Movement speed


(BomBaKlaK) #1

Why did you slow down the game ?


(PixelTwitch) #2

because it was too fast :stuck_out_tongue:


(Scarhand) #3

That’s the symptom, not the problem.


(prophett) #4

Bit of a double wammy when you slow down movement speed and give people who land shots first an advantage via view kick (promotes more camping/cautious play-styles).


(BomBaKlaK) #5

Absolutely not agree … that was perfect for normal merc maybe a bit to speed for light ones but that’s all !
Is DB a Fast paced shooter or not ? Cause if it turn to a BF like I’m just out.
With this and short TTK gameplay turn to a corner camping, or simple camping
IS forever and you can’t dodge bullets anymore …
I Just hate this new patch for these reasons !


(Glottis-3D) #6

slowdown is too much, i agree.
i used to play different mercs. now i will only play Proxy, because of slowpokeness of all other mercs. =\


(AdamHankes) #7

Well , for me slowdown is like i waitng for to long , more kills , more fun, all my friends invited in beta , was sayng : ahh this game is to fast i can hit anyone that movement is strange , and soo far they left the game until this great update ever !!

FOR ME IS THE BEST UPDATE EVER SINCE ALPHA STAGE !!

GREAT WORK TEAM :wink:


(spookify) #8

ANTI LET’s ADD PRONE!!!

:wink:

I thought Saw and his speed was a perfect Game speed… Old Saw…


(Erkin31) #9

[QUOTE=BomBaKlaK;514814]Absolutely not agree … that was perfect for normal merc maybe a bit to speed for light ones but that’s all !
Is DB a Fast paced shooter or not ? Cause if it turn to a BF like I’m just out.
With this and short TTK gameplay turn to a corner camping, or simple camping
IS forever and you can’t dodge bullets anymore …
I Just hate this new patch for these reasons ![/QUOTE]

The updates that remove the only good elements of the gameplay rather than improving the other things :frowning:

I still doesn’t understand what SplashDamage want to make with this game. Their actions are always the opposite of their declarations, I don’t get it.


(Glottis-3D) #10

let us not confuse movement speed and game intencity.

  1. movement speed not fast at all, it was middle speed. go see quakelive for speed, and then go CPMA for REAL SPEEED.
  2. intencity however WAS WAY TOO MUCH. because of bad maps and imba spawn times and spawn placements.

what SD is realy needs to do it to fix second issue. and do it ASAP. drop everything else exept for maps and spawn system (proper times for every single object, with coresponding travel times for every single object).

i mean movement speed fast??
c’mon… seriously?

//youtu.be/IPbf6ToctVw


(BomBaKlaK) #11

[QUOTE=AdamHankes;514876]Well , for me slowdown is like i waitng for to long , more kills , more fun, all my friends invited in beta , was sayng : ahh this game is to fast i can hit anyone that movement is strange , and soo far they left the game until this great update ever !!

FOR ME IS THE BEST UPDATE EVER SINCE ALPHA STAGE !!

GREAT WORK TEAM :wink:[/QUOTE]

Arrg … are you serious ?
Now it’s a game for COD noobs who like short TTK and BF slow movement speed, cause they can’t aim you simplify the game … , learning curve is near a flat line now …

Did you change the speed because of your horrible little tiny maps ?
(Much easier to change speed - to change travel times - than change maps …)

Worst update so far ! Even worse than the “Half cut surgery maps update” …


(spookify) #12

[QUOTE=BomBaKlaK;514892]Arrg … are you serious ?
Now it’s a game for COD noobs who like short TTK and BF slow movement speed, cause they can’t aim and you simplify the game for this players, learning curve is near a flat line now …

Did you change the speed because of your horrible little tiny maps ?
(Much easier to change speed - to change travel times - than change maps …)

Worst update so far ![/QUOTE]

I hope he was trolling or I will give him the fact of getting 10 kills a map vs 2…

You see people that just picked up the game geeting 10 kills a map and very good players maxing out around 40 right now. On OBJ Mode…
My K/D is very hard to maintain around 2 right now… I see myself going 40 and 27 A LOT! Last patch it was 50 and 15… I have been spending a lot more time dead due to random spam… It is also harder to kill multiple people in a front on face rage! You have to Camp or Backrage a lot more to get multi kills… Even if you have the perfect camp or backrage you can still get faced by 1 or 2 bullets if someone turns around… Its pretty dumb…


(BomBaKlaK) #13

I hope he was trolling to !


(stealth6) #14

[QUOTE=Glottis-3D;514886]let us not confuse movement speed and game intencity.

  1. movement speed not fast at all, it was middle speed. go see quakelive for speed, and then go CPMA for REAL SPEEED.
  2. intencity however WAS WAY TOO MUCH. because of bad maps and imba spawn times and spawn placements.

what SD is realy needs to do it to fix second issue. and do it ASAP. drop everything else exept for maps and spawn system (proper times for every single object, with coresponding travel times for every single object).

i mean movement speed fast??
c’mon… seriously?

//youtu.be/IPbf6ToctVw
[/QUOTE]

Agree, this feels like yet another bandaid fix.


