my concerns with turtle


(Yoshimoto) #1

most of you probably know that theres an unreleased merc called turtle. basicly he’s an objective specialist with a deployable shield. my concerns are that he’s gonna be really hard to play to new players, since good shield placement will most likely be crucial to this merc, and he seems not to have the same kind of kill potential as any other objective specialist. i mean, we have proxy with her mines, fletcher with his stickeys, and bushwanker with his turret. even though i really wouldn’t mind having a different type of objective specialist, im concerned about his viablility. im pretty sure hes gonna need something more than this small shield. since he carries it around on his back, why not make him take reduced dabage from the back?
what do you guys/gals think?


(gg2ez) #2

Leave Bushie alone.

There will probably be some changes to Turtle before he’s released.


(Yoshimoto) #3

#StopBushieAbuse2015


(terminal) #4

Nah he’s fine.

I can think of so many ways to use the shield while you do objective things.

Block off the left wide tunnel on underground stage 1 partially while you plant C4 on the generator.
Block off the left thin tunnel on underground stage 1 or thin tunnels in general and just wait for people to appear on the other side.
Crouch behind the shield while you deliver the EMP on trainyard stage 3
After you plant the C4 on Underground stage 1 you can go to the corner and put a shield up to block off any shotgunners that might rush at you.

The possibilities are endless.


(GottaBeGreg) #5

I actually agree with YoshImoto here. On face value, Turtle is underwhelming. However, since he is an unreleased merc and this is a beta, he can be balanced still. All we can do for now is pray that they get it right.
I also think it would be cool if when he had his shield undeployed it had a health bar type thing as a cooldown that would block shots from behind, and that when it was deployed or on cooldown he got increased movement speed because he isn’t lugging around a freaking wall on his back anymore. Anyways, these are just thoughts, and this is an unreleased emrc, so we shall have to be patient and wait and see what they can deliver us.


(MarsRover) #6

I’m guessing his potentially weaker ability is balanced by more HP, and maybe even access to rifles? Or am I completely wrong?


(Bojangles) #7

My concern with Turtle is that he isn’t going to be released in the next patch and I’ll have to wait longer to try him out.


(Amerika) #8

If I had the ability to draw a comic about Turtle and his wall I’d make something like Turtle, crouched behind his wall with another merc saying, “Heh, they’ll never hit me here” as an enemy merc jumps off a wall and is already firing down from above them with a big gleeful grin on their face.

If it’s just a physical wall all it will be good for is trolling doorways. Now if they gave it a field around it that did something like damage reduction (maybe even outgoing damage reduction to so it’s not abused on offense) for a certain amount of time while also being a physical wall, well, then we’re talking powerful.


(Bojangles) #9

I both agree and disagree with you. I feel like there is totally some great potential with his wall that would reward creativity of use and could develop synergy with the other mercs. However it could also just end up being as situationally useful as Phoenix’s rez.

I would gladly take up the challenge of having his wall be just that. A wall. However, I am intrigued with the possibilities that the devs could have in mind for it. There are so many different directions they could go, or they could let the player base develop the meta for the wall.


(Amerika) #10

I both agree and disagree with you. I feel like there is totally some great potential with his wall that would reward creativity of use and could develop synergy with the other mercs. However it could also just end up being as situationally useful as Phoenix’s rez.

I would gladly take up the challenge of having his wall be just that. A wall. However, I am intrigued with the possibilities that the devs could have in mind for it. There are so many different directions they could go, or they could let the player base develop the meta for the wall. [/quote]

Well, think about it. In a 5v5 competitive match situation you wouldn’t have much of an issue with Turtle’s walls. But in pubs where the entire team could easily be Turtle you could get everyone walling up multiple doorways or walling people in. It would be use more for trolling than for actually being useful. And I don’t see how the wall itself could be all that useful as demonstrated with my comic idea in any really useful way :slight_smile: Unless it also adds in the field idea or something like that I mentioned.


(RyePanda) #11

[quote=“Amerika;93616”]If I had the ability to draw a comic about Turtle and his wall I’d make something like Turtle, crouched behind his wall with another merc saying, “Heh, they’ll never hit me here” as an enemy merc jumps off a wall and is already firing down from above them with a big gleeful grin on their face.

If it’s just a physical wall all it will be good for is trolling doorways. Now if they gave it a field around it that did something like damage reduction (maybe even outgoing damage reduction to so it’s not abused on offense) for a certain amount of time while also being a physical wall, well, then we’re talking powerful.[/quote]

Or they could make the wall taller.


(Yoshimoto) #12

turtles biggest counters would probably be throwable explosives or something. nader would be a nightmare for this guy since she could just spam the pills behind his wall.

also what if q was to put down a horizontal shield to shield at least 3 croutching people, and e was deploying the same shield but making it stand vertical to provide full body protection for clutch objective securing


(terminal) #13

[quote=“Yoshimoto;93769”]turtles biggest counters would probably be throwable explosives or something. nader would be a nightmare for this guy since she could just spam the pills behind his wall.

also what if q was to put down a horizontal shield to shield at least 3 croutching people, and e was deploying the same shield but making it stand vertical to provide full body protection for clutch objective securing[/quote]
I mean I would imagine a Turtle would just deploy a wall and then strafe back and forth the wall while shooting at the enemy.
The wall is almost as tall as Turtle, leaving only his head to be seen when behind the wall.


