Movie CFG help


(Dthy) #1

I was bored so i was experimenting with a frag movie style cfg. I’ve almost got it done but im having trouble with ground textures outside.

Here’s what i’ve got so far, and i’ve uploaded a picture showing my problem

seta bse_simple "1"
seta g_disableMuzzleFlash "0"
seta g_skipAtmosphericEffects "0"
seta g_skipPostProcess "0"
seta g_disableTracers "0"
seta bse_rateCost "1"
seta bse_rateLimit "1"
seta bse_detailLevel "0"
seta net_maxQoSRequests "12"
seta net_QoSTimeout "999"
seta net_useUPnP "1"
seta g_drawVehicleIcons "1"
seta m_rawInput "1"
seta g_showPlayerClassIcon "1"
seta gui_personalBestsAlpha "0"
seta g_fireteamLeaderColor "0 0 1 1"
seta s_decompressionLimit "6"
seta s_libOpenAL "openal32.dll"
seta s_micDevice "Primary Sound Capture Driver"
seta s_voiceDevice "Primary Sound Driver"
seta s_primaryDevice "Primary Sound Driver"
seta s_driver "dsound"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "0"
seta g_buddyColor "0 1 0 1"
seta win_xpos "0"
seta win_notaskkeys "1"
seta sys_lang "english"
seta in_joy4_device "232429"
seta in_joy3_device "232429"
seta in_joy2_device "232429"
seta in_joy1_device "232429"
seta net_httpProxyMode "1"
seta net_httpProxy ""
seta net_updateAutoExecute "1"
seta net_updateAutoDownload "1"
seta net_serverSpeexEnabled "1"
seta net_serverSpeexQuality "6"
seta net_serverPunkbusterEnabled "0"
seta net_clientPunkbusterEnabled "1"
seta net_clientMaxRate "16000"
seta net_clientPrediction "0"
seta net_serverMaxClientRate "16000"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.013"
seta sensitivity "1.9"
seta in_toggleSprint "0"
seta in_toggleRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta r_customAspectRatioV "10"
seta r_customAspectRatioH "16"
seta r_aspectRatio "0"
seta r_customHeight "800"
seta r_customWidth "1280"
seta r_fullscreen "1"
seta r_displayRefresh "85"
seta r_mode "4"
seta r_multiSamples "0"
seta com_unlock_timingMethod "0"
seta com_unlockFPS "1"
seta com_useFastVidRestart "1"
seta com_videoRam "64"
seta com_showTPS "0"
seta com_showBPS "0"
seta com_showFPS "1"
seta com_allowConsole "1"
seta com_purgeAll "0"
seta com_gpuSpec "0"
seta com_machineSpec "0"
seta s_maxLowPrioritySounds "8"
seta s_useAdpcmCompression "0"
seta s_numberOfSpeakers "2"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_VoIPScale "0.5"
seta s_volume_VoIPOut_dB "0"
seta s_volume_VoIPIn_dB "0"
seta s_volume_dB "-14"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "10"
seta r_megaTilesPerSecond "1"
seta r_megaUpscale "1"
seta r_megaStreamFromDVD "0"
seta r_megaFadeTime "1500"
seta r_megaStreamBlocks "4"
seta r_detailFade "1"
seta r_detailTexture "1"
seta r_imposterFade "80"
seta r_imposterFadeStart "130"
seta r_imposterCutoff "80"
seta r_visDistMult "1.2"
seta r_useThreadedRenderer "2"
seta r_shaderSkipSpecCubeMaps "0"
seta r_normalizeNormalMaps "1"
seta r_shaderPreferALU "1"
seta r_shaderQuality "2"
seta r_useFBODestinationBuffer "0"
seta r_useAlphaToCoverage "1"
seta r_inhibitEXTGPP "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_skipRefractCopy "0"
seta r_skipDepthAmbient "0"
seta r_useShadowVisDistMult "1.0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_forceLoadImages "0"
seta r_megatexturePreferALU "1"
seta r_shadows "0"
seta r_shadowPolygonFactorMT "0"
seta r_shadowPolygonOffsetMT "-1"
seta r_shadowPolygonFactor "0.3"
seta r_shadowPolygonOffset "-5"
seta r_offsetunits "-600"
seta r_useDitherMask "0"
seta r_skipAtmosInteractions "0"
seta r_brightness "1"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_elevateForceClear "2"
seta r_megaDrawMethod "3"
seta r_softParticles "1"
seta r_useIndexBuffers "1"
seta r_useShadowInfinite "1"
seta r_useShadowFastParallel "1"
seta r_stuffCacheMegs "6"
seta r_skipStuff "1"
seta r_stuffFadeEnd "10000"
seta r_stuffFadeStart "0"
seta r_MD5LodScale "2"
seta image_specularPicMip "1"
seta image_diffusePicMip "1"
seta image_bumpPicMip "1"
seta image_picMip "1"
seta image_picMipEnable "1"
seta image_detailPower "1"
seta image_ignoreHighQuality "0"
