my feedback


(acQu) #21

Then get Quake Live, it is very similar in terms of “movement mechanics”. I would say W:ET with Stamina Bar movement (+ adre) was even better (much more variable and deeper than anything yet in DB), but meh …


(scre4m.) #22

i wait for the next DB build, which will hopefully give us a huge performance push.


(chippy) #23

Can we please start remembering that this is an ALPHA build. It’s not a closed beta, not an open beta, not a released, finished and optimised game. It’s an Alpha. We are in this because we are in a unique position to give our feedback, critique and suggestions to the developers to make this game what we want.

If you have a problem you wish to see improved, then tell them why. Tell them why you feel that way, why they should change it and how it can make the game better. There’s no point in just coming in and say “I don’t like it. Make it better”. How on earth is anyone supposed to work on that? Also, use the search function, there’s a good chance the topic you’re about to bring up already have been discussed and is being adressed by SD.

I’m getting pretty frustrated that people just can’t get this into their heads. Make some valid points, why it is and suggestions how to make it better. We’re in this to make it better, not to complain and quit.


(Humate) #24

Not everyone has the capacity to dissect and analyse the game to the point where they can contribute in a constructive way. Also people that have paid for access, have already made their contribution.

Keep that in mind champ.


(chippy) #25

[QUOTE=Humate;448724]Not everyone has the capacity to dissect and analyse the game to the point where they can contribute in a constructive way. People that have paid for access, have already made their contribution.

Keep that in mind champ.[/QUOTE]

I think a simple case of “I don’t like X because of Y” is something everyone is capable of.


(Humate) #26

Game sucks, its too slow.
Looks like Brink 2 imo, fail.

Prime examples of i dont like x because of y. :wink:

Like I said, some people know they dont like the game, they just dont really understand why they dont like it and how to express it.


(et4player) #27

[QUOTE=Humate;448727]Game sucks, its too slow.
Looks like Brink 2 imo, fail.
[/QUOTE]
thank you sir, you understand my frustration. it is impossible to implement quake/et movement with the unreal engine, period. we get another cod/brink.
bb db :frowning:


(Mustang) #28

Not at all, it’s possible to implement, just unwanted by the devs.


(potty200) #29

This sort of thread makes me embarrassed to come from the et scene. This is not et2 and we will never see et2. The fact that et is on its way out doesn’t mean they are looking to replicate the et you know. They need to appeal to a wider audience in order for this game to be a success and they won’t be able to do that if they remake et.

Basically, deal with change or live in the past. I chose to move on and maybe its about time you did?


(blacktyger) #30

Captures the Magic of ET
DarkangelUK, Closed Alpha player

Not had this much fun since Wolf: ET
Loffy, Closed Alpha player

The new, old school FPS
SockDog, Closed Alpha player

Guys, when i was making a decision about spend a 4x normal game price for something i was really carefully. All info i can get befor get this forum access, was that DB is next generation ET. So stop blaming us for expecting something close to good old W:ET, but movement is slow and poor, i mean same we saw in 100x last FPS games, for example Arctic Combat was really close (or even faster) DB.

And users saying they have to download 20GB to start play ET? C’mon it’s ~400mb install + ~50mb maps for the first connection (that means about 3-5min for me - and i have quite sh1t provider)… We don’t need haters here, let’s focus on DB.


(Raviolay) #31

Not to mention adding it would mean SD would have to throw out or redesign the current maps, so not likely IMO most we can hope for is a sliding crouch. Even the new Call of Duty has that, so that might be a possibility so long as it is simple like crouch jumping.


(Volcano) #32

[QUOTE=potty200;454018]This sort of thread makes me embarrassed to come from the et scene. This is not et2 and we will never see et2. The fact that et is on its way out doesn’t mean they are looking to replicate the et you know. They need to appeal to a wider audience in order for this game to be a success and they won’t be able to do that if they remake et.

Basically, deal with change or live in the past. I chose to move on and maybe its about time you did?[/QUOTE]


(stealth6) #33

[QUOTE=potty200;454018]This sort of thread makes me embarrassed to come from the et scene. This is not et2 and we will never see et2. The fact that et is on its way out doesn’t mean they are looking to replicate the et you know. They need to appeal to a wider audience in order for this game to be a success and they won’t be able to do that if they remake et.

Basically, deal with change or live in the past. I chose to move on and maybe its about time you did?[/QUOTE]

Why won’t the game be appealing if it’s a remake of ET?


(acQu) #34

Yeah as said; i think some want the discussion back, because forum is getting a bit quiet lately :smiley:

As said - part 1000: me personally just wants to have strafe-jump (EDIT and all the freedom of movement aspects from W:ET) built back into DB (and expanded upon). It is still a new game then imo, so where is the problem. Are you too derpi to judge for yourself what’s good and what’s not xD


(potty200) #35

And users saying they have to download 20GB to start play ET? C’mon it’s ~400mb install + ~50mb maps for the first connection (that means about 3-5min for me - and i have quite sh1t provider)… We don’t need haters here, let’s focus on DB.

