autoexec
created by fuzzel 10.01.2010 do not modify
___
/'___\ __
___ ___ ___ /\ _//_\ __
/’\ / \ /' _
\ \ ,/\ \ /’ `\
/\ _//\ \L\ /\ /\ \ \ _/\ \ /\ \L\ \
\ __\ _/\ _\ _\ _\ \ _\ ____ \ #Catch me if you Can
//// ////// ///___L\ \ @ Quakenet
/__/
_//
-----Bindings-----
unbindall
//Mouse//
bind “MOUSE1” “_attack” “” “default”
bind “MOUSE2” “_weapon2” “” “default”
bind “MOUSE3” “_weapon4” “” “default”
bind “MOUSE4” “_weapon5” “” “default”
bind “MOUSE5” “_weapon1” “” “default”
bind “MWHEELUP” “_weapnext” “” “default”
bind “MWHEELDOWN” “_weapprev” “” “default”
//Movement//
bind “KP_ENTER” “_stroydown” “” “default”
bind “KP_END” “_weapon0” “” “default”
bind “KP_DEL” “_reload” “” “default”
bind “KP_PLUS” “_altattack” “” “default”
bind “KP_UPARROW” “_forward” “” “default”
bind “KP_DOWNARROW” “_back” “” “default”
bind “KP_HOME” “_moveleft” “” “default”
bind “KP_PGUP” “_moveright” “” “default”
bind “KP_NUMLOCK” “_moveup” “” “default”
bind “-” “_movedown” “” “default”
bind “KP_STAR” “_prone” “” “default”
bind “KP_5” “_sprint” “” “default”
bind “KP_LEFTARROW” “_stroyup” “” “default”
bind “KP_RIGHTARROW” “_usevehicle” “” “default”
bind “KP_INS” “_activate” “” “default”
bind “KP_MINUS” “kill” “” “default”
//Miscellanos//
bind “UPARROW” “_vehiclecamera” “” “default”
bind “DOWNARROW”
bind “LEFTARROW”
bind “RIGHTARROW”
//Toggles//
bind “DEL” “_limbomenu” “” “default”
bind “HOME” “toggle g_showWayPoints 0 1” “” “default”
bind “PGUP” “seta g_fov 110;sensitivity 3.6” “” “default”
bind “PGDN” “seta g_fov 100;sensitivity 4.0” “” “default”
bind “BAckspace” “toggle in_toggleSprint 0 1” “” “default”
bind “m” “”
bind “,” “”
bind “.” “”
////////////////Binds 1-5 Klassenscript/////////////////////
//Chats//
bind “6” “exec pub.cfg” “” “default”
bind “7” “exec war.cfg” “” “default”
bind “8” “toggle net_predictionErrorDecay 1 0” “” “default”
bind “9” “toggle net_clientPrediction 20 10 1 0” “” “default”
bind “0” “toggle com_unlock_timingmethod 0 1 2” “” “default”
bind “b” “toggle net_clientmaxprediction 1000 888 555” “” “default”
bind “n” “toggle r_megaDrawMethod 0 1” “” “default”
//GDF Voices//
bind “q” “clientquickchat quickchat/global/hi”
bind “w” “clientquickchat quickchat/global/bye”
bind “e” “clientquickchat quickchat/global/sorry”
bind “r” “clientquickchat quickchat/global/cheers/greatshot”
bind “t” “clientquickchat quickchat/global/cheers/goodgame”
bind “z” “clientquickchat quickchat/global/taunts/awyeahohno”
bind “u” “clientquickchat quickchat/global/taunts/meh”
bind “i” “clientquickchat quickchat/global/cheers/freedomofearth”
bind “o” “clientquickchat quickchat/responses/thanks”
bind “p” “clientquickchat quickchat/global/taunts/oops”
//Strogg Voices//
bind “a” “clientquickchat quickchat/global/hi”
bind “s” “clientquickchat quickchat/global/go”
bind “d” “clientquickchat quickchat/global/sorry”
bind “f” “clientquickchat quickchat/global/cheers/greatshot”
bind “g” “clientquickchat quickchat/global/cheers/goodgame”
bind “h” “clientquickchat quickchat/global/taunts/awyeahohno”
bind “j” “clientquickchat quickchat/global/taunts/meh”