seta image_useBackgroundLoads "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_roundDown "1"
seta image_lodbias "-1"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_occlusionsMaxFrames "10"
seta r_renderProgramLodFade "50"
seta r_renderProgramLodDistance "-1"
seta r_AtmospherePostprocess "0"
seta r_noDoubleAtmosphere "1"
seta ui_voipReceiveGlobal "1"
seta ui_voipReceiveTeam "1"
seta ui_voipReceiveFireTeam "1"
seta g_writestats "1"
seta ui_advancedDrivingControls "0"
seta ui_advancedFlightControls "0"
seta ui_ignoreExplosiveWeapons "0"
seta ui_autoSwitchEmptyWeapons "1"
seta m_helicopteryaw "0.022"
seta m_helicopterpitch "0.022"
seta ui_showgun "1"
seta net_clientLagOMeter "1"
seta gui_showTooltips "0"
seta g_hitBeep "1"
seta gui_crosshairColor "1 1 1 1"
seta g_mineTriggerWarning "1"
seta gui_crosshairSpreadScale "0"
seta gui_crosshairGrenadeAlpha "1"
seta gui_crosshairStatsAlpha "0"
seta gui_crosshairSpreadAlpha "0"
seta gui_crosshairAlpha "1"
seta gui_crosshairKey "pin_01"
seta gui_crosshairDef "crosshairs"
seta g_waypointDistanceMax "3084"
seta g_waypointDistanceMin "512"
seta g_drawHudMessages "1"
seta g_waypointSizeMax "15"
seta g_waypointSizeMin "15"
seta g_showWayPoints "1"
seta g_waypointAlphaScale "0.5"
seta g_rotateCommandMap "1"
seta g_keepFireTeamList "1"
seta g_playerIconAlphaScale "0.5"
seta g_playerArrowIconSize "8"
seta g_playerIconSize "10"
seta g_drawPlayerIcons "1"
seta g_noQuickChats "1"
seta g_commandMapZoom "0.25"
seta g_commandMapZoomStep "0.03125"
seta g_fov "90"
seta g_enemyColor "1 0 0 0.5"
seta g_neutralColor "1 1 1 1"
seta g_friendlyColor "0 1 0 1"
seta g_decals "1"
seta s_volumeMusic_dB "-60"
seta g_mineiconsize "15"
seta g_playTooltipSound "0"
seta pm_bobpitch "0.000"
seta pm_bobroll "0.000"
seta pm_bobup "0.000"
seta pm_crouchbob "0.000"
seta pm_runbob "0.000"
seta pm_runpitch "0.000"
seta pm_runroll "0.000"
seta pm_walkbob "0.000"
seta image_globalPicMip "-4"
seta g_transportDebrisLowCutoff "0"
seta g_transportDebrisMediumCutoff "0"
seta g_transportDebrisHighCutoff "0"
seta g_transportDebrisExtraHighCutoff "0"
seta g_maxTransportDebrisLow "0"
seta g_maxTransportDebrisMedium "0"
seta g_maxTransportDebrisHigh "0"
seta g_maxTransportDebrisExtraHigh "0"
seta g_showPlayerShadow "0"
seta g_advancedHud "1"
seta aor_physicsLod3StartScale "1"
seta aor_physicsLod2StartScale "1"
seta aor_physicsLod1StartScale "1"
seta aor_ikCutoffScale "1"
seta aor_animationCutoffScale "1"
seta aor_physicsCutoffScale "1"
seta gui_notificationPause "5"
seta gui_notificationTime "8"
seta gui_invertMenuPitch "0"
seta gui_doubleClickTime "0.2"
seta gui_tooltipDelay "0"
seta gui_showRespawnText "0"
seta gui_vehicleDirectionAlpha "0.5"
seta gui_vehicleAlpha "1"
seta gui_tooltipAlpha "0"
seta gui_voteAlpha "0"
seta gui_obitAlpha "1"
seta gui_objectiveStatusAlpha "0"
seta gui_objectiveListAlpha "0"
seta gui_commandMapAlpha "0"
seta gui_fireTeamAlpha "0"
seta gui_chatAlpha "0"
seta g_skipIntro "1"
seta g_radialMenuMouseSensitivity "0.5"
seta g_radialMenuUseNumberShortcuts "1"
seta g_radialMenuStyle "1"
seta g_spectateViewLerpScale "0.7"
seta g_radialMenuMouseInput "2"
seta g_vehicleSteerKeyScale "1"
seta g_showVehicleCockpits "1"
seta g_tooltipTimeScale "0"
seta g_weaponSwitchTimeout "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_skipBob "1"
seta ui_showComplaints "0"
seta ui_drivingCameraFreelook "0"
seta ui_rememberCameraMode "1"
seta ui_postArmFindBestWeapon "0"
seta testLightColor "1.0 1.0 1.0"
seta g_voteKeepVote "1"
seta g_chatLineTimeout "5"
seta g_chatFireTeamColor "0.8 0.8 0.8 1"
seta g_chatTeamColor "1 1 0 1"
seta g_chatDefaultColor "1 1 1 1"
seta anim_reduced "1"
seta g_useCompiledScript "1"
seta g_cheapDecalsMaxDistance "16384"
seta g_fireteamColor "0 1 0 1"
seta ec_skipSky "0"
seta ec_disableTracers "0"
seta ec_disableMuzzleFlash "0"
seta ec_autoScreenshot "1"
seta ec_autorecord "1"
seta ec_skipAtmosphericEffects "0"
seta ec_useMapScripts "1"
seta g_skipPostProcess "0"
seta ec_skipsky "0"
seta ec_drawinfomode 1
logFile "1"