(Bojangles) #14

I’ll admit on free weekends there could be some crazy BS happen, but that goes with any merc. Here are some potentially useful scenarios I have in mind for a vanilla wall:

-Ice cream

And here are some ideas I have for a regular metal wall that has just a wall:

-Many of Terminal’s ideas above are really good. I’ll leave underground since he hit that map pretty well.

-Bridge has some great chokepoints to wall off for the defenders;
-While defending the EV you can block off the far right exit (where the hallway exits to the staircase). This would allow the defenders to funnel attackers to a more central location, or slow them down attacking right side.
-The alley leading up to the barrier generator for defenders, or the entrance to the generator. Again this would either force the attackers to go the long route or slow them down.
-Wall off an entrance where the objective are kept at the last area. Don’t you forget about that entrance if you set it and leave it. Or if you see attackers coming that way you can impede their advance effectively with a wall right around the corner a bit further down the line.

For Attackers on Bridge…
-If you can sneak past the defenders on the right side you could set up the wall at the alley to slow down their reinforcements.
-Protect one of your sides while you repair the EV.
-Defenders flanking you while you try to get the barrier generator? Wall off the left entrance to keep them from running around you.
- Get inside the generator room? Wall off the hallway on the 2nd floor to impede their reinforcements.
-Wall off the staircase to protect your flank while escorting the EV.
- Provide cover for your teammate while they deliver the objective, or wall off one of the defender approaches to the delivery point.

I could name off a number of possibilities like that for each map but I’m sure you all get the general idea. What about more synergy between players?
-What if the wall is just low enough to allow Bushwackers turret to see over? Think of the protection that would give his turret, while allowing it to remain an effective defensive placement? Could be really useful in some spots.
-Got a badass Fragger or Nader on your team landing explosives like nobodies business? Choke up wide hallways/natural chokepoints even further to allow them to maximize the use of their abilities.
-What if the wall is non-destructible, but can be jumped over without much difficulty? Hide a proxy mine or fletcher stickies behind it, surprise b**ches!
-Good Vasilli have long sniping lane but is having trouble getting harassed by people peppering him with bullets? A wall would, in theory, soak up about half of the shots going towards him.

These thoughts are directed towards casual gameplay, not competitive. I do not see him changing the competitive meta at all, but then again I don’t really spend a large amount of time in the competitive scene so what do I know of the meta?

Like I said before, a creative player can likely make good use of ‘just a wall’. I would like to see something more than just that come of it; a defensive buff that grants +# damage reduction, reflects every other bullet against enemies, it can explode! But we’ll just have to wait and see.


(watsyurdeal) #15

Honestly, it comes down to weapon selection and augments. Look at Fletcher and Proxy, Blishok and Hochfir, Bush has the Blishok, KEK, and SMG 9, all great weapons.

When Turtle gets added I hope his selection is similar, or that Proxy and Fletcher get new cards that give them more to choose from.


(terminal) #16

I’ll admit on free weekends there could be some crazy BS happen, but that goes with any merc. Here are some potentially useful scenarios I have in mind for a vanilla wall:

-Ice cream
[/quote]
lmfao


(Amerika) #17

[quote=“RyePanda;93746”][quote=“Amerika;93616”]If I had the ability to draw a comic about Turtle and his wall I’d make something like Turtle, crouched behind his wall with another merc saying, “Heh, they’ll never hit me here” as an enemy merc jumps off a wall and is already firing down from above them with a big gleeful grin on their face.

If it’s just a physical wall all it will be good for is trolling doorways. Now if they gave it a field around it that did something like damage reduction (maybe even outgoing damage reduction to so it’s not abused on offense) for a certain amount of time while also being a physical wall, well, then we’re talking powerful.[/quote]

Or they could make the wall taller.[/quote]

Which would make trolling with 4-5 Turtle’s on the same team even more prevalent.


(BananaSlug) #18

I would normal shield that can transform into riot shield

And my it would look like that
Placeing shield to cover while planting / repairing and then picking it up to move around while defending it and maybe using secondary luke empire 9 while using it but with decreses accuracy

What do you think ( i know you think my English sucks XD )


(Yoshimoto) #19

https://youtube.com/watch?v=kOz24Pp-vaI
heres how it looks like


(Bojangles) #20

[quote=“BananaSlug;93914”]I would normal shield that can transform into riot shield

And my it would look like that
Placeing shield to cover while planting / repairing and then picking it up to move around while defending it and maybe using secondary luke empire 9 while using it but with decreses accuracy

What do you think ( i know you think my English sucks XD )

[/quote]

Repairing the shield could be cool, I’m worried that it would be distracting to engineers though when they could be doing other things.

@Yoshimoto Awesome video link man thanks! This totally sells me on it just being a wall. The only thing that worries me is the odd angled deploys like aura’s/Kira’s deployables.