My guide to Splash Damage and it's shooter known as Brink


(ataliba) #41

worst game release of the year.


(INF3RN0) #42

I was simply being facetious about the attitude changes around here.


(Azure19) #43

[QUOTE=ataliba;377672]worst game release of the year is Homefront.[/QUOTE]Your right. More Brink!


(Azure19) #44

[QUOTE=H0RSE;377554]1. Rework weapon mechanics, especially spread and recoil, to function and behave more like SD’s past games. Make more weapons actually feel different and unique and rework ironsights. Ironsighting should grant a bonus when used, but should only really be practical for long ranges. Other than than that, it should be about personal preference.

  1. Rework game interactions. The current “lock on to object” mechanic works better in theory than it actually does in the game. Either fine tune it to make make it much more responsive (currently, players can take more time trying to “lock on” than it actually takes to perform the action.) Make it an optional method, like how ETQW had the option to perform various actions with the same button, or remove it all together.

  2. Rework the HUD. Including options to remove hud elements or re-size them would be ideal. You can display just as much info on screen (and more) without making them so obtrusive.

  3. Body types should have more significant variety, advantages and disadvantages between them, making choosing any of the 3 a viable choice. When the majority of players are choosing 1 body type and/or ignoring one body type (like how it is in Brink now) then you know they need to be rebalanced.

  4. Heavy weapons should be devastating. However much advantage speed and mobility give to Light players, heavy weapons should give a similar degree of advantage to Heavy players. As they are now, they simply do not.

  5. Offering customization, xp and a leveling up system in an FPS is fine, if done well. Although Brink offers variety in terms of abilities, weapons and appearance, it falls kind of flat when it tries to tie it all together. The sense of accomplishment or the addictiveness (for lack of better word) of wanting to level up and unlock new stuff, isn’t really present in Brink. Leveling up feels more like a chore and less like a fun aspect of the game design. I think SD needs to to either make the FPS or the RPG aspects (or both) of the game more engaging and interesting, so it draws the player in making them want to spend countless hours playing. As it is now, Brink does an okay job with both portions, never really achieving full potential on either.

those are some thoughts I have for improving Brink.[/QUOTE]While I personally agree with your statement, I want to ask what will Brink be like if it chagned to these things? Do you think you will try and get Splash Damage to possibly do this in Brink 1 or Brink 2?