bind “k” “clientquickchat quickchat/global/cheers/forthemakron”
bind “l” “clientquickchat quickchat/responses/thanks”
bind “ö” “clientquickchat quickchat/global/taunts/oops”
//F - Modes//
bind “F1” “vote y” “” “default”
bind “F2” “vote n” “” “default”
bind “F3” “_ready” “” “default”
bind “F4” “toggle r_brightness 1.0 1.2 1.4 1.6 1.8 2.0” “” “default”
bind “F5” “toggle r_gamma 1.0 1.2 1.4 1.6 1.8 2.0” “” “default”
bind “F6” “toggleNetDemo” “” “default”
bind “F7” “_fireteam” “” “default”
bind “F8” “exec server.cfg” “” “default”
bind “F9” “_commandmap” “” “default”
bind “F10” “clientTeam spectator” “” “default”
bind “F11” “clientTeam strogg; exec strogg.cfg” “” “default”
bind “F12” “clientTeam gdf; exec gdf.cfg” “” “default”
//Global Chats & Miscellanos//
bind “c” “clientMessageMode” “” “default”
bind “y” “clientMessageMode 1” “” “default”
bind “x” “clientMessageMode 2” “” “default”
bind “v” “_quickchat” “” “default”
//Game Misc//
bind “TAB” “_showScores” “” “default”
bind “PAUSE” “pause” “” “default”
bind “TAB” “_menuNavForward” “” “menu”
bind “TAB” “_menuNavBackward” “SHIFT” “menu”
bind “TAB” “_menuNavBackward” “RIGHTSHIFT” “menu”
bind “ESCAPE” “_menuCancel” “” “menu”
bind “ENTER” “_menuAccept” “” “menu”
bind “ENTER” “_menuNewline” “CTRL” “menu”
bind “ENTER” “_menuNewline” “RIGHTCTRL” “menu”
bind “ESCAPE” “_menuCancel” “” “bindmenu”"
bind “KP_ENTER” “_menuAccept” “” “menu”
Settings
seta r_customHeight “768”
seta r_customWidth “1024”
seta r_aspectRatio “0” //0=4:3, 1=16:9, 2=16:10, 3=5:4, -1=custom
seta r_swapInterval “0” //Vsync
seta r_fullscreen “1”
seta r_displayRefresh “85”
seta r_mode “5”
seta com_videoRam “512”
seta g_skipIntro “1”
seta sys_lang “english”
pb_system “1”
pb_security “0”
pb_sleep “500”
pb_cl_enable “1”
seta net_updateAutoExecute “1”
seta net_updateAutoDownload “2”
seta net_serverPunkbusterEnabled “1”
seta net_clientPunkbusterEnabled “1”
seta net_clientMaxRate “25000”
seta net_serverMaxClientRate “25000”
seta net_clientPrediction “10”
seta net_clientmaxprediction “888”
seta net_clientServerTimeout “60”
seta g_showfireteamlocation “1” // 1
seta net_clientLagOMeter “0” // 0
seta com_showfps “1”
seta com_unlockFPS “1”
seta com_unlock_maxfps “120”
seta com_unlock_timingmethod “1” // 0= volle FPS 1= abgerundete FPS
seta com_allowconsole “1”
seta com_usefastvidrestart “1”
seta com_showTPS “0”
seta com_showBPS “0”
seta m_yaw “0.022”
seta m_pitch “0.01501”
seta sensitivity “3.6”
seta r_useThreadedRenderer “2”
seta r_visDistMult “1.2”
seta r_skipStuff “1”
seta r_detailTexture “0”
seta bse_detailLevel “0”
seta r_shadows “0”
seta r_brightness “1.4”
seta r_gamma “1.6”
seta g_showPlayerShadow “0” //schaltet die Spielerschatten aus
seta g_decals “0” //schaltet die Markierungen aus die Kugeln hinterlassen
seta r_multiSamples “0” //Anti-Aliasing
seta r_shaderQuality “0” //0=Low, 1=Normal 2=High
seta r_megaTilesPerSecond “256” //85=Low, 256=Normal, 9999=High
seta r_megaDrawMethod “0” //0= weichgezeichnete braune Textures 1= hartgezeichnete silver Textures
seta image_lodbias “-1” //-1 to 1 -1=körnig 0=ausgeglichen 1=weiche Umgebungstexturen
