my feedback


(stealth6) #41

Well obviously I don’t mean a remake with all the bugs included…

In other news Samurai for president! +1

EDIT: Just to add a bit more to the strafe jump argument (Adding to my countless other posts on the subject). Having a way to go faster than another player and creating new routes adds so much to a game.

The only games that have come close that I’ve tried were Battlefield to a minor extend (You can go out of bounds for a while and that way discover new routes that really screw with the enemy + the very high jump height in BFBC2 let you do some wacky jumps to get to odd places)

Natural selection 2 let’s you build up speed as an alien which is so satisfying when you escape a bad situation with a percentage of your health left over. - That rush -
Downside in that game imo is that the maps are pretty restrictive, but at the same time it’s needed for the gameplay in that game.

Other games feel so stupid when you try to pursue somebody, you basically just need to hold sprint and then try to cut as many corners as possible.

I do understand MrEd’s concerns and have been in situations where players were accused of cheating / speedhacking. But I’ve already addressed these concerns in previous posts (increase accessibility - cgaz)


(Ruben0s) #42

Great post Samurai.


(RasteRayzeR) #43

[QUOTE=scre4m.;448715]happened to me as well. After 20 GB of downloading you notice that the game sucks for beginners and it isn’t worth to learn the mechanics as it has no future anyway.
-> uninstalled[/QUOTE]

It was an incredible game when it came out, and I guess that if you haven’t known it from that time, you will be disappointed. Like many gamers, W:ET was a complete revelation to me because it was the FIRST of the genre, and it blew my mind. That’s not possible anymore today, but I really would like DB to be that game that will influence a whole new generation, so that ten years from now, they will bitch to the devs to make a game “like DB”


(BomBaKlaK) #44
  • 1 000 000 for samurai
    really nice explanation just can’t say more.

(et4player) #45

quote:but movement is slow and poor
this is the problem
Db movement replicates COD etc. which is too slow. may be ok for console players :smiley:
Quake/Et players(and myself) would like to have the same “physics bug” implemented in this game :smiley:
But I afraid it’s not possible with the chosen engine(unreal).
I want to be able to do this in DB :smiley: http://www.youtube.com/watch?v=1LwQ-9sK6PQ


(shaftz0r) #46

cool man. coming to a forum about a game that isnt et, will never be et, nor will ever have trickjumping because that was a glitch in idtech3, and posting bad videos of you using adren doing 7 year old trickjumps makes you very cool indeed. not to mention, that if you’re sneak, you’ve been banned from said game 100 times. maybe if you learned how to aim, and didnt spend hours doing jumps that would never work in comp, you wouldnt have needed to buy cheats.

peace


(Volcano) #47

well that was brutal :armadillochase:


(Bangtastic) #48

@etplayer that is no real feedback, good aspects, bad aspects -> room for improvements;

this is no et sequel and thats good. WWII setting was overused anyways as modern setting today…

im sry even this was already stated… BUT why cant we call it DB movement or at least the Unreal way lol
oh right its an alpha, it will never change x)


(stealth6) #49

[QUOTE=shaftz0r;458950]cool man. coming to a forum about a game that isnt et, will never be et, nor will ever have trickjumping because that was a glitch in idtech3, and posting bad videos of you using adren doing 7 year old trickjumps makes you very cool indeed. not to mention, that if you’re sneak, you’ve been banned from said game 100 times. maybe if you learned how to aim, and didnt spend hours doing jumps that would never work in comp, you wouldnt have needed to buy cheats.

peace[/QUOTE]

I don’t understand why people think it’s impossible to implement strafejumping on a different engine :confused:
Can somebody enlighten me on that?


(acQu) #50

That video is so misleading, because it is actually a mod for ET which heavily modifies movement. That is probably also why there is so much aversion. When me specifically talks about movement, i don’t mean THAT kind of movement, because it is extreme trickjump mod lol. Vanilla ET style movement is what i am looking for.


(stealth6) #51

That video is etpro with kmod I think. kmod only adds some fun commands, unlimited adrenaline & save/load. So I think those jumps would’ve been possible in vanilla ET, but very hard since you don’t have unlimited tries thanks to stamina and no save / load.


