[quote=“jazevec;99132”][quote=“Grave Knight;98909”][quote=“jazevec;98851”]Also, most likely enemies will be able to use your wall! Enemy comes, somehow kills you and starts hiding behind your shield. Like ammo station feeding enemies, but worse. Why build something that may become enemy cover ?[/quote]The assets version of his wall releases smoke when you melee it. There is a chance that the released version might release the same smoke upon take any damage and hurt any enemy near by. So enemy takes cover behind wall suddenly the wall gets shot by friendlies and smoke starts kill the enemies hiding behind the wall.
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That’s a lot of wishful thinking. Why would a wall emit smoke that hurts enemies ? Sounds like something from a Blizzard game.
Also, I doubt Vassili or Sparks can damage the wall much. I’d imagine that it would have protection against explosives (probably be like killing the EV), and Fire Support powers aren’t a constant. Furthermore the wall is high enough that you can take cover from snipers when crouching.
That’s not what I meant. Snipers are great against stationary, predictable targets. When you deploy the wall, anyone behind it becomes such a target. You’ll be dead as soon as 2 pixels of your body are exposed.
You should consider that a wall could make repairing the EV much easier. Consider the first part of Chapel or Bridge. In Chapel you can put a wall next to the Attacker’s side of the EV making it fairly difficult for Defenders to attack you without running around the EV. On Bridge you’d be able to at least cut off one flank and if you have nearby allies you won’t have to worry much about enemies from the other flank.
Considering not even smoke grenade can do that, I fail to see how a sheet of metal would. If attackers are not stupid, they surround EV from many sides, and there’s constant artillery shelling from above.[/quote]You realize the smoke not be smoke when released. I could actually see it turned into an electric blast. Considering we already have electric reactive armor on tanks, deployable cover with electric reactive armor is not far fetch. In fact I’d imagine walls suffer from less damage from explosions because of this.
You put too much stock in Snipers. And are they really going to just watch one single wall while a bunch of other targets are running free? Sounds like they’ll get easily flanked.
Smoke can’t stop bullets, or people, a wall can. And it seems the asset build comes with two walls.
If you can’t think critically than of course you can’t find uses for walls.