seta image_anisotropy “0”
seta image_filter “GL_LINEAR_MIPMAP_LINEAR”
seta g_fov “110”
seta image_detailPower “0” //bestimmt wie schnell Details ausgeblendet werden
seta r_MD5LodScale “10”
seta g_fireteamColor “1 1 0 1”
seta g_enemyColor “0.9 0.1 0.1 1”
seta g_neutralColor “0.75 0.75 0.75”
seta g_friendlyColor “.5 .83 0 1”
seta g_weaponSwitchTimeout “0” //schaltet den Effekt aus der beim Waffenwechsel entsteht
seta ec_showStroggSightEffect “0”
seta ec_showWeaponModel “0”
seta ec_showSightModel “0”
seta ec_useMapScripts “0”
seta ec_disableTracers “1”
seta ec_disableMuzzleFlash “1”
seta ec_autoScreenShot “1”
seta ec_autorecord “1”
seta ec_skippostprocess “1”
seta ec_skipatmosphericeffects “1”
seta image_specularPicMip “-3”
seta image_diffusePicMip “-3”
seta image_bumpPicMip “-3”
seta image_globalPicMip “-3”
seta image_picMip “-3”
seta image_picMipEnable “1”
seta image_ignoreHighQuality “1”
seta pm_bobroll “0”
seta pm_bobpitch “0”
seta pm_bobup “0”
seta pm_runroll “0”
seta pm_runpitch “0”
seta pm_runbob “0”
seta pm_walkbob “0”
seta pm_crouchbob “0”
seta gui_crosshairColor “1.00 0.00 0.20 1.00”
seta gui_crosshairSpreadScale “0”
seta gui_crosshairGrenadeAlpha “0.150”
seta gui_crosshairStatsAlpha “0”
seta gui_crosshairSpreadAlpha “0”
seta gui_crosshairAlpha “1”
seta gui_crosshairKey “pin_01”
seta gui_crosshairDef “crosshairs”
seta gui_tooltipAlpha “0”
seta gui_objectiveStatusAlpha “0.325”
seta gui_objectiveListAlpha “0”
seta gui_commandMapAlpha “1”
seta gui_fireTeamAlpha “0.325”
seta gui_chatAlpha “1”
seta gui_tooltipDelay “0.7”
seta gui_showRespawnText “1”
seta gui_vehicleDirectionAlpha “0.325”
seta gui_invertMenuPitch “0”
seta g_showVehicleCockpits “1”
seta g_tooltipTimeScale “0”
seta g_maxVoiceChats “3”
seta gui_vehicleAlpha “0.325”
seta gui_voteAlpha “0.325”
seta gui_obitAlpha “0.5”
seta g_showWayPoints “0”
seta g_waypointAlphaScale “0”
seta g_playTooltipSound “0”
seta g_playericonsize “8”
seta g_showPlayerSpeed “0”
seta g_commandMapZoom “0.25”
seta g_commandMapZoomStep “0.125”
seta g_spectateViewLerpScale “0.7”
seta g_playerIconAlphaScale “0.2”^
seta g_playerarrowiconsize “8”
seta g_rotateCommandMap “1”
seta net_clientLagOMeter “0”
seta g_drawPlayerIcons “1”
seta ui_advancedFlightControls “1”
seta ui_ignoreExplosiveWeapons “1”
seta ui_autoSwitchEmptyWeapons “1” //switch when empty
seta s_decompressionLimit “6”
seta s_libOpenAL “openal32.dll”
seta s_driver “dsound”
seta s_maxLowPrioritySounds “8”
seta s_useAdpcmCompression “1”
seta s_numberOfSpeakers “2”
seta s_globalFraction “0.8”
seta s_subFraction “0.75”
seta s_playDefaultSound “1”
seta s_voipVolumeOut_dB “-60.00000”
seta s_voipVolumeIn_dB “-60.00000”
seta s_volume_dB “-18.59375”
seta s_meterTopTime “2000”
seta s_reverse “0”
seta s_spatializationDecay “2”
seta s_maxSoundsPerShader “0”
seta s_volumeMusic_dB “-60.00000”
seta g_hitBeep “1” //1=beep+flash, 2=beep, 3=flash
seta ui_showGun “0”
seta ui_name “^pfzl”
seta ui_clanTagPosition “0”
seta ui_clanTag “^p#the_real_”
seta g_radialMenuStyle “1”
seta g_chatLineTimeout “5” //Chat line display time in seconds