(acQu) #52

I know there are some sick jumpers out there and alot is possible by setting your FPS to right amount and i think other stuff, but that seems impossible jumps for me. If he did it on vanilla or etpro, then kudos.


(Volcano) #53

333fps had something to do with that didn’t it


(k1ruaa) #54

Actually, I tend too agree with this idea. I mean, no, I love the game and i’ll surely play it, but I think that movement speed is too slow overall. Only sprint to run without shooting can be a good idea, but the movement speed overall needs to be increased to get a real Fast paced FPS. Strafing left and right is really slow compared to any other fast paced fps.


(chippy) #55

[QUOTE=stealth6;458978]I don’t understand why people think it’s impossible to implement strafejumping on a different engine :confused:
Can somebody enlighten me on that?[/QUOTE]

It’s not that it’s “impossible”, but a lot of people seem to think that strafejumping was intentional, which it wasn’t. Now, this doesn’t mean it’s impossible to create using the Unreal engine but it will it actually become “strafejumping”? The problem, in my opinion and I think is why SD seem reluctant, does it really fit DB?

I’d love to see some more movement features as well but I strafejumping is the way? What if when you sprint and jump of ledges of (which are up to a certain height) you jump a little higher/longer? If you drop down a high height and land on a slanted surface (think London Bridges spiral staircase) you actually lay down and slide down it. Stuff of that nature, for me personally, would add alot of flavor and style to the movement without breaking the artstyle of DB. Thinking it’s too simple compared to strafejumping? It is, but keep in mind, if DB is to be a success it have to please the masses to a certain degree and if they have to sit for hours or possible days just to learn a movement they will grow tired very quickly. Us “hardcore” players won’t have a problem with it but let’s be honest, we are a very small part of the big crowd.


(Erkin31) #56

I’d love to see some more movement features as well but I strafejumping is the way?

They could found their own way, like what Nadeo did on Shootmania (“sprint/acceleration”, speed momentum depending on ground type and bumpers).
I have no problem with the system of Shootmania, the important thing is to have a skilled system which permits to gain speed.


(Ashog) #57

[QUOTE=stealth6;458978]I don’t understand why people think it’s impossible to implement strafejumping on a different engine :confused:
Can somebody enlighten me on that?[/QUOTE]

Standard answer: Because that would take additional resources :wink:


(Mustang) #58

TBH I genuinely believe that some people actually think it would be impossible because of the engine, can only hope they are proved wrong.


(Erkin31) #59

What which can make me go back on DB :

  • Class objectives.
  • Grenades for all characters, with no cooldown, just the classic amunitions system.
  • Longer TTK.
  • Ironsight less powerfull. (or deleted)

What I would like to have :

  • Faster straff and backward movements.
  • Reload while sprinting.
  • Sprint with knife more faster.
  • Complex/deep system of movement to gain speed and conserve momentum.
  • No speed loss when jumping a lot.

The kind of inovations that I don’t like:

  • Inovations which kill the tactical deepness of objectives.
  • Inovations which give us a gameplay too slow.
  • Inovations which give us a gameplay with low learning curve.

(Erkin31) #60

For my previous post, I analyzed the problem with as expectation a fast fps which can succed to ET (it’s how SplashDamage has sold the game to me).
Now, it’s clear that is not the direction followed and I will judge the game as a new radom FPS.

My problem with DB is not only that is not a ET-game, but also that I don’t like the current state of the game. It’s not an arcade game, but it’s not realistic for all that.
It’s close to games like BF, but i don’t see any killing feature which can make me choose it rather than a BF4.
I don’t know if a game with nothing unique can be profitable, maybe, but this will not attract me.

I saw the word “tactical” in many thread. Good, I love tactical FPS ! :slight_smile: But DB does not fulfill this role for me.
Here the changes that can make me appreciate the game as a tactical FPS :

  • Lean.
  • Movements more slow.
  • Weapons with recoil.
  • Stamina for the sprint.
  • No crosshair.
  • Injury Management.
  • Suppression fire.

(Yes, the last paragraph is not realistic, I just said it for the fun but I think what I said, I would prefer a DirtyBomb with this kind of features more than the actual DirtyBomb.)