Mounted Guns (MGs) in need of a change?


(solace_) #1

Does anyone else feel like the MGs are pretty useless most of the time?

In a game where there are a number of good players, the MGs can quickly become obsolete because of the nature of DB’s high accuracy weaponry that encourages players to become adept at head shots which kill players extremely quickly. Especially sniper rifles which obviously deal the most damage of any primary weapon and because of their long ranged nature can make it hard for MGers (machine gunner) to spot said sniper before they are taken out.

I realise the MG is meant (in a way) to be spontaneous weapon, where if you happen to catch the enemy team off guard you might be able to score a sweet quad or something but I don’t particularly like it to be that way. it is a defensive (and sometimes offensive) weapon and I think it should be treated more as a hurdle the attackers must overcome rather than be neglected much of the time.

I personally would welcome a change to the MGs. I think they should add some kind of head covering that protects the player from head shots but limits visibility slightly. Perhaps this covering would not fully protect the gunner and enemies could wall bang with significantly reduced damage to the MGer but it would still do damage. if they did this however, they would have to nerf the MG to a certain degree. The way it is now, if they just added a head cover it would be very over powered. I was thinking maybe a damage or fire rate nerf (not cool down, it already sucks in that respect)

Was just thinking about this and actually came up with something. If they added some sort of cooldown to MG so that if after the person who has been using it dies, to use the MG again there would be a 5-20-30 second wait before anybody could use it. That would solve the medic problem and make it meaningful when the attackers kill the MGer (who has a certain degree of head protection).

In short, the MGs would receive a head covering of sorts which would decrease the damage taken from bullets and perhaps force enemies to use other means such as explosives to take it out. On the flip side, the MG would receive a nerf to its damage and/or rate of fire.

[b]Please feel free to leave your opinion below

TO BE CLEAR, explosives would still be very effective against the MG’s and they would also still be killable by bullets. I would however take two or three shots from a sniper rifle, for example, to kill the gunner[/b]


(solace_) #2

Please feel free to leave your opinion below


(Mr-Penguin) #3

It’s less of a primary weapon or something that you absolutely need to control and more like a power-up that gets you a few kills.


(gg2ez) #4

Why would the MG need to be buffed? Headshots are already the only way to deal with from the other side of the gun, don’t need a head cover to destroy that.


(solace_) #5

but I suggested a nerf as well… did you read the thread? My suggestion was more of a rebalance than a straight buff. And there are more ways than just long range headshots to deal with turrets. when javelin comes out, doubly so.


(solace_) #6

yeah and most of the time it is a power up that gets you killed, pretty useless if you ask me. All I am suggesting is something to make it more viable against players with really good aim.


(gg2ez) #7

but I suggested a nerf as well… did you read the thread? My suggestion was more of a rebalance than a straight buff.[/quote]

It might as well be a straight buff. If the player on the MG is almost unhittable, it doesn’t matter how low the damage is.


(solace_) #8

but I suggested a nerf as well… did you read the thread? My suggestion was more of a rebalance than a straight buff.[/quote]

It might as well be a straight buff. If the player on the MG is almost unhittable, it doesn’t matter how low the damage is. [/quote]

ugh… I never said the player was unhittable, just harder to kill. So instead of instantly dying from a headshot you have a chance to either fight back or flee. Not to mention the MGs stats would be nerfed a bit and reduced visibility. Also, explosives would still be super viable especially when javelin comes out.


(gg2ez) #9

but I suggested a nerf as well… did you read the thread? My suggestion was more of a rebalance than a straight buff.[/quote]

It might as well be a straight buff. If the player on the MG is almost unhittable, it doesn’t matter how low the damage is. [/quote]

ugh… I never said the player was unhittable, just harder to kill. So instead of instantly dying from a headshot you have a chance to either fight back or flee. Not to mention the MGs stats would be nerfed a bit and reduced visibility. Also, explosives would still be super viable especially when javelin comes out.[/quote]

By giving those opportunities to the MG user, you’re removing opportunities from the guys at the other side of gun. If you’re stationary on an MG, a sniper deserves that hit. When you mount an MG you’re trading mobility and vulnerability for extra damage. There’s nothing wrong with MGs.


(solace_) #10

but I suggested a nerf as well… did you read the thread? My suggestion was more of a rebalance than a straight buff.[/quote]

It might as well be a straight buff. If the player on the MG is almost unhittable, it doesn’t matter how low the damage is. [/quote]

ugh… I never said the player was unhittable, just harder to kill. So instead of instantly dying from a headshot you have a chance to either fight back or flee. Not to mention the MGs stats would be nerfed a bit and reduced visibility. Also, explosives would still be super viable especially when javelin comes out.[/quote]

By giving those opportunities to the MG user, you’re removing opportunities from the guys at the other side of gun. If you’re stationary on an MG, a sniper deserves that hit. When you mount an MG you’re trading mobility and vulnerability for extra damage. There’s nothing wrong with MGs. [/quote]

and there you go, that’s your opinion, I have mine.


(LifeupOmega) #11

Yeah let’s add headshot cover to the turret that requires headshots to take care of unless you’re somehow behind them. The whole point of them is that you trade your speed for improved damage output and a vulnerability to anyone who can shoot you.


(solace_) #12

all what I was suggesting was something to make it more balanced and usable in higher ranked matched where people have really good accuracy. I understand the trade off and I replaced it with my own. In return for having some protection from headshots the MG now has reduced DMG and/or ROF, but, is still extremely vulnerable to explosives. And, when javelin comes out he would be a direct counter to the MGers.

If you think it is fine the way it is, then ok. I personally think it could use some changes to rebalance it across all levels of play.