The reason there’s so much in there is because i started with my normal cfg, then just tweaked the image quality etc

Thanks in advance


(INF3RN0) #2

I believe that has something to do with the megatile fade time, but here is this config instead :wink:.

seta g_showhud 1
seta com_gpuSpec "3"
seta com_machineSpec "3"
seta image_lodbias "-1"
seta g_decals "1"
seta g_showPlayerShadow  "1"
seta r_megaDrawMethod "0"
seta r_shadows  "1"
seta r_skipMegaTextureSurfaces "0"
seta r_skipStuff  "0"
seta r_normalizeNormalMaps "1"
seta image_ignoreHighQuality "0"
seta r_visDistMult "1.2"
seta r_MD5LodScale "18"
seta r_renderProgramLodDistance "16000"
seta image_detailPower "1"
seta r_softParticles "1"
seta r_shaderSkipSpecCubeMaps "0"
seta r_multiSamples "2"
seta r_useAlphaToCoverage "1"
seta image_anisotropy "16"
seta r_detailTexture "1"
seta r_megaTilesPerSecond "9999"
seta r_skipAtmosInteractions "0"
seta image_globalPicMip "2"
seta image_PicMip "2"
seta image_specularPicMip "2"
seta image_diffusePicMip "2"
seta image_bumpPicMip "2"
seta r_shaderQuality "0"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta s_maxSoundsPerShader "10"
seta s_force22kHz "0"
seta bse_enabled "1"
seta bse_simple "0"
seta r_stuffFadeStart "9500"
seta r_stuffFadeEnd "10000"
seta r_stuffCacheMegs "50"
seta g_skipPostProcess "0"
seta g_weaponSwitchTimeout "0"
seta com_unlockfps "1"
seta com_unlock_timingmethod "0" 
seta com_unlock_maxfps "300"
seta r_fullscreen "1"
seta r_displayRefresh "60"
seta com_useFastVidRestart "1"
seta com_videoRam "512" 
Seta com_avidemowidth “1280” //width of the screenshots
Seta com_avidemoheight “720” //height of the screenshots
Seta com_avidemosamples “8” //the amount of fake anti-aliasing applied to the demo screenshots (not proper AA)
Seta com_unlockfps “0” //caps frame rate at 30fps
Seta r_multisamples “8” //addition of proper AA in game
SETA GUI_NOTIFICATIONPAUSE "5"
SETA GUI_NOTIFICATIONTIME "5"
SETA GUI_INVERTMENUPITCH "0"
SETA GUI_DOUBLECLICKTIME "0.2"
SETA GUI_TOOLTIPDELAY "0.7"
SETA GUI_SHOWRESPAWNTEXT "0"
SETA GUI_VEHICLEDIRECTIONALPHA "0"
SETA GUI_VEHICLEALPHA "0"
SETA GUI_TOOLTIPALPHA "0"
SETA GUI_VOTEALPHA "0"
SETA GUI_OBITALPHA "1" // FRAG MESSAGES
SETA GUI_OBJECTIVESTATUSALPHA "1"
SETA GUI_OBJECTIVELISTALPHA "0"
SETA GUI_COMMANDMAPALPHA "0"
SETA GUI_FIRETEAMALPHA "0"
SETA GUI_CHATALPHA "0"
SETA GUI_CROSSHAIRCOLOR "1.00 1.00 1.00 1.00" // WHITE POINT
SETA GUI_CROSSHAIRSPREADSCALE "0"
SETA GUI_CROSSHAIRGRENADEALPHA "0.2"
SETA GUI_CROSSHAIRSTATSALPHA "0"
SETA GUI_CROSSHAIRSPREADALPHA "0"
SETA GUI_CROSSHAIRALPHA "1"
SETA GUI_CROSSHAIRKEY "PIN_01" // SMALL DOT
SETA GUI_CROSSHAIRDEF "CROSSHAIRS"
SETA GUI_SCOREBOARDSORT "0"

I have a bunch of HUD tweaks somewhere as well (turning off arrows, etc), but for the most part I think you will get the highest quality with that. Also recommend you use Murka’s pure HUD pk4.


(AnthonyDa) #3

There is already a topic about this…meh.


(timestart) #4

You’re using r_megaTilesPerSecond 1, which prevents the megatexture from loading higher-resolution tiles. Set it to 0 to not limit how fast it streams.


(INF3RN0) #5

Yea that was the one I was thinking of, I set it 99999999999999999999 in my promod config :wink:.


(Dthy) #6

That worked, thanks for the help guys :smiley: