Two more things I would love to see is an alternate way to create and modify a brush.
An input box where you would enter say 512x 512y and 16z to create a brush of those dimensions would be nice. I’m so used to creating basic shapes in Maya this way, instead of dragging edges, that it seems like it would be a good addition to the editor. It is much faster than dragging and removes the possibility that your shape isnt exactly the size you wanted from dragging and reading grid lines wrong.
Also, Maya lets you transform a brush through a dialog which I find very useful also. When I create a 64 unit cube for example, I just change the z transform to 32 to set it on the grid. I see this as useful in a Radiant editor mostly this way - I’m moving a small object while the grid is large(64) so it doesnt fit on the floor(32 unit gap). I could change the grid, move the object, and then change the grid back, or simply enter -32 in the z transform box. Instead of going through the menu’s for rotation, a quick 90 in the X rotation transform could do it. There are alot of good uses for this sort of thing.
Anyone else like these ideas?