(Amerika) #13

I like it the way it is. It’s powerful but not overly powerful. And it’s pretty risky to use but the reward can also be quite good. The only gripe I have with the MG is the fact that if you have the Cool perk on one of the loadouts you use you will rarely get to use it since the best use of the MG is tyically 2-3 quick kills on people who aren’t looking at you and then get off the turret. So you’d rarely ever shoot long enough to be able to use Cool.


(solace_) #14

yup, thats also what I was trying to address here. Make the cool perk more relevant. I realise the trade off and I tried to state the way I would offset the changes with another trade off, but, nobody really seemed to realise that…


(Ballto) #15

[quote=“succinctDeer;135105”]

and there you go, that’s your opinion, I have mine.[/quote]

dont mean to sound like an ass here but just some advice

if you mean this as a serious thread and arent just shitposting for giggles (not saying your post or replies sound troll-ey) responses like this come off like yourefuse to accept the possibility that youre wrong.

EVEN IF THATS NOT WHAT YOURE INTENDING which i doubt you are, because of the nature of text its harder to convey tones and such. That gone,

[quote=“succinctDeer;135346”]
yup, thats also what I was trying to address here. Make the cool perk more relevant. I realise the trade off and I tried to state the way I would offset the changes with another trade off, but, nobody really seemed to realise that…[/quote]

i understand what youre saying, a buff to mg coverage in exchange for damage output. Regardless of if you nerf the ROF or damage per shot, youre lowering its overall output

i honestly think this is not needed. The only time that you would be getting headshot off a turret is:

A guy has really good aim at range and a long range weapon (such as a timik). Especially if you say him first. If either is the case, he deserved it as in the first instance you were not alert enough, and in the second he was just better than you.

They are very close to you. Again, more your fault than the MGs. Close quarters in dirty bomb is all about mobility, and being a tree is not the best way to go about it. Again, they deserved it as they not only had better aim than you but you were basically riding a bike inside.

They are a sniper. Honestly, vassilis only major use is taking out turrets easily. Also, again, if youre standing still, you should always die to a sniper unless you say him first and you got to shoot and make him flinch. Dont get on MGs when there are snipers near you.

They got behind you. Your changes would not fix people walking behind you.

As for cool, its secretly op for reasons i went over in my phantom responses.

TLDR for cool, sneak behind them and just shit bullets into a crowd. its a nice compliment to proxies and phantoms everywhere

i would maybe agree to a buff on the MGs aimed accuracy. Its a bi silly that ‘hipfirieng’ it is more accurate than aiming it because of the lack of jitter.


(solace_) #16

[quote=“succinctDeer;135105”]

and there you go, that’s your opinion, I have mine.[/quote]

dont mean to sound like an ass here but just some advice

if you mean this as a serious thread and arent just shitposting for giggles (not saying your post or replies sound troll-ey) responses like this come off like yourefuse to accept the possibility that youre wrong.

EVEN IF THATS NOT WHAT YOURE INTENDING which i doubt you are, because of the nature of text its harder to convey tones and such. That gone,

[quote=“succinctDeer;135346”]
yup, thats also what I was trying to address here. Make the cool perk more relevant. I realise the trade off and I tried to state the way I would offset the changes with another trade off, but, nobody really seemed to realise that…[/quote]

i understand what youre saying, a buff to mg coverage in exchange for damage output. Regardless of if you nerf the ROF or damage per shot, youre lowering its overall output

i honestly think this is not needed. The only time that you would be getting headshot off a turret is:

A guy has really good aim at range and a long range weapon (such as a timik). Especially if you say him first. If either is the case, he deserved it as in the first instance you were not alert enough, and in the second he was just better than you.

They are very close to you. Again, more your fault than the MGs. Close quarters in dirty bomb is all about mobility, and being a tree is not the best way to go about it. Again, they deserved it as they not only had better aim than you but you were basically riding a bike inside.

They are a sniper. Honestly, vassilis only major use is taking out turrets easily. Also, again, if youre standing still, you should always die to a sniper unless you say him first and you got to shoot and make him flinch. Dont get on MGs when there are snipers near you.

They got behind you. Your changes would not fix people walking behind you.

As for cool, its secretly op for reasons i went over in my phantom responses.

TLDR for cool, sneak behind them and just shit bullets into a crowd. its a nice compliment to proxies and phantoms everywhere

i would maybe agree to a buff on the MGs aimed accuracy. Its a bi silly that ‘hipfirieng’ it is more accurate than aiming it because of the lack of jitter.[/quote]

And thats great. i never intended this to be a thread where I proved everyone wrong. i was simply defending my opinion or am I not allowed to do that? The people that commented before didn’t really seem to understand what I was suggesting and made sarcastic comments like:

i was making a legitimate topic with legitimate changes and I pointed some things out to people that commented. Simple enough. I never said they were wrong i was only trying to convey what I had envisioned. For all I know, I could be wrong. However, the people that commented could also be wrong. Nobody knows. I was weighing the pros and cons of my argument not trying to straight up say that my way is the be all end all and should immediately implemented into the game.

And for what you said about my suggestion, I agree, if someone gets the drop on you, they should get the kill. Turrets are not really meant to be close range weapons… More medium range. I would tend to disagree that vasilli’s only use is taking out people in turrets, he has a whole lot more to offer than that. I never said that the head covering would protect from people behind you. that would be completely over powered. I agree, cool is powerful. In the right circumstances. maybe they could make some changes to cool if they changed the MGs.

Defence is just as important as offence in DB and this thread was trying to make the MG a more strategic part of the game, not overpowered.


(SirMurder) #17

.


(solace_) #18

Care to elaborate?


(SirMurder) #19

Care to elaborate? [/quote]

No


(solace_) #20

I guess the real question is, could the MG work in a different way to make the game better? That is essentially what I was trying to do with this thread but obviously, miserably failed.