Ok it seems i cant get it to work 
i have my shaderfile for the map with the following:
levelshots/rocketbase_1_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/rocketbase_1_cc.tga
depthFunc equal
rgbGen identity
}
}
levelshots/rocketbase_1_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/rocketbase_1_cc.tga
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
levelshots/rocketbase_0_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/rocketbase_0_cc.tga
depthFunc equal
rgbGen identity
}
}
levelshots/rocketbase_0_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/rocketbase_0_cc.tga
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
In the worldspawn i have the following values added
Key = cclayers
value = 2
key = cclayerceiling0
value = 600
key = cclayerceiling1
value = 1200
i have 2 TGA piccies called
rocketbase_0_cc.tga
rocketbase_1_cc.tga
my map has 2 levels and u start at the top level, but when i start the game it shows the pic from the bottom level
And i get this error
No valid command map layer for z
So if anyone could help me out here, i would really apreciate it!
Thx in advance!