(xdc) #15

movement in the game is too static, not enough freedom even with walljumping. movement speed before patch was in the middle. the problem is not the movement speed but the diminishing returns on jumping, jumping slows down your movement speed after the second jump.

diminishing returns on jumping should be reduced by another jump, 3 jumps until the 4th jump should decrease movement ( this should include wall jumping)

jumping forward should INCREASE player speed(about 5 - 10%), but bunny hopping after the third jump will SLOW the player down

rampjumping should be introduced - INCREASE HEIGHT OF JUMP when jumping up a ramp (think ETQW)
jumping down a ramp should - INCREASE SPEED OF PLAYER

air control should be increased (using strafe keys in air to turn)

fall damage should be decreased (10 - 20%), there should be a MAX fall damage (you can’t fall to your death with full hp, not like any DB map has enough height to do this anyway)

if these are added in a update then the movement speed decrease is justified, otherwise this games movement has no freedom. otherwise i still feel the movement in DB is horribly a constricted feeling of what it feels like to play a arcade FPS game. I don’t mean to flame but i feel like im playing with a stick figures. The movement in a game is like 50% of a gun fight


(Szakalot) #16

I feel the movement is great. Most noticable slowdown is for heavies, and I like where they are at the moment. Have you ever tried longjump+wall jump? Plenty of trickjumps on the map, walljjumping can be very useful when cutting corners, or hiding from the enemy. Overall, its a little harder due to decreased TTK, but no different than other games, unless you want to play quake.

Many of the changes you describe would require re-doing some of the maps, as stuff that is not supposed to be accessible, suddenly is.

One look at Toomic playing proxy, and movement def. doesn’t feel ‘static’


(Glottis-3D) #17

i think xdc is mostly speaking about not small mercs.
other than those all mercs feel very static, slow, clumsy and thus - boring.

i do not like the way that this game goes - i have a little fun only with small mercs. because of slowdown. =\


(xdc) #18

[QUOTE=Szakalot;515055]I feel the movement is great. Most noticable slowdown is for heavies, and I like where they are at the moment. Have you ever tried longjump+wall jump? Plenty of trickjumps on the map, walljjumping can be very useful when cutting corners, or hiding from the enemy. Overall, its a little harder due to decreased TTK, but no different than other games, unless you want to play quake.

Many of the changes you describe would require re-doing some of the maps, as stuff that is not supposed to be accessible, suddenly is.

One look at Toomic playing proxy, and movement def. doesn’t feel ‘static’[/QUOTE]

dirty bomb has no strafe jumping, but instead has negative strafe jumping.
ETQW you could strafe jump and only get a slight speed boost, NO diminishing returns
in DB if you strafe jump you end up going slower than just running forward. (diminishing returns after 2nd jump)

in ETQW you could rampjump to get height, you can’t do this in DB,
in ETQW you could jump down a ramp to get speed, cant do this in DB,

no circle jumping,
no rocket/grenade jumping,
you cant jump on teammates to get a boost,
areas playercliped to not allow players to get on top,

the long jump at the end of the jump slows you down, it is equivalent or slightly slower than running forward

you cant jump down too often because you will crater (movement restriction),
in ETQW strogg had anti-gravity pads or w/e and GDF had parachutes, plus the fall dmg was lower

in ETQW you could use the icarus, use anti-gravity, scope in the railgun, and get a headshot while falling in mid-air (good times)

i was talking about lights and mediums

[video=youtube_share;UUltbRZz0TU]http://youtu.be/UUltbRZz0TU?t=19s[/video]


(Rex) #19

[QUOTE=xdc;515234]dirty bomb has no strafe jumping, but instead has negative strafe jumping.
ETQW you could strafe jump and only get a slight speed boost, NO diminishing returns
in DB if you strafe jump you end up going slower than just running forward. (diminishing returns after 2nd jump)

in ETQW you could rampjump to get height, you can’t do this in DB,
in ETQW you could jump down a ramp to get speed, cant do this in DB,

no circle jumping,
no rocket/grenade jumping,
you cant jump on teammates to get a boost,
areas playercliped to not allow players to get on top,

the long jump at the end of the jump slows you down, it is equivalent or slightly slower than running forward

you cant jump down too often because you will crater (movement restriction),
in ETQW strogg had anti-gravity pads or w/e and GDF had parachutes, plus the fall dmg was lower

in ETQW you could use the icarus, use anti-gravity, scope in the railgun, and get a headshot while falling in mid-air (good times)

i was talking about lights and mediums[/QUOTE]

To sum it up ETQW had a superior movement in all points without any doubt. But as many things aren’t wanted in DB on purpose, we have to deal with what we got.

So far we got:

  • The long jump, which only makes sense in combination with a wall jump on a nearby wall otherwise it evens worsens your speed.
  • Wall jump, which works good but on the other hand if you use it infight your spread worsens (because you are actually jumping and DB doesn’t want you to jump due to beginners having problems to track a non-stready target)

One bigger problem still remains, the maps don’t offer the possibilities to use those jumps properly. Often you see simple jumps which aren’t possible due to an invisible wall, for example in CW the top with the elevator where you can’t jump on the boxes. That’s confusing the players and limits the ‘exploration factor’.

The current patch made escaping fights almost impossible and the slower speed doesn’t really help the low TTK. I seriously don’t know how to contribute suggestions to further improve the movement with the old unique features not wanted.


(BomBaKlaK) #20

[QUOTE=Rex;515277]
The current patch made escaping fights almost impossible and the slower speed doesn’t really help the low TTK. I seriously don’t know how to contribute suggestions to further improve the movement with the old unique features not wanted.[/QUOTE]

I’m in the same position, that’s like usual …

[video=youtube_share;gZa4yre0uEk]http://youtu.be/gZa4yre0uEk[/video]