First let me say that I enjoy the game quite a bit and I think it’s the best thing out there. I also understand that this is a game and not a combat simulation. However, there are some places where I think the game could add a little more realism and fun without making the game tedious like combat simulations tend to be.
Bunny Hopping: Sprint jumping and strafe jumping. This is just silly. My proposed fix would be to have you jump further but then studder on landing so that you can sprint jump to cross gaps and get up on things but not increase your flat land running speed.
/kill abuse especially when combined with panzer. People know when they respawn. Players who pay attention can shoot, /kill, shoot again. I would guess a lot of players like this feature for this reason, but I think it detracts from the game. I would propose that suicides (dive on grenade, eat a panzer, /kill) make you sit out for TWO spawns.
General panzer abuse. I wasn’t around for WWII, but I gotta believe that panzers and bazookas were not as effective as in game. I would propose that you shouldn’t be able to move or jump between the time you hit fire and the panzer actually shoots. I would also propose some randomness in rocket flight (some combination of “drooping” and spiraling or statistical variance). It’s silliness that the panzer is more accurate than the rifles.
Inaccuracy of Rifles: The K43 and Garand should be MORE accurate than pistols and SMGs, not less. I can see maybe having increase kick and worse accuracy after the first shot. But if you are willing to kneel, fire, settle, fire, etc. you should be deadly accurate.
No accuracy penalty for sprinting and general lack of momentum. You should be less accurate while sprinting. I would actually go so far as to say you cannot shoot while sprinting (as in Army Ops). For those of us that have watched a gun battle from the sky, you see a bunch of clowns sprint-strafing in place while shooting at each other. Due to the speed of the sprint strafe and the lag on the server it’s pretty difficult to hit anything and it’s silly. I think having the toon pause when there’s a 120 degree + direction change would add some realism and probably make this silliness less effective.
In any case, some ideas to kick around.
pretty sure is the same in ET