This is why I don’t like ETQW’s tac shields. They should have more useful non-lemming focused placement locations than they have. I realize that what I’m describing could be as limited in use as smoke grenades, which I was trying to think of a replacement for. This kind of player created segmentation of a battlefield/room could be a lot more interesting than was as implemented in ETQW.
[QUOTE=.Chris.;407060]What would they look like these tac shields? I’m not sure I’d like idea of GDF running around with Strogg like tech.
Perhaps something like a large riot shield would be more fitting, a solid bit of cover that can be put down, perhaps when two of these are placed on either side of a road an engineer can construct a road block between the two.[/QUOTE]
Dishonored has a field which not everything can pass through justified by electrical polarity nonsense. That’s one reason I mentioned a more tripmine-like mechanic that isn’t just a magical free floating energy wall… well, it’s less magical, at least. GDF seem to be guarding an EMP generator on every campaign.
I wouldn’t mind seeing a solid or mechanical implementation of a barrier, either. The mechanics would be different, naturally.
Edit: Magnets. Powerful enough to repulse or redirect large, slow moving weaponry (projectiles) and slow strogg players. The best explanation for magic is always magnets!