I like the way the current stats are displayed. It shows your team contribution score but not the K/D/A until the end of the round. I think that is the perfect compromise.
My 2 Cents (on how to improve this awesome game)
I forgot one thing:
It would be nice to see better merc stats and abilties under it’s profile, for example Proxy has increased contruction and arming / diarming speed, which is not said in the profile.
Things like that are reason why i choose a merc or not ( in her case i like her contruction ability more than i like her other stuff but meh atm she is the only sapper).
if youre not getting a single kill with sawbonez, im sorry to say that you wouldn’t do much better with a shotgun either
Shotguns will beat ARs and SMGs in close range, while ARs and SMGs will beat them from mid to long range.
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[quote=“Kroad;6508”]
if youre not getting a single kill with sawbonez, im sorry to say that you wouldn’t do much better with a shotgun either
Shotguns will beat ARs and SMGs in close mid range, while ARs and SMGs will beat them from mid to long range.[/quote]
there fixed it 
and yeah i admit i suck with sawbones primary weapon but yeah when you have to run from an arua from the other end of the street because she has a shotgun,that is a little bit dumb.
as i recommended earlier decrease the range. I dont care if shotguns are beasts upclose because they should. for everything else you have sidearms 
small shotgun: decrease range, increase rate of fire ( its a smaller gun with a grip attached to it why should it reload slower? and decrease the damge a tiny bit. That way you wont be offed with a single shotgun hit from like 5m but only have little time to react. otherwise shotguns would simply be too usefull because most of the engagements are up personal)[/left]
[quote=“iMicq;6519”][quote=“artfulSedan;1359”]
- a slide (shift + c) would be nice you could use it to get behind cover, avoid bullets trick enemys etc.
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Play Warface it’ll be awesome.
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no it won’t, and why is the idea of includign a slide so preposterous to everybody.
I agree that it’s not the best move to put in but all my other ideas (ledge grabe, vault wallrun) have been shuned. I just want to have more movement in this game because i think it would make it great, older shooters where all about movement, wether it was quake, UT or tribes. it was about speed, jumping and keeping momentum while at the sametime have deadly reflexes. also since this game comes from the makers of brink a parkour shooter i was somehow expecting that ( this game was somehow presented as brink 2 F2P back in the days)
oh damn, for a second there I was thinking of that alpha blizzard game, overwatch
yeah that#s basically what i meant with vault, thatway you could climb over obsatcles or jump onto ledges, there already some spots where that work wonderfull. For thing that are sealed they should put in something like barbed wire so that you can’t jump over gates you have to open first for example
yea but then parkour would be a bit obsolete… I don’t know, I guess it can be used lots of times 
why obsolete you can climb on top of things to get higher ground, you can take short routes and such things. There could be parkour mercs who are faster at the objectives for example.
oh… but it will be still there? you have to get to the ledge somehow. Like for example you have a high object and a wall you run to the wall, walljump and grab the ledge like a parkour runner would do ^^
walljumping repells the person, there are very few close corridors/few places to wall jump, thus… making wall jumping less usable
brink had clunky shit parkour, titanfall has awesome parkour. it would take a total redesign to have titanfall quality. at this point going brink will ruin this game, going titanfall will make it a whole different game and take too long. I am perfectly happy with dirty bomb as is.
I would say the same, but improving the parkour seems fine to me as well, so whatever people think is right to do with the parkour system (by people I mean the developers)
I think it’s the other way around. Titanfalls parkour system was completely contextual, it just fucking did shit you didn’t want to do. In BRINK you had to hold down the SMART button to parkour, which is just way better.
But how about UT style dodge jumping?
can we agree that strafe jumping/dashing would be awesome? it would give fights more movement because you can evade attacks
For all the naysayers that think closed beta is the final product and that they can’t change stuff.
I hope they 'll leave that thing on after the beta.
Yes I have seen the video before… but like I was saying before… this is the reason why we have forums, to chat about these problems so then everyone can have an amazing time with the game, you can pretty much tell they are working really hard
EDIT-I also heard tons of complaints of lag and such due to opening it up on steam; where lots of people use steam (like me!)