gdf.cfg
GDF
addchatline “^1GDF classes loaded”
set covops1 “clientTeam GDF; ClientClass CovertOps 0; addchatline ‘^3Covert Ops^7*^3Assault Rifle’; bind 1 $covops2”
set covops2 “clientTeam GDF; ClientClass CovertOps 1; addchatline ‘^3Covert Ops^7*^3Sniper’; bind 1 $covops1”
bind 1 $covops1
bind 2 “clientTeam GDF; ClientClass FieldOps 0; addchatline ‘^3FieldOps*^3Assault Rifle’”
set medic1 “clientTeam GDF; ClientClass Medic 0; addchatline ‘^3Medic^7*^3Assault Rifle’; bind 3 $medic2”
set medic2 “clientTeam GDF; ClientClass Medic 1; addchatline ‘^3Medic^7*^3Shotgun’; bind 3 $medic1”
bind 3 $medic1
set engineer1 “clientTeam GDF; ClientClass Engineer 0; addchatline ‘^3Engineer^7*^3Assault Rifle’; bind 4 $engineer2”
set engineer2 “clientTeam GDF; ClientClass Engineer 1; addchatline ‘^3Engineer^7*^3Shotgun’; bind 4 $engineer1”
bind 4 $engineer1
set soldier1 “clientTeam GDF; ClientClass Soldier 0; addchatline ‘^3Soldier^7*^3Assault Rifle’; bind 5 $soldier2”
set soldier2 “clientTeam GDF; ClientClass Soldier 1; addchatline ‘^3Soldier^7*^3Rocket Launcher’; bind 5 $soldier3”
set soldier3 “clientTeam GDF; ClientClass Soldier 2; addchatline ‘^3Soldier^7*^3GPMG’; bind 5 $soldier4”
set soldier4 “clientTeam GDF; ClientClass Soldier 3; addchatline ‘^3Soldier^7*^3Shotgun’; bind 5 $soldier1”
bind 5 $soldier1
strogg.cfg
Strogg
addchatline “^1Strogg classes loaded”
set infiltrator1 “clientTeam Strogg; ClientClass Infiltrator 0; addchatline ‘^1Infiltrator^3*^1Lacerator’; bind 1 $infiltrator2”
set infiltrator2 “clientTeam Strogg; ClientClass Infiltrator 1; addchatline ‘^1Infiltrator^3*^1Railgun’; bind 1 $infiltrator1”
bind 1 $infiltrator1
set oppressor1 “clientTeam Strogg; ClientClass oppressor 0; addchatline ‘^1oppressor^3*^1Lacerator’; bind 2 $oppressor2”
set oppressor2 “clientTeam Strogg; ClientClass oppressor 1; addchatline ‘^1oppressor^3*^1Scoped Lacerator’; bind 2 $oppressor1”
bind 2 $oppressor1
set technician1 “clientTeam Strogg; ClientClass Technician 0; addchatline ‘^1Technician^3*^1Lacerator’; bind 3 $technician2”
set technician2 “clientTeam Strogg; ClientClass Technician 1; addchatline ‘^1Technician^3*^1Nailgun’; bind 3 $technician1”
bind 3 $technician1
set constructor1 “clientTeam Strogg; ClientClass Constructor 0; addchatline ‘^1Constructor^3*^1Lacerator’; bind 4 $constructor2”
set constructor2 “clientTeam Strogg; ClientClass Constructor 1; addchatline ‘^1Constructor^3*^1Nailgun’; bind 4 $constructor1”
bind 4 $constructor1
set aggressor1 “clientTeam Strogg; ClientClass Aggressor 0; addchatline ‘^1Aggressor^3*^1Lacerator’; bind 5 $aggressor2”
set aggressor2 “clientTeam Strogg; ClientClass Aggressor 1; addchatline ‘^1Aggressor^3*^1Obliterator’; bind 5 $aggressor3”
set aggressor3 “clientTeam Strogg; ClientClass Aggressor 2; addchatline ‘^1Aggressor^3*^1Hyperblaster’; bind 5 $aggressor4”
set aggressor4 “clientTeam Strogg; ClientClass Aggressor 3; addchatline ‘^1Aggressor^3*^1Nailgun’; bind 5 $aggressor1”
bind 5 $aggressor1
for using picmips lower than -2 you must have rivatuner…
hf guys
cmiyc`fzl:cool:
:armadillochase: