Hey all,
I just wanted to provide some feedback on the Extraction Alpha.
First of all I think the design is pretty solid. The movement speed is pretty decent, the pacing of the game and spawning seemed like when you got a kill it was rewarding, but when you died you didn’t need to sit in queue for about 3 minutes to get back in (aka CS).
I like the maps, though the escort maps (espeically the one with the elevator) I feel like can set teams up for failure, if they didn’t have enough accomplished pre-ojective. If there is going to be an escort, make it so there are minimal impediments, OR make the opposing force create the bunkers like in some maps. This I think is better overall.
I especially like the trainyard map, I feel its pretty fast paced, and works well with scrimmages (I had the privledge to play a few).
I saw TotalBiscuits preview of extraction, and I have to agree that I do not like how spongy my opponents are.
I get that the developers want to reward headshots, and they should. I feel that both headshot and body shot damage should be increased, to make the weapons feel like they have some punch, and that players have a better chance when engaging multiple opponents.
Here is a post about eSports I made on the Titanfall forums, and I think it applies to Extraction as well.
ts important to remember a few things with regards to eSports.
- There is no shortage of people that would love to play video games for a living. Developers need to recognize an important fact: Devs have the leverage. So for all the complaining and whining that some bitter competitive vets do, it can largely fall on deaf ears if the game is big enough because those people aren’t necessary as they are easily replaceable when with a large game population.
Example: League of Legends when it was first testing was said by many hardcore DotA fans that it was going to fail because it was a “noob game” because you couldn’t last hit your own minions. Few years later there were over 300,000 people watching the PAX Tournament stream with an important fact: A lot of the teams that were playing, started their professional careers in LoL. A lot of those older players flocked to HoN or whatever and nobody really cares about that game anymore, despite it being “more complex”.
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Its not as much fun to watch video games as it is to play them. Which is why PAX and Gamescom hold much more value in gamer’s minds than the likes of an E3. So if somebody is going to watch a video game, the person or company streaming should have an EXCELLENT reason for doing so.
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eSports is such a small sub-sector for many games, and often a lot of competitive gamers feel entitled and/or bitter becuase they are “the best”. For most companies, it doesn’t even make sense to start an eSports division as there really isn’t a link between eSports and sales, at least in the PC FPS realm.
Look at what happened with FireFall. ESL ran a tournament, Red 5 paid them $30,000+ to cast, organize and distribute prizes for the Go4FireFall series. The top two teams kept winning (they deserved to win they were the best teams) and entry level teams kept getting matched up against them in the first rounds with single elimination. Those teams quit, and there is supposed to be a large prize tournament at the end of the month ($10,000 total) with only 4 teams signed up because Red 5 went top heavy with eSports.
Viewers for the first week were 200, second week 100, third week, 60 and I don’t even think they did the fourth week. They delayed the monthly tournament until mid-september to get some teams back. But for the most part a lot of competitive teams, including my own, wrote the game off and switched to other games.
Bare in mind this was no easy task for me: I was flown out to Red 5 studios to give feedback as a community member, I met them at every PAX East where they were demoing the game. I’ve participated in Beta discussions directly with the developers etc… A game I was once loved and followed for literally 3 years is now an after thought. the PvP is so flawed that it requires immense focus fire to be successful at, which most teams cannot do. There are other mechanics that broke the game as well.
Now the FireFall forums have been flooded with jaded gamers as a result of this tournament, heavily criticizing the game and making jabs any time they can. If I were a developer, I would simply ignore that community and maybe even cancel the eSports part of the game just because of all the negativity it brings.
FireFall’s core PvP is terrible for the entry level player due to a medium-high TTK (time to kill) meaning that it requires more sustained aim than the average player can output.
Actually after I wrote this, FireFall’s PvP has been effectively shut down, the bitter PvP community won!
Anyways.
The key again is to make this game accessible to as many players as possible. Pros will rise to the top, regardless of what changes are in. I for one don’t believe a pro mod is necessary for competitive play, maybe access to a few cvars to change the round time or objective times etc…
People generally want to play the same game they want to compete in, I think just balance the play for the masses, and the best will rise from the top from there.
