Mounted Guns (MGs) in need of a change?


(solace_) #21

Care to elaborate? [/quote]

No[/quote]

why?


(Amerika) #22

Well, a long time ago back when DB was in alpha and early closed beta the mounted MG’s were a lot more powerful. They were toned down due to the ease at which a single player could hold spots. Especially if that single player had a medic hiding behind them to revive them immediately (and hope the slenderman bug didn’t happen). The MG’s were toned down a bit to make them useful as long ranged quick kill guns but not something you could simply sit on and hold an area without significant risk to yourself.

I think part of the intelligence in using the MG is knowing when to use it and for how long and being aware of people around you. I honestly think they work great right now as they feel powerful but not overpowered due to the risk that comes with using them. I’ve melted a ton of people on the other team using one and I’ve also been melted because I wasn’t paying attention or had my finger on the proverbial eject button to get out of dodge quickly.

That’s my logic in why I don’t want to see it become anymore powerful in regards to either damage or protection of the user. I think SD hit the right balance on them.


(ZombieVirus) #23

I agree, i play Rhino, and the turrets are still suicide, yes, its great for getting good kills on enemies, but even as rhino, i get killed before i even know it, or most of my life gone, there has been times where i used the turret to destroy an entire enemy team, but then most of them go sniper, or flank me. One that one time, my entire team protected my side while i gunned down any snipers trying to kill me, and thanks to their horrible accuracy, i held them back for a good 5 min, and we won the game.


(ImSploosh) #24

Ever met an MGer who was just incredibly skilled? I have. You can hold down entire areas with a MG if you have a medic behind you, or if your team is doing their job defending a position well. It’s easy to fend off 1-2 people while on it. I normally only die when there’s 3-4 people rushing me.

On the reverse side of things, as a sniper, I love when people hop on MGs. It’s easy exp from the headshot. I always keep my eyes out for them. :wink:


(solace_) #25

[quote=“Amerika;135691”]Well, a long time ago back when DB was in alpha and early closed beta the mounted MG’s were a lot more powerful. They were toned down due to the ease at which a single player could hold spots. Especially if that single player had a medic hiding behind them to revive them immediately (and hope the slenderman bug didn’t happen). The MG’s were toned down a bit to make them useful as long ranged quick kill guns but not something you could simply sit on and hold an area without significant risk to yourself.

I think part of the intelligence in using the MG is knowing when to use it and for how long and being aware of people around you. I honestly think they work great right now as they feel powerful but not overpowered due to the risk that comes with using them. I’ve melted a ton of people on the other team using one and I’ve also been melted because I wasn’t paying attention or had my finger on the proverbial eject button to get out of dodge quickly.

That’s my logic in why I don’t want to see it become anymore powerful in regards to either damage or protection of the user. I think SD hit the right balance on them.[/quote]

i wasn’t suggesting a straight buff to the stats, but yeah I understand what you are saying about it becoming OP. Could happen very easily. This post was just to bounce some ideas around.

Was just thinking about this and actually came up with something. If they added some sort of cooldown to MG so that if after the person who has been using it dies, to use the MG again there would be a 5-20-30 second wait before anybody could use it. That would solve the medic problem and make it meaningful when the attackers kill the MGer (who has a certain degree of head protection).

IDK, just throwin it out there.


(solace_) #26

[quote=“Sploosh;135920”]Ever met an MGer who was just incredibly skilled? I have. You can hold down entire areas with a MG if you have a medic behind you, or if your team is doing their job defending a position well. It’s easy to fend off 1-2 people while on it. I normally only die when there’s 3-4 people rushing me.

On the reverse side of things, as a sniper, I love when people hop on MGs. It’s easy exp from the headshot. I always keep my eyes out for them. ;)[/quote]

And on the other side of the spectrum there are incredibly skilled snipers who will take you out before you even aim at them. And people should not rush MGs to take them out. Probs the least effective way. When people flank, there are more than one way to take out an MG. Thats why I made this post, to see if people wanted something that would force people to flank and use things like grenades to get past the gunner.


(brennanfreak) #27

I use MGs for dialogue.


(Mr-Penguin) #28

pewpewpewpewpew


(solace_) #29

too true.


(Melinder) #30

Shit needs a nerf, dishes out around 1000 damage a second. The amount of times you see people sneak behind the elevator section of chapel, and spray down 5-6 people in a matter of 2 seconds.


(solace_) #31

I also suggested a nerf.


(maizeEmpire) #32

Does anyone have accurate numbers as to what the body dps of the MG actually is? It’d be interesting to know. personally i’ve always had them at around 200


(Reddeadcap) #33

Don’t really mind the way they are but the idea of them having a face cover, so long as the Machinegun needs to be repaired/constructed and counting as a secondary objective before being usable by anyone seems like a good idea.


(opicr0n) #34

They should be destructables which can be repaired imo.


(solace_) #35

haha yeah. that would be pretty great actually. just like battlefront 2.


(JJMAJR) #36

I’d like to see a Bushwacker build with Armor Piercing and Cool.

If you haven’t noticed, Cool is useful against EVs in Chapel.


(solace_) #37

[quote=“JJMAJR;143890”]I’d like to see a Bushwacker build with Armor Piercing and Cool.

If you haven’t noticed, Cool is useful against EVs in Chapel.[/quote]

i agree, but I also disagree. MGs are effective to a certain extent. They do no where near as much damage as an airstrike or stokers molotov.


(LifeupOmega) #38

I still don’t see the issue. When you play with decent people you never run into this problem because anyone who sits on an MG will be dead within seconds unless they get the jump on you, which is the whole reason to use them.

There’s literally no need to change a weapon that it meant to be used spontaneously and when the right situation arises. It’s already effective when it is used correctly, and when it’s not you get punished.


(solace_) #39

[quote=“LifeupOmega;145077”]I still don’t see the issue. When you play with decent people you never run into this problem because anyone who sits on an MG will be dead within seconds unless they get the jump on you, which is the whole reason to use them.

There’s literally no need to change a weapon that it meant to be used spontaneously and when the right situation arises. It’s already effective when it is used correctly, and when it’s not you get punished.[/quote]

The point of the post was to suggest a change to the reasons for why a player and his team may choose to utilize an MG in their defense in the first place.

Basically because it is so useless against a skilled team 99% of the time, I wanted to suggest something that would fix this problem and make the MG more useful in more situations. I was never trying to make it overpowered, as seen in my post I suggested that it could be nerfed somewhat to compensate for this. Also, I had the usefulness of the cool perk in mind.

I don’t think that many people who voted and commented got that who read the post. I think they thought that I was trying to make it an easy mode tool but rather I was trying to make it a strategic choice for certain situations. Perhaps I was not clear enough. But that’s ok. It really doesn’t matter it was just a suggestion.

please don’t get me wrong. I am not trying to say that my solution was the be all end all for a problem which may or may not be better off left alone. I have been accused of this before on this forum for simply arguing my point. I do not wish to come across as arrogant, I just want to have a discussion about this great game.


(JJMAJR) #40

[quote=“succinctDeer;143893”][quote=“JJMAJR;143890”]I’d like to see a Bushwacker build with Armor Piercing and Cool.

If you haven’t noticed, Cool is useful against EVs in Chapel.[/quote]

i agree, but I also disagree. MGs are effective to a certain extent. They do no where near as much damage as an airstrike or stokers molotov.[/quote]

The fact that Stoker can do more damage to the EV than a mounted MG says a lot.