I agree, Lets focus on DB and forget about ET. It’s dead and burried in my eyes and for a reason. Games have moved on away from quake style movement. The fact that you’d have to pay bethesda to use the new engine says enough for me.

Why won’t the game be appealing if it’s a remake of ET?

Because ET appeals to a small group of players around the world. ET was never a BIG success, infact it was damn right awful without any mods for it. If it wasn’t for shrub/pub, jaymod and etpro the game would of flopped within 6 months. The only reason it sustained a player base was because it was free. This is the only reason it outlasted RTCW and is hanging in there still.


(iwound) #36

Don’t forget all the user made levels for it. :wink:


(potty200) #37

Without a doubt! The fact that only Goldrush and Radar are the only 2 orginal maps left that people still play says quite a bit indeed!


(Ruben0s) #38

Not true. They are the best maps imo, but sadly not most played.

Most played map is oasis after that goldrush > fueldump > supply > radar > battery > railgun. Supply is the only unofficial map in this list.

The original maps still get played the most.


(potty200) #39

[QUOTE=Ruben0s;454131]Not true. They are the best maps imo, but sadly not most played.

Most played map is oasis after that goldrush > fueldump > supply > radar > battery > railgun. Supply is the only unofficial map in this list.[/QUOTE]

Publics don’t count for anything here! Also, if we look at London Bridge compared to Goldrush they are very similar. Allthough for Goldrush to be a hit they had to change the map as the escort bit was too long! I think I smell a plan!


(Samurai.) #40

Although i agree with potty in terms of not wanting a remake of previous games, equally it does not mean we should lower our expectations of features that should be implemented into this game just to avoid the “remake” line. Even though strafe jumping was present in previous games doesn’t mean implementing it in DB will make this game their successor… I hate it when people lower their targets and say things like this:

The most we can hope for?.. i don’t know about you but i intend to keep pushing for a strafe jump movement system, because this is what i feel DB needs… Just because it hasn’t been implemented yet or been discussed excessively by the dev’s with us too much doesn’t mean we should stop persisting, after all we are their customer base and they should listen to what we are saying. I think i can safely say the collectively the alpha community is still wanting a more advanced movement system building on from the addition of Crouch Jumping which was a great start. Sliding crouch will not fill the gap in the movement system, it has the possibility to be an interesting addition but hardly the core of the movement system which needs addressing (along with slowdowns for actions etc).

You see when i read former posts about the movement system i either don’t agree or view contrasting statements.

[QUOTE=MrEd;440678]
While doing a great job of providing high levels of mastery, the level of information required to convey exactly what strafe jumping is and the actions required to perform it are too convoluted to be considered a simple to learn movement mechanic. It is not a move that a player can attempt to understand by simply competing against another player on a server without a full description of what is going on from an external source. Indeed it is such a bizarre move and so breaks the other rules of locomotion in almost every game it does feature in that it is often seen by the uninitiated as a hack or cheat. As such strafe jumping as a move in and of itself is not under consideration for inclusion in Dirty Bomb.[/QUOTE]

  1. You view strafe jumping as being “too convoluted to be considered a simple to learn movement mechanic” the point is we don’t want just simple mechanics in this game, we want advanced movement that gives players a learning curve and time to invest into the game. Stop crushing the skill ceiling for everyone please!

  2. “seen by the uninitiated as a hack or cheat” - In all the time i have been playing ETQW / other games with strafe jumping, i have never come across a single player that has ever suggested strafe jumping was a hack/cheat. I am super interested to see how you came to this conclusion, cos frankly i find it ridiculous to believe. I know the intelligence of certain gamers can be incredibly low and it shows when they get beat down hard in a match, but even from these minorities I have yet to see a “strafe jump hacker” comment.

3)You say strafe jumping is not under consideration (at the time of this post) yet these are your motivations:

  • Strafe Jumping gives the player the immediacy in situations to speed up as quick as possible to escape/avoid fire/take cover etc.
  • Gives the player full control more than the current system, as it has the potential to develop trick jumping routes.
  • The whole point of strafe jumping is to conserve momentum / keep to maximum momentum & make smooth transitions while being the most efficient way of getting from A to B.
  • It’s simple to pick up as it’s just jumping while moving forward, but to maintain momentum from consecutive jumps you need to master it.
  • Although it doesn’t comply with being easy to track movement in 3rd person, this is another argument where you are crushing the skill ceiling in this game! Stop constricting the skill level possibilities, players will get bored very quickly, we need progression - not aesthetics but actual game mechanic progression is the most rewarding to invest time into.

So my point is you say you want XYZ aims for the movement system, strafe jumping is the feature that fulfills these aims to the point, it also meets the communities needs in terms of the overall movement system, yet you still find a way to hide behind a wet excuse for not implementing it. This is my main aim right now is to keep pushing strafe jumping till i get a convincing argument that it shouldn’t be implemented or wait for development.

p.s. sorry for hijacking the thread with giant post, i guess its relevant to OP who wanted movement system developed.