My 2 Cents (on how to improve this awesome game)


(artfulSedan) #1

Okay I’m going to base this list on what YOU guys said, that this game should be competetive and teamplay focused.
First I want to say that i really like this game, i really do and i hope the best for it.

So with that said here are some minor things that would (in my opinion improve this game)

General Changes

-remove those blinking points/xp from the bottom of the screen. Noone needs those in a game like this if you need blinking points and sounds to tell you how good you are (by picking up a mine you just planted) then this shouldn’t be the game for you, play CoD it will be awesome.

-show gained points at the end of the round only, that way statwankers don’t look at the stats screen all the time to tell you how much better they are ( in picking up a mine they jsut planted seriously why do i get poitns for picking up mines). If you want to show some points show only teamplay related.

-reduce rewards for killing enemys that are not near or in the objective zone (exepct maybe Snipers and rescuing shots)

  • a slide (shift + c) would be nice you could use it to get behind cover, avoid bullets trick enemys etc.

WEPONS AND GADGETS

-increase the maxium range of the hollunds it’s weak compared to other weapons in CQC then you at least could increase it’s range.

-decrease remburg 7 CQC damage, increase Rate of fire (it has a grip why should it have slower reload also that why you would compensate the loss in damage and also reduce it’s oneshot capabilities that everyone mourns about)

-decrease the health of the healting station (seriously an enemy in that thing is nearly imortal, it takes an awful long time to destroy that station before you can even think of killign the enemy)

-fix the proximity mines they tend to trigger randomly

  • decrease MG acc a bit just a tiny bit

MAPS

Undground:
-open up the area above the objectives, ARTY and SKYHAMMER are nearly useless on this map.
-change the gates that block the defendign team from entering the objective zone. Once they are closed it gets way to easy for the final objective.
-change escalator area, the battle for the escalators is almost none existant, maybe add a forward spawn flag or remove or alter the elevator.

Other Maps:

-tweak the maps for better use of the wall jump (make windows a tiny bit wider so you can jump trough easier for example)

  • add some secret passages or spots that can be reached via jumping.

Other things

-titles would be nice (for example get X midair and you’ll get the title ‘Anti Air’ (AA))

  • cosmetic cards that you can collect (or buy you have to make money somehow) which change you character apearance , weapon skins, effects etc.

Can’t think for more atm.

Great game keep it up :wink:


(docileVein) #2

in my opinion, everything you said here is ither Very complicated/Unessacary to add or this allready exists in the game, its my opinion.


(artfulSedan) #3

most of the thing are not really that complicated because they are tweaks, and in some trailers they already established that they can change the maps fairly easily via an editor so it should be rather fine. also a dev/mod told me that underground will be changed in a way so i just wanted to give them some clues whats wrong with the map (in my opinion), i don’t know about the others but everyone i played with dislikes this map.


(Eox) #4

Improving the movement system should be the priority. It’s underexploited right now, and it really feels like you can add more movement mechanics to make that game much more enjoyable.

I agree with pretty much everything OP said. Except maybe for the weapon part where I have just no opinion (I need to study everything first) and removing the exp messages. I don’t think they are really a problem, but an option to disable it can still be added : like this everyone would be happy.

None of what he said is complicated or not realisable. Everything can be added pretty nicely, except for the sliding part were they would have to make a brand new animation and tweak physics for it (they already have done a lot of animation in this game so far, why wouldn’t they be able to do another one ?). Weapon tweaks are usually easy to code (you just have to change some variables), and for map changes, the team already probably designed every single maps from scratch, why wouldn’t they be able to change some triggers ?

Don’t underestimate a developpement team, for sure creating a video game is not an easy task, buf if they managed to create everything we have seen so far it’s just totally possible for them to add new movement mechanics or tweaking a map a bit. Map tweaking is even something that is very commonly done by the community in Team Fortress 2 (as long as some guys knows some tips in mapping), and some just map brand new maps or animation from scratch. If it’s possible for the players, why shouldn’t it be possible for Splash Damage ? Actually, saying that what is said here is too complicated for them is almost an insult.


(docileVein) #5

you guys u honestly dont really know about game development, changeing maps somtimes you would have to do from scratch to fix one thing, adding a whole new slidding animation and mechanic is NOT as simple as a tweak, and to be honest the game dosn’t need it, and the movment and jumping scale, its perfect at the moment, this is a NEW game, doesnt need to be like OTHER games.


(Eox) #6

You have to work to make your game worth it. Nothing is easy. But a more complete movement system would make that game much more enjoyable than it actually is. And we ask this to the guys who made Brink, one of the games with the most complete and enjoyable movement systems you can get.

It’s not because the game is new that we shouldn’t suggest big things. It’s actually the opposite. Those beta times are the occasion to go crasy, and make as much work as possible. Everything can be changed, and everything is subject to feedback. We have to suggest what we thing would be the best for that game. After that, it’s up to devs to work on the suggested things or not. We only suggest here, we don’t force devs to do as we wish. And you should really let people suggesting things without bringing that “X is too complicated and we’re only in beta” as an argument if you really care about that game. This is just the worst argument ever.

Beta is the best time to make big changes. Once a game is in full release state, it’s much less susceptible to big changes when it’s about the gameplay.


(docileVein) #7

my opinion, if you want to play brink, PLAY BRINK @


(Litego) #8

No scoreboard? Eh, sounds boring.


(Eox) #9

Yup. Scoreborad is needed. No scoreboard : bad.


(Vyzx) #10

they already removed K/D, thank god…

as for statwankers, I think the game is too fast and rounds to short to deduct any skilllevel from the scoreboard. that’s gonna be handled by rank later anyway.

XP display… can be irritating sometimes, but it’s a good point, why would I need immediately feedback for points? maybe the cod crowd needs it or it’s considered baseline nowadays, personally I wouldn’t mind moving in to a corner with slightly longer display if I really want to see how many points I got for sth. but it’s not a make or break issue, if SD keeps it in the middle of the screen I’ll probably adapt.

EDIT: K/D shows up in the postgame screen, but by then any comments are probably pointless anyway :wink:


(artfulSedan) #11

Look for the Dirty Bomb echo trailer on youtube (can’t post links)

They establish in that trailer that they can pretty easyly change the maps (at least things like cover etc. and as i told you a dev already confirmed that underground is subject to change.
As for the experience in development i have to admit, i have none, i have however several years expierience as a hardcore gamer and i’m studying informatics and knwo how to program so i would like to know how much development experience do you got.
As for things like weapon tweaks it’s as simple as changing a variable or constant the tough part is to get the balance right. I agree on the animation part but i belive that SD hires competent people who are capable of performing such tasks.

As for the play ‘brink’ part, no i can’t Brink is pretty much the black sheep of this company and it’s known for it’s bugs and bad state and it does not run without crashes or bugs for me (nor does it have players). I liked the concept of brink and i was hoping that they’d bring more of it into this game.

For the XP a compromis: Xp option in casual (on/off) and hidden in competetive because it shouldn’t count there. Also please remove some of the xp we don’t need it for everything what’s next xp for reloading? Let us earn those xp and they will become much more valuable.

And i didn’t mean no scoreboard at all, but more at the end of the game. But i liek that they don’t have K/D like in CS GO it’s really anyoing when someone calls you a noob because you died more than him even though you defended the bomb while he was sniping.


(Kaktuz) #12

[quote=“artfulSedan;1359”]- a slide (shift + c) would be nice you could use it to get behind cover, avoid bullets trick enemys etc.
[/quote]

Hell no, no bloody sliding, I enjoyed most of the other parkour stuff that Brink had, just not sliding. It was just… just awful. There are probably other movement tweaks that could be made to DB though.


(artfulSedan) #13

what was so bad about sliding? been a while since i played brink.

i posted soem other movement ideas in the steam forums…
like:
Vaulting over small abstacles and grabing ledges to climb them.


(dramaticScene) #14

[quote=“artfulSedan;6224”]what was so bad about sliding? been a while since i played brink.

i posted soem other movement ideas in the steam forums…
like:
Vaulting over small abstacles and grabing ledges to climb them.[/quote]

Just bring back strafe jumping instead of the old cs crouch jump of fail.


(artfulSedan) #15

you mean the jump+midair C? yeah it’s not really a secret maneuver and more anoying than it benefits the gameplay, why can’t i simply jump on the box why this?

and i agree strafjumping would be awesome :smiley:


(artfulSedan) #16

but yeah shotsguns need to be changed :confused: played sawbonez without scoring one kill while some people killed me with a shotgun from 10m away in 2 shots. I agree that shotguns should be good up close but not like this.


(docileVein) #17

i know you guys are putting in some nice suggestions, but i dont really think your character should react to every little thing on the map like BattleField 4…

i have to agree, NO sliding, it would be dreadful to deal with in-game

As for the shotguns, i have been killed in 2 shots from a good 50m away, might need a slight Nerf on the range, But for all you guys saying shotguns are OP and shaming people for using them, grow up, a normal Shotgun would do that to you IRL, infact it would allmost blow you to bits…


(artfulSedan) #18

I’m not sayign shotguns op shotgun noobs etc. i hate people who do that iand i think shotguns are good weapons, but at the moment the small oen otuperforms nearly every other weapon at mid to close ranges. the small one needs a big range decrease slight damage nerf and rate fo fire buff to compensate that.

And i don’t get your battlefield 4 comparison? Why is this like battlefield?


(Litego) #19

Please don’t bring RL into this discussion, it has no place here. I don’t know about you, but I know I can’t take 5 headshots from an AR, hell I’d die from a single well placed bodyshot from a week ass pistol. Yeah, the realism argument is bullshit and you know it.


(artfulSedan) #20

and please… shotguns don’t behave like they do in the movies q-q but i agree no RL arguments here please.
I would throw any logic overboard alsong as it makes sense with in the game and it’s fun.