank you for your insight. It’s interesting to see how you feel about the game, especially for being away for so long. Javelin has been iterated upon and balanced a few times since her release and is in a much better place now, but surprise rockets can be a bit…surprising still.

Stoker’s molotovs are very strong, but they’re designed to be specifically so they can be used for area denial. Having them do less damage over time was considered, however that would go against the core design of the ability.

Although Stoker’s molly still doing damage after it’s disappeared is a little annoying.

what’s more annoying is how it sometimes dont kill health station.


(Xenithos) #19

@GatoCommodore said:

@doxjq said:

@stayfreshshoe said:
Welcome back! And thank you for your insight. It’s interesting to see how you feel about the game, especially for being away for so long. Javelin has been iterated upon and balanced a few times since her release and is in a much better place now, but surprise rockets can be a bit…surprising still.

Stoker’s molotovs are very strong, but they’re designed to be specifically so they can be used for area denial. Having them do less damage over time was considered, however that would go against the core design of the ability.

Although Stoker’s molly still doing damage after it’s disappeared is a little annoying.

what’s more annoying is how it sometimes dont kill health station.

That continues to baffle me to this day. It can’t kill shields or stations, yet it’s white phosphorous…


([ *O.C.B.* ] Wildcard) #20

@Xenithos said:

@GatoCommodore said:

@doxjq said:

@stayfreshshoe said:
Welcome back! And thank you for your insight. It’s interesting to see how you feel about the game, especially for being away for so long. Javelin has been iterated upon and balanced a few times since her release and is in a much better place now, but surprise rockets can be a bit…surprising still.

Stoker’s molotovs are very strong, but they’re designed to be specifically so they can be used for area denial. Having them do less damage over time was considered, however that would go against the core design of the ability.

Although Stoker’s molly still doing damage after it’s disappeared is a little annoying.

what’s more annoying is how it sometimes dont kill health station.

That continues to baffle me to this day. It can’t kill shields or stations, yet it’s white phosphorous…

Seems that station is a magnet for problems if anyone remembers airstrikes killing them by hitting its healing radius; or the fact that a certain laser is still killing through walls at times (cough) Kira’s Laser (cough). Certain abilities seem to just always attract these problems in this game.