The simplest is to use alternate fire on the same weapon but it would be interesting to see a human tac shield as a mine-like utility that needs to be armed and perhaps only projects a field across a narrow space like a tripmine does. Naturally, these sorts of limitations and the durability of the field and/or utility would depend on how significant a role projectile weapons, including grenades, have.
My Quake Wars 2
I guess the gdf version could be applied in the same way.
Also since the strogg version kind of protects vs spam anyway, the gdf version would need to have an additional power.
For example - any incapped player under a gdf tac shield thats revived, is revived at 3/4 health instead of 1/2. Or if thats too powerful, slow health regen on revive that stops at 3/4 health. This would then allow their medics to play a bit more aggressive since they have more packs available to them.
I concede it would kind of urinate on the medcrate however…
Perhaps, if strogg continue to have superior hitscan firepower, it makes more sense for them to have projectile shields. I tend to dislike FPS mechanics that have additional benefits not obviously connected.
Maybe too silly but tactical shields that blocked vehicles would make attempted road kills pretty funny.
Back in the beta it was common to use tac shields on incapped team-mates, because the strogg revive was so slow. But then players realised that they didnt need to run in and revive first, that taking out the threat first aloud them to revive later.So tac shields in team battle situations got phased out. It also got phased out, when players realised that stroggs strength was splitting up and gaining area control across the map, over attacking in groups.
GDF’s style, is more a power in numbers approach because they have insta-revive. But the biggest issue for them in that approach, is spam and splash damage. So a tac shield that specialises in protecting against that, actually suits their style of play. On its own though, its not exactly a cool ability since its open to hitscan, it needs to have an additional ability. Health regen, or 3/4 revives would promote the style, that got phased out.
In other words, I look at the gdfs version less focused on completing primary objectives, and more of a battle focused ability.
What would they look like these tac shields? I’m not sure I’d like idea of GDF running around with Strogg like tech.
Perhaps something like a large riot shield would be more fitting, a solid bit of cover that can be put down, perhaps when two of these are placed on either side of a road an engineer can construct a road block between the two.
I’m not sure I’d like idea of GDF running around with Strogg like tech.
oh, there goes that idea then. :stroggtapir:
It can be blue instead of orange. I’m sure the artists could come up with something GDFish.
I guess the riot shield would be a nice way of attracting the cod players, though.
Throw out a tac shield box thing…
Small explosion…
Unfolds fast outwards…
Another small explosion…
Scissor lift type thing expands it up…
Kevlar tac shield
Possibly the w̶o̶r̶s̶t̶ best idea I ever had, thank me later.
Riot shield may not be best way to describe what I had in mind but the GDF having access to portable energy shields sounds bit far fetched, a solid structure or sorts would fit more nicely into the game in my opinion, something that is stronger against certain weapons but the price you pay compared to the strogg tac shields is vision or something along those lines
Having classes work together to combine their abilities to create obstacles and such could be expanded into other areas with some imagination.
I would imagine any qw2, would be set pretty far into the future right?
What is far fetched for that time?. Doesnt GDF actually steal tech from the Strogg in the game?
That said I understand what youre saying, it needs to have more of a human vibe to it
That can be solved by the artists and the animation peeps, i guess.
This is why I don’t like ETQW’s tac shields. They should have more useful non-lemming focused placement locations than they have. I realize that what I’m describing could be as limited in use as smoke grenades, which I was trying to think of a replacement for. This kind of player created segmentation of a battlefield/room could be a lot more interesting than was as implemented in ETQW.
[QUOTE=.Chris.;407060]What would they look like these tac shields? I’m not sure I’d like idea of GDF running around with Strogg like tech.
Perhaps something like a large riot shield would be more fitting, a solid bit of cover that can be put down, perhaps when two of these are placed on either side of a road an engineer can construct a road block between the two.[/QUOTE]
Dishonored has a field which not everything can pass through justified by electrical polarity nonsense. That’s one reason I mentioned a more tripmine-like mechanic that isn’t just a magical free floating energy wall… well, it’s less magical, at least. GDF seem to be guarding an EMP generator on every campaign.
I wouldn’t mind seeing a solid or mechanical implementation of a barrier, either. The mechanics would be different, naturally.
Edit: Magnets. Powerful enough to repulse or redirect large, slow moving weaponry (projectiles) and slow strogg players. The best explanation for magic is always magnets!
I dont mind them, but I think they are pretty limited even in lemming situations.
I know of a few top players that were in love with the indoor oppressor role, which only convinces me even more, how weak that class is. The class needs a bit of a buff, or an additional ability suited only for indoors.
[QUOTE=Humate;407073]I dont mind them, but I think they are pretty limited even in lemming situations.
I know of a few top players that were in love with the indoor oppressor role, which only convinces me even more, how weak that class is. The class needs a bit of a buff, or an additional ability suited only for indoors.[/QUOTE]
Why is the oppressor a weak class?
That last idea sounds interesting for sure with the magnets for projectiles, could ass some risk to it’s use when larger projectiles (vehicle weapons) are fired near it, sends them wildly in any direction similar to using flares that occasionally can send the rocket into another target by accident.
Yeah, GDF are stealing strogg tech but I’m going by what we see in Quake 4 as limit to what they can achieve, been a long time since played that game though but only remember they got as far as deep space flight, hovertanks and mechs.
In comparison to the alternatives - an extra objective player, or an extra tech… its not as useful once the match hits indoors.
Well, right, but in some moments an oppressor can be the most useful class. For example if you have to disarm at the upper obj on Ref.
I can’t help but laugh when I’m rocket launcher and I press mouse 1 and an oppressor comes out of nowhere in front of me and deploys a shield and I go boom.
Well, right, but in some moments an oppressor can be the most useful class. For example if you have to disarm at the upper obj on Ref.
Yes, there are segments of maps where they are useful… even on volcano (hack obj) its useful… but most of the time, an extra tech is more helpful.
[QUOTE=DrFunkenstein;406738]I guess the sniper rifle is a weapon no game can do without these days, but I’d prefer a game where it would operate like a musket: add the gunpowder, add the bullet, fire away and miss. Rate of fire should not exceed 1 shot per 5 minutes on top of that. That’ll teach them .
Dr. Funkenstein[/QUOTE]
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