mortars


(amazinglarry) #21

Ooooooo. I know in the test it wasn’t like that… if you were on an incline it still only have you a 90° range of motion and AT 90° for example you could fire across the map. I haven’t played with mortars since the test tho. I’ll try it out tonight tho.


(Draskuul) #22

I’ve managed to get pretty good with the mortar. Good to the point of the enemy alternating between cursing my name and trying to kick me, or instead congratulating me on my good mortaring.

I actually do believe that some people are ‘naturally’ better with the mortar. There are different ‘styles’ of thinking among people. Some people are more naturally able to deal with spacial relationships. (Yes, spacial with an A, not special as in the folks who rode the short bus.)

You simply develop far more of a ‘feel’ about where to aim, rather than having to think about it (okay…2 degrees is one map grid, but the elevation drops significantly right there, so I need to pull back a couple degrees…but there’s a tall wall there, so I have to go high to get over it…etc, etc).

The biggest benefit is to dig up a script to toggle your command map, rather than a hold. I keep the map up at all times while I am mortaring.

As far as TKs are concerned, there are three situations to happen:

A) Mis-aiming: This generally only happens to me when a piece of lint or hair gets over the CCD on my optical mouse. Bah! Generally only nail myself though.

B) Fly-bys: Morons who run in front of a mortar, jump over you, etc. They deserve to die, anyway.

C) Ground-zero sprinters: Your command map doesn’t update but every 2-3 seconds. This is more than enough time for a teammate to ‘magically’ appear at ground zero after you fire. Some people can cover an amazing amount of ground in that time(*). There is no way to avoid it. If I’m firing into an area my team is likely to run to, I’ll give warnings out ahead of time. If it’s Battery, and morons are on the beach, then they deserve to die. Good riddance.

(*) Example: On fueldump, at the tunnel exit closest to the dump, try sprinting our the exit, and bunny-hop down the hill. You’ll do it at about 5 times the normal sprint speed, easily.