Quick Version:
Bugs:
-I can’t reload most of the new weapons (mg42, m1 garand for example)
Balance:
-Nerf SMGs accuracy.
-Nerf Allied Tank machinegun
-Nerf Outposts
-Nerf landmines
Wish:
Improve performance to reduce lag.
Replace sounds with new ones. (as good as old RTCW ones)
The long version:
- Bugs:
I can’t reload my mg42 or M1-Garand (the enginners version) (and yes I have ammo to reload) I usually have to waste all the bullets first to reload these weapons.
2.Balance:
I liked the slower rate of fire of the SMGs, they completely ruled RtCW. But still I think they are doing too much damage and are too accurate. A little nerf either in accuracy or damage would fix the problem.
The Allied Tank machinegun does a nice amout of damage, have a great rate of fire and accuracy, and takes too long to overheat. Overall is a damn good machine gun, a bit overpowered I would say. The allied player cannot move to dodge bullets, correct, but he can exit the tank and be instantly out of your aim. This machinegun is superior to the mg42 in every single way, incluiding mobility (what it shouldn’t be, I suppose.)
The outposts an Enginner can build are also overpowered In my opinion. Who needs medics or field ops if you respawn every 20 seconds and can run to an outpost full of ammo? Say, why not make the outposts have a smaller number of ammoboxes and medkits avaiable, and make so a Field Ops or a Medic can fill the cabinets up?
Also the landmines should be limited by number not power bar. I just got out of the game where an axis enginner placed landmines all over the fuel dump. The only way to get new ones should be either by ammopack (1) or dying. Each enginner should start with 3 landmines.

