Feedback
Sys Specs:
i7 2600k @ 5Ghz
Palit GTX 660 Ti Graphics Card
16Gb Corsair Ram
Installed on OCZ Agility 3 SSD
Gigabyte z68ma-d2h-b3 motherboard
Internet 150-60Mbps down 11-12Mbps up
General
All is fine, runs smooth @ 1920x1080, no noticeable lag in game, pings vary from 15-50ms for Eu servers
Gameplay
Pros & cons:
I like the med configs - the ability/handicap of choosing meds with different abilities works well
Movement speed for meds seems ok over long distances, but getting a revive in can sometimes be hard as they don’t seem too quick from a standing start making it difficult to get multiple revives in or get to someone who is a few metres away
That could be down to a decrease in movement speed when charging the paddles? (not sure if that’s the reason or not) but the idea of charging the paddles is something I like as it forces you into decision making
Ammo levels are probably about right, but another 5 or 10 bullets in a clip would come in handy as some of the other ranks feel a bit over-powered i:e 4 headies and the guy turns around and shoots you 
Aiming in general seems a bit lotto although I just read a post that seems to indicate that could be a known issue? Sometimes it feels like my aim is Godlike and headshots ring out like Big Ben, other times, if I don’t get a hit with the first bullet, then I don’t seem to get a hit at all before being taken down, no matter whether I am at head, body, or just spray and pray
Field Ops - FO needs some definite work and as one of my main classes it feels terribly handicapped. I usually use Skyhammer but the airstrikes are close to a waste of time. I’ve thrown airstrikes that i’ve seen land a metre or two away from someone and still they’re stood there shooting at me. Add to that, you can throw a strike and the opposing team has time to wander off and make a brew before it lands. Even if you disguise the location it shows a great big line where it’s going to land, then drops in some small hitmarkers, then actually lands. If you get killed by an airstrike then it must have landed right on your head and you were daydreaming about something. Other than that, there’s really no excuse for getting one on the bonce.
Arty is much the same, the damage radius is negiligible and i’ve seen people almost run straight through it or past it with limited damage taken
Health regen needs to be removed completely or something needs to be done about the map design and/or gameplay. I don’t know if it’s the influx of new players but recently, if you end up on a team that doesn’t know what it’s doing, you’re screwed. Quite a few games recently i’ve been on the wrong side of idiots padding themselves up with the strongest possible class and then just sitting in spawn shooting everyone that respawns. With the aforementioned problem of a lack of damage from airstrikes and stuff, it makes breaking out really difficult when you only have a couple of players able to deal with it. Sure you can Rmabo and take out 2 or 3 of them and die in the process, but when the med then self-revives and picks up the others while your team is sniping from the back of spawn, you’re back to square one. Spawn camping numpties ruin the game so it needs a way to stop them, even if it’s just basics like stopping them placing turrets in the middle of your spawn etc.
Afterthoughts: Additional class choices would be welcome. 3 is enough for comp play, but at extra one or two would be good for pubs. Config scripting aka binds would be handy too. Option to add friends so that you can see if they are playing or which server they are on would also be useful
Anything I haven’t mentioned, I probably like. On the whole things are balanced and the objective-based gameplay is a much needed oasis in the desert of useless shooters that are currently available. Even in beta the game is good enough to put my COD + Season Pack into the bin. As an ex Wolfenstein & ET player, the finished game can’t come